Player Matchup

Hera
Hera
Jinkxd
Hera
Level 124
God Stats
0W - 2L
1,476 SR
Queue Stats
53W - 54L
1,573 Elo+
Party 2
Chaac
Chaac
MaceMan09
Chaac
Level 147
God Stats
7W - 8L
1,577 SR
Queue Stats
98W - 98L
1,531 Elo+
Party 2
Bastet
Bastet
UrbanClimber94
Bastet
Level 158
God Stats
1W - 5L
1,382 SR
Queue Stats
34W - 27L
1,612 Elo+
Party 2
Team Averages
Level 143
1,478 SR
1,572 Elo+

VS

Team Averages
Level 153
1,591 SR
1,546 Elo+
Fenrir
Fenrir
 
Fenrir
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hades
Hades
SilentWaffle
Hades
Level 146
God Stats
14W - 10L
1,580 SR
Queue Stats
474W - 465L
1,553 Elo+
Party 1
Cerberus
Cerberus
o_oSiLentWHALEo-
Cerberus
Level 158
God Stats
35W - 18L
1,693 SR
Queue Stats
50W - 46L
1,586 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
Jinkxd
Hera
11
0 / 5 / 0
6,917
692
3,413
7,440
2,134
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chaac
MaceMan09
Chaac
14
0 / 2 / 0
7,297
730
6,489
7,894
7,055
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
0 / 4 / 0
7,396
740
3,728
8,546
2,123
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
15
5 / 0 / 3
9,260
926
6,273
8,320
3,208
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

15
5 / 0 / 5
8,864
886
9,179
5,345
3,819
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Warded Shield

Warded Shield

+35
Magical Protection
+150
Health
+15
Hp 5

14
1 / 0 / 7
8,004
800
4,902
8,260
7,008
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
26
0
Kills
11
11
Deaths
0
0
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
5
0
3
6.5
L
Hera
Jinkxd
Hera
0
5
0
0
L
Chaac
MaceMan09
Chaac
0
2
0
0
W
5
0
5
7.5
L
0
4
0
0
W
1
0
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,630
Damage
20,354
23,880
Taken
21,925
11,312
Mitigated
14,035
3,823
Healing
5,880
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
6,273
1,787
0
1,216
8,320
3,208
0
1,505
6,484
0
40,962
L
Hera
Jinkxd
Hera
3,413
494
0
752
7,440
2,134
0
2,064
5,209
17,804
0
L
Chaac
MaceMan09
Chaac
6,489
451
0
2,123
7,894
7,055
0
4,763
2,716
834
24,308
W
9,179
225
723
2,493
5,345
3,819
0
1,207
4,096
28,175
588
L
3,728
932
0
948
8,546
2,123
0
5,736
2,252
0
21,548
W
4,902
27
0
1,448
8,260
7,008
0
1,138
6,770
15,859
242

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,610
Gold Earned
26,128
108
Minions Killed
155
0
Camps Cleared
0
505,855
Distance Traveled
610,695
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,260
926
62
6
0
216,441
0
L
Hera
6,917
692
37
4
0
158,787
0
L
Chaac
7,297
730
35
4
0
168,318
0
W
Hades
8,864
886
62
6
0
197,337
0
L
Bastet
7,396
740
36
4
0
178,750
0
W
Cerberus
8,004
800
31
3
0
196,917
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role