Player Matchup

Apollo
Apollo
 
Apollo
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cliodhna
Cliodhna
Alexvier01
Cliodhna
Level 139
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 8L
1,543 Elo+
Solo
Sobek
Sobek
Chrono714
Sobek
Level 143
God Stats
1W - 1L
1,743 SR
Queue Stats
33W - 26L
1,492 Elo+
Solo
Ix Chel
Ix Chel
Nattura
Ix Chel
Level 146
God Stats
4W - 5L
1,401 SR
Queue Stats
467W - 466L
1,475 Elo+
Party 2
Thanatos
Thanatos
NatturaLite
Thanatos
Level 69
God Stats
2W - 6L
1,365 SR
Queue Stats
298W - 314L
1,478 Elo+
Party 2
Team Averages
Level 129
1,502 SR
1,498 Elo+

VS

Team Averages
Level 117
1,531 SR
1,492 Elo+
Horus
Horus
Asterinn
Horus
Level 150
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,502 Elo+
Party 3
Danzaburou
Danzaburou
FemFatale_6
Danzaburou
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
68W - 68L
1,403 Elo+
Party 1
Geb
Geb
HollowNight
Geb
Level 130
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 17L
1,631 Elo+
Party 3
Agni
Agni
acurattack
Agni
Level 127
God Stats
2W - 2L
1,654 SR
Queue Stats
172W - 183L
1,477 Elo+
Solo
Baba Yaga
Baba Yaga
moto-ayal
Baba Yaga
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 52L
1,445 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
16
2 / 4 / 10
9,235
616
10,367
15,299
7,463
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Cliodhna
Alexvier01
Cliodhna
16
4 / 7 / 7
9,818
655
14,064
22,438
18,405
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Sobek
Chrono714
Sobek
18
1 / 2 / 11
10,232
682
8,327
23,556
32,173
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ix Chel
Nattura
Ix Chel
18
3 / 2 / 8
9,780
652
16,467
16,804
8,932
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Thanatos
NatturaLite
Thanatos
16
4 / 4 / 7
9,457
630
7,784
16,085
9,101
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Asterinn
Horus
17
4 / 4 / 12
10,652
710
13,848
21,937
29,906
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Danzaburou
FemFatale_6
Danzaburou
17
3 / 2 / 10
10,468
698
10,261
7,715
4,732
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

18
6 / 2 / 12
11,624
775
18,264
17,428
23,367
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
1 / 4 / 11
10,026
668
14,599
11,136
6,406
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Baba Yaga
moto-ayal
Baba Yaga
20
5 / 2 / 11
11,924
795
26,122
13,293
8,133
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
75
14
Kills
19
19
Deaths
14
43
Assists
56
Player
Kills
Deaths
Assists
KDA
L
Apollo
 
Apollo
2
4
10
1.75
L
Cliodhna
Alexvier01
Cliodhna
4
7
7
1.07
W
Horus
Asterinn
Horus
4
4
12
2.5
L
Sobek
Chrono714
Sobek
1
2
11
3.25
W
Danzaburou
FemFatale_6
Danzaburou
3
2
10
4
W
6
2
12
6
L
Ix Chel
Nattura
Ix Chel
3
2
8
3.5
L
Thanatos
NatturaLite
Thanatos
4
4
7
1.88
W
1
4
11
1.63
W
Baba Yaga
moto-ayal
Baba Yaga
5
2
11
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,009
Damage
83,094
94,182
Taken
71,509
76,074
Mitigated
72,544
44,985
Healing
24,813
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
 
Apollo
10,367
3,490
2,255
2,709
15,299
7,463
396
9,984
5,085
0
28,593
L
Cliodhna
Alexvier01
Cliodhna
14,064
531
490
1,937
22,438
18,405
102
14,230
8,001
0
27,163
W
Horus
Asterinn
Horus
13,848
4,490
7,008
8,377
21,937
29,906
659
7,124
14,728
0
17,765
L
Sobek
Chrono714
Sobek
8,327
404
1,341
6,438
23,556
32,173
0
11,458
11,714
23,548
1,447
W
Danzaburou
FemFatale_6
Danzaburou
10,261
1,421
213
1,918
7,715
4,732
1,584
2,160
5,555
0
28,514
W
18,264
658
1,252
2,488
17,428
23,367
186
6,250
11,178
32,141
956
L
Ix Chel
Nattura
Ix Chel
16,467
1,453
13,624
7,274
16,804
8,932
0
10,551
6,027
26,543
200
L
Thanatos
NatturaLite
Thanatos
7,784
951
3,149
5,768
16,085
9,101
0
11,380
4,507
0
16,738
W
14,599
545
0
750
11,136
6,406
887
4,906
6,230
25,891
487
W
Baba Yaga
moto-ayal
Baba Yaga
26,122
1,397
135
2,672
13,293
8,133
2,992
3,814
9,479
59,530
1,560

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,522
Gold Earned
54,694
150
Minions Killed
168
0
Camps Cleared
0
1,289,888
Distance Traveled
1,425,736
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
9,235
616
41
3
0
233,215
0
L
Cliodhna
9,818
655
31
2
0
257,752
0
W
Horus
10,652
710
14
1
0
275,349
0
L
Sobek
10,232
682
34
2
0
273,669
0
W
Danzaburou
10,468
698
30
2
0
260,964
0
W
Geb
11,624
775
35
2
0
301,604
0
L
Ix Chel
9,780
652
22
1
0
267,826
0
L
Thanatos
9,457
630
22
1
0
257,426
0
W
Agni
10,026
668
22
1
0
278,356
0
W
Baba Yaga
11,924
795
67
4
0
309,463
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role