Player Matchup

Fenrir
Fenrir
BadWolfBam
Fenrir
Level 5
God Stats
0W - 3L
1,177 SR
Queue Stats
1W - 5L
1,138 Elo+
Party 1
Cerberus
Cerberus
DJ 2O06
Cerberus
Level 69
God Stats
5W - 4L
1,475 SR
Queue Stats
50W - 43L
1,472 Elo+
Party 1
Tsukuyomi
Tsukuyomi
FP Zenettic
Tsukuyomi
Level 42
God Stats
9W - 5L
1,610 SR
Queue Stats
15W - 16L
1,396 Elo+
Party 1
Nike
Nike
VikingYeeYee
Nike
Level 87
God Stats
0W - 2L
1,292 SR
Queue Stats
219W - 213L
1,455 Elo+
Party 1
Kukulkan
Kukulkan
xTALLTREEx
Kukulkan
Level 125
God Stats
48W - 47L
1,463 SR
Queue Stats
317W - 313L
1,401 Elo+
Solo
Team Averages
Level 66
1,403 SR
1,372 Elo+

VS

Team Averages
Level 107
1,392 SR
1,453 Elo+
Ares
Ares
ADetonatingZebra
Ares
Level 48
God Stats
44W - 42L
1,555 SR
Queue Stats
78W - 88L
1,441 Elo+
Solo
Anubis
Anubis
Costcohotdog911
Anubis
Level 126
God Stats
1W - 4L
1,117 SR
Queue Stats
45W - 46L
1,446 Elo+
Solo
Thor
Thor
DatboiPrim
Thor
Level 145
God Stats
4W - 6L
1,263 SR
Queue Stats
645W - 605L
1,467 Elo+
Solo
Sun Wukong
Sun Wukong
Strawydemon
Sun Wukong
Level 129
God Stats
10W - 8L
1,562 SR
Queue Stats
16W - 20L
1,422 Elo+
Solo
Ishtar
Ishtar
l-KingRevenant-l
Ishtar
Level 86
God Stats
3W - 2L
1,465 SR
Queue Stats
159W - 140L
1,489 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
BadWolfBam
Fenrir
11
1 / 6 / 1
6,848
403
4,781
10,319
4,173
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Cerberus
DJ 2O06
Cerberus
12
1 / 4 / 5
7,888
464
6,000
13,199
11,017
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Tsukuyomi
FP Zenettic
Tsukuyomi
12
2 / 7 / 1
7,715
454
5,705
12,814
4,314
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

13
2 / 6 / 3
8,595
506
13,354
18,997
8,894
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Kukulkan
xTALLTREEx
Kukulkan
16
4 / 3 / 1
9,598
565
8,596
7,703
2,307
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 0 / 15
9,438
555
8,643
11,106
10,583
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

16
5 / 2 / 4
9,713
571
7,664
9,369
4,372
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

15
8 / 3 / 5
9,980
587
9,578
16,393
10,580
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sun Wukong
Strawydemon
Sun Wukong
15
7 / 2 / 4
9,216
542
6,317
14,044
7,538
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Heavy Mace

Heavy Mace

+30
Physical Power

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

15
4 / 3 / 7
8,648
509
8,704
9,988
4,301
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
61
10
Kills
26
26
Deaths
10
11
Assists
35
Player
Kills
Deaths
Assists
KDA
W
2
0
15
9.5
L
Fenrir
BadWolfBam
Fenrir
1
6
1
0.25
W
5
2
4
3.5
L
Cerberus
DJ 2O06
Cerberus
1
4
5
0.88
W
8
3
5
3.5
L
Tsukuyomi
FP Zenettic
Tsukuyomi
2
7
1
0.36
W
Sun Wukong
Strawydemon
Sun Wukong
7
2
4
4.5
L
2
6
3
0.58
W
4
3
7
2.5
L
Kukulkan
xTALLTREEx
Kukulkan
4
3
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,436
Damage
40,906
63,032
Taken
60,900
30,705
Mitigated
37,374
13,640
Healing
16,078
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,643
554
0
1,473
11,106
10,583
512
4,987
6,119
25,710
0
L
Fenrir
BadWolfBam
Fenrir
4,781
1,283
0
434
10,319
4,173
0
1,556
8,763
0
41,413
W
7,664
178
0
3,781
9,369
4,372
108
3,517
5,852
67,999
1,468
L
Cerberus
DJ 2O06
Cerberus
6,000
471
241
3,650
13,199
11,017
0
5,025
8,174
41,161
0
W
9,578
1,842
0
4,669
16,393
10,580
0
1,434
14,959
0
54,905
L
Tsukuyomi
FP Zenettic
Tsukuyomi
5,705
1,028
0
2,554
12,814
4,314
666
1,806
11,008
0
44,339
W
Sun Wukong
Strawydemon
Sun Wukong
6,317
2,314
0
2,988
14,044
7,538
478
2,736
11,302
0
53,355
L
13,354
956
0
4,957
18,997
8,894
0
3,764
15,233
0
59,313
W
8,704
4,184
0
3,167
9,988
4,301
902
2,636
7,352
0
67,199
L
Kukulkan
xTALLTREEx
Kukulkan
8,596
246
0
1,804
7,703
2,307
0
4,156
3,547
72,174
26

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,644
Gold Earned
46,995
418
Minions Killed
410
0
Camps Cleared
0
1,668,661
Distance Traveled
1,584,648
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
9,438
555
26
2
0
319,906
2
L
Fenrir
6,848
403
59
3
0
384,006
0
W
Anubis
9,713
571
118
7
0
299,200
0
L
Cerberus
7,888
464
59
3
0
316,682
0
W
Thor
9,980
587
92
5
0
302,743
1
L
Tsukuyomi
7,715
454
65
4
0
342,545
0
W
Sun Wukong
9,216
542
71
4
0
362,066
0
L
Nike
8,595
506
100
6
0
308,372
2
W
Ishtar
8,648
509
103
6
0
300,733
0
L
Kukulkan
9,598
565
135
8
0
317,056
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role