Player Matchup

Jormungandr
Jormungandr
 
Jormungandr
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kumbhakarna
Kumbhakarna
AzChop
Kumbhakarna
Level 97
God Stats
1W - 1L
1,737 SR
Queue Stats
12W - 21L
1,349 Elo+
Party 1
Cabrakan
Cabrakan
MallyTrue
Cabrakan
Level 114
God Stats
1W - 1L
1,297 SR
Queue Stats
34W - 51L
1,433 Elo+
Party 1
Danzaburou
Danzaburou
amiri3x
Danzaburou
Level 69
God Stats
12W - 8L
1,537 SR
Queue Stats
28W - 41L
1,507 Elo+
Party 1
Hera
Hera
vMetri
Hera
Level 107
God Stats
7W - 4L
1,453 SR
Queue Stats
28W - 39L
1,444 Elo+
Party 1
Team Averages
Level 103
1,505 SR
1,447 Elo+

VS

Team Averages
Level 118
1,472 SR
1,525 Elo+
Apollo
Apollo
 
Apollo
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charon
Charon
CrypticGRMLN
Charon
Level 121
God Stats
34W - 17L
1,632 SR
Queue Stats
245W - 236L
1,559 Elo+
Party 2
Poseidon
Poseidon
Ourknighthood
Poseidon
Level 55
God Stats
5W - 6L
1,515 SR
Queue Stats
193W - 171L
1,569 Elo+
Party 2
Nu Wa
Nu Wa
gtlow
Nu Wa
Level 161
God Stats
49W - 28L
1,620 SR
Queue Stats
345W - 325L
1,479 Elo+
Solo
Hun Batz
Hun Batz
krustykrack
Hun Batz
Level 107
God Stats
0W - 1L
1,094 SR
Queue Stats
109W - 105L
1,520 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
16
10 / 1 / 5
8,988
691
8,270
8,173
3,993
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kumbhakarna
AzChop
Kumbhakarna
11
1 / 1 / 5
7,131
549
3,016
8,596
5,599
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cabrakan
MallyTrue
Cabrakan
12
2 / 2 / 0
7,257
558
3,899
9,684
7,428
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Danzaburou
amiri3x
Danzaburou
12
2 / 1 / 3
7,588
584
6,387
6,425
2,043
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hera
vMetri
Hera
14
3 / 3 / 7
8,247
634
7,368
5,380
1,492
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
12
0 / 2 / 1
6,481
499
2,616
7,007
2,302
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Charon
11
0 / 4 / 2
6,737
518
4,677
9,845
7,722
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Poseidon
Ourknighthood
Poseidon
13
2 / 6 / 1
7,523
579
3,195
8,082
2,289
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nu Wa
gtlow
Nu Wa
13
2 / 2 / 0
7,196
554
5,349
5,959
4,430
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Hun Batz
krustykrack
Hun Batz
12
4 / 4 / 0
7,050
542
3,878
11,191
3,735
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
12
18
Kills
8
8
Deaths
18
20
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
 
Jormungandr
10
1
5
12.5
L
Apollo
 
Apollo
0
2
1
0.25
W
Kumbhakarna
AzChop
Kumbhakarna
1
1
5
3.5
L
Charon
0
4
2
0.25
W
Cabrakan
MallyTrue
Cabrakan
2
2
0
1
L
Poseidon
Ourknighthood
Poseidon
2
6
1
0.42
W
Danzaburou
amiri3x
Danzaburou
2
1
3
3.5
L
Nu Wa
gtlow
Nu Wa
2
2
0
1
L
Hun Batz
krustykrack
Hun Batz
4
4
0
1
W
Hera
vMetri
Hera
3
3
7
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,940
Damage
19,715
38,258
Taken
42,084
20,555
Mitigated
20,478
11,182
Healing
8,397
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
 
Jormungandr
8,270
1,691
0
210
8,173
3,993
776
1,870
6,205
64,096
0
L
Apollo
 
Apollo
2,616
1,539
0
2,280
7,007
2,302
0
2,470
4,537
0
58,097
W
Kumbhakarna
AzChop
Kumbhakarna
3,016
180
0
1,400
8,596
5,599
293
2,547
6,027
16,550
1,695
L
Charon
4,677
251
0
1,611
9,845
7,722
0
4,607
5,238
20,253
0
W
Cabrakan
MallyTrue
Cabrakan
3,899
474
0
5,212
9,684
7,428
0
3,543
6,141
50,422
0
L
Poseidon
Ourknighthood
Poseidon
3,195
261
0
970
8,082
2,289
180
5,349
2,733
46,354
634
W
Danzaburou
amiri3x
Danzaburou
6,387
1,863
0
4,235
6,425
2,043
0
2,120
4,285
0
56,404
L
Nu Wa
gtlow
Nu Wa
5,349
1,454
0
1,370
5,959
4,430
14
4,509
1,450
44,224
1,300
L
Hun Batz
krustykrack
Hun Batz
3,878
788
0
2,166
11,191
3,735
0
5,517
5,674
0
53,403
W
Hera
vMetri
Hera
7,368
1,382
0
125
5,380
1,492
989
2,252
2,792
50,024
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,211
Gold Earned
34,987
402
Minions Killed
369
0
Camps Cleared
0
1,343,399
Distance Traveled
1,311,467
5
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
8,988
691
108
8
0
317,527
0
L
Apollo
6,481
499
116
9
0
265,389
6
W
Kumbhakarna
7,131
549
34
3
0
284,386
4
L
Charon
6,737
518
19
1
0
258,340
1
W
Cabrakan
7,257
558
76
6
0
232,756
0
L
Poseidon
7,523
579
98
8
0
257,051
3
W
Danzaburou
7,588
584
93
7
0
271,788
0
L
Nu Wa
7,196
554
61
5
0
243,482
0
L
Hun Batz
7,050
542
75
6
0
287,205
2
W
Hera
8,247
634
91
7
0
236,942
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role