Player Matchup

Amaterasu
Amaterasu
Brizzy135
Amaterasu
Level 129
God Stats
13W - 12L
1,544 SR
Queue Stats
413W - 374L
1,495 Elo+
Party 2
Hun Batz
Hun Batz
Sgt_Odd-Ballx
Hun Batz
Level 148
God Stats
4W - 2L
1,655 SR
Queue Stats
309W - 279L
1,563 Elo+
Solo
Nu Wa
Nu Wa
Syno5537
Nu Wa
Level 109
God Stats
8W - 1L
1,882 SR
Queue Stats
189W - 164L
1,497 Elo+
Party 1
Charybdis
Charybdis
Vybin1529
Charybdis
Level 101
God Stats
4W - 1L
1,907 SR
Queue Stats
171W - 156L
1,494 Elo+
Party 1
Atlas
Atlas
freecream9599
Atlas
Level 128
God Stats
9W - 13L
1,456 SR
Queue Stats
359W - 332L
1,492 Elo+
Party 2
Team Averages
Level 123
1,689 SR
1,508 Elo+

VS

Team Averages
Level 117
1,483 SR
1,492 Elo+
Ymir
Ymir
Bluestoneballs
Ymir
Level 115
God Stats
21W - 17L
1,577 SR
Queue Stats
228W - 204L
1,595 Elo+
Party 3
Thor
Thor
DatboiPrim
Thor
Level 145
God Stats
4W - 6L
1,373 SR
Queue Stats
645W - 605L
1,475 Elo+
Solo
Kali
Kali
FirstBloodorFeed
Kali
Level 158
God Stats
0W - 3L
1,461 SR
Queue Stats
35W - 44L
1,509 Elo+
Party 3
Zhong Kui
Zhong Kui
ReAp-CrIP
Zhong Kui
Level 64
God Stats
6W - 10L
1,565 SR
Queue Stats
45W - 64L
1,347 Elo+
Solo
Scylla
Scylla
Z8 SplashyPants
Scylla
Level 103
God Stats
32W - 37L
1,435 SR
Queue Stats
156W - 128L
1,536 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Brizzy135
Amaterasu
7
1 / 1 / 0
4,283
857
2,279
4,546
1,520
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hun Batz
Sgt_Odd-Ballx
Hun Batz
7
2 / 0 / 1
3,764
753
1,343
2,045
599
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Nu Wa
Syno5537
Nu Wa
8
0 / 0 / 2
4,026
805
985
1,245
266
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charybdis
Vybin1529
Charybdis
7
1 / 0 / 0
4,078
816
711
1,696
484
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

6
0 / 0 / 2
3,764
753
1,161
2,922
1,271
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 0 / 1
3,047
609
1,697
3,930
1,439
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

4
0 / 1 / 0
3,008
602
472
2,307
660
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

7
1 / 0 / 0
3,647
729
758
3,862
1,209
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Zhong Kui
ReAp-CrIP
Zhong Kui
5
0 / 1 / 0
2,891
578
842
1,614
654
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

7
0 / 2 / 0
3,552
710
593
2,429
480
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
2
4
Kills
1
1
Deaths
4
5
Assists
1
Player
Kills
Deaths
Assists
KDA
L
0
0
1
0.5
W
Amaterasu
Brizzy135
Amaterasu
1
1
0
1
L
0
1
0
0
L
1
0
0
1
L
Zhong Kui
ReAp-CrIP
Zhong Kui
0
1
0
0
W
Hun Batz
Sgt_Odd-Ballx
Hun Batz
2
0
1
2.5
W
Nu Wa
Syno5537
Nu Wa
0
0
2
1
W
Charybdis
Vybin1529
Charybdis
1
0
0
1
L
0
2
0
0
W
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,479
Damage
4,362
12,454
Taken
14,142
4,140
Mitigated
4,442
5,775
Healing
3,309
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,697
391
0
490
3,930
1,439
0
374
3,556
9,035
0
W
Amaterasu
Brizzy135
Amaterasu
2,279
1,086
0
2,535
4,546
1,520
0
1,106
3,440
0
24,678
L
472
95
0
835
2,307
660
0
0
2,307
0
7,793
L
758
285
0
1,247
3,862
1,209
0
293
3,523
0
19,352
L
Zhong Kui
ReAp-CrIP
Zhong Kui
842
133
0
400
1,614
654
0
466
1,148
8,821
0
W
Hun Batz
Sgt_Odd-Ballx
Hun Batz
1,343
328
0
350
2,045
599
0
130
1,915
0
15,795
W
Nu Wa
Syno5537
Nu Wa
985
394
0
500
1,245
266
0
463
782
18,705
0
W
Charybdis
Vybin1529
Charybdis
711
550
0
1,335
1,696
484
0
659
1,037
0
25,818
L
593
44
0
337
2,429
480
0
910
1,462
17,626
0
W
1,161
550
0
1,055
2,922
1,271
0
774
2,148
9,549
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,915
Gold Earned
16,145
187
Minions Killed
134
0
Camps Cleared
0
528,087
Distance Traveled
481,496
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
3,047
609
18
4
0
106,900
0
W
Amaterasu
4,283
857
49
10
0
82,234
0
L
Thor
3,008
602
19
4
0
46,328
0
L
Kali
3,647
729
48
10
0
112,030
0
L
Zhong Kui
2,891
578
13
3
0
109,573
0
W
Hun Batz
3,764
753
28
6
0
124,907
0
W
Nu Wa
4,026
805
47
9
0
119,879
0
W
Charybdis
4,078
816
56
11
0
93,186
0
L
Scylla
3,552
710
36
7
0
106,665
0
W
Atlas
3,764
753
7
1
0
107,881
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role