Player Matchup

Odin
Odin
PapaScott4712
Odin
Level 29
God Stats
2W - 0L
1,500 SR
Queue Stats
2W - 1L
1,246 Elo+
Solo
Cthulhu
Cthulhu
TripleCCC1
Cthulhu
Level 174
God Stats
7W - 1L
1,882 SR
Queue Stats
802W - 548L
1,685 Elo+
Party 2
Nox
Nox
dhko
Nox
Level 199
God Stats
13W - 9L
1,736 SR
Queue Stats
306W - 197L
1,716 Elo+
Party 2
Kuzenbo
Kuzenbo
philliswheatly17
Kuzenbo
Level 24
God Stats
2W - 1L
1,514 SR
Queue Stats
2W - 1L
1,432 Elo+
Solo
Apollo
Apollo
ŚlipperyŴetback
Apollo
Level 7
God Stats
2W - 1L
1,500 SR
Queue Stats
14W - 9L
1,747 Elo+
Party 2
Team Averages
Level 87
1,626 SR
1,565 Elo+

VS

Team Averages
Level 31
1,458 SR
1,420 Elo+
Fenrir
Fenrir
KB Skibb
Fenrir
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Tyr
Tyr
Manzanillo
Tyr
Level 13
God Stats
2W - 3L
1,465 SR
Queue Stats
28W - 32L
1,422 Elo+
Solo
Kukulkan
Kukulkan
SickJoker88344
Kukulkan
Level 28
God Stats
0W - 1L
1,349 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
Sqeezzy5242
Baron Samedi
Level 90
God Stats
0W - 1L
1,475 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Raijin
Raijin
Stefbamba
Raijin
Level 18
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 15L
1,176 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 3 / 6
7,739
967
2,169
6,192
2,347
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cthulhu
TripleCCC1
Cthulhu
15
5 / 1 / 12
8,661
1,083
11,253
7,831
3,172
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Nox
dhko
Nox
15
10 / 0 / 10
9,924
1,241
8,646
5,720
1,808
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
1 / 0 / 11
7,815
977
3,072
6,343
6,553
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

16
6 / 0 / 4
9,233
1,154
9,064
6,423
2,766
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
KB Skibb
Fenrir
12
1 / 5 / 1
7,094
887
3,198
9,494
3,353
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

14
2 / 6 / 0
7,750
969
3,934
13,967
8,715
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kukulkan
12
0 / 3 / 2
7,093
887
6,654
4,560
1,326
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Baron Samedi
Sqeezzy5242
Baron Samedi
12
1 / 6 / 2
7,199
900
7,025
9,399
3,967
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Raijin
Stefbamba
Raijin
6
0 / 3 / 0
6,283
785
674
2,446
371
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
9
23
Kills
4
4
Deaths
23
43
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Fenrir
KB Skibb
Fenrir
1
5
1
0.3
L
2
6
0
0.33
W
1
3
6
1.33
L
Kukulkan
0
3
2
0.33
L
Baron Samedi
Sqeezzy5242
Baron Samedi
1
6
2
0.33
L
Raijin
Stefbamba
Raijin
0
3
0
0
W
Cthulhu
TripleCCC1
Cthulhu
5
1
12
11
W
Nox
dhko
Nox
10
0
10
15
W
1
0
11
6.5
W
6
0
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,204
Damage
21,485
32,509
Taken
39,866
16,646
Mitigated
17,732
7,175
Healing
4,287
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
KB Skibb
Fenrir
3,198
1,064
15
249
9,494
3,353
40
5,765
3,619
0
9,477
L
3,934
111
0
2,996
13,967
8,715
0
4,515
9,293
0
24,965
W
2,169
416
67
1,374
6,192
2,347
163
2,000
4,119
0
16,681
L
Kukulkan
6,654
177
0
92
4,560
1,326
50
3,609
758
21,968
0
L
Baron Samedi
Sqeezzy5242
Baron Samedi
7,025
772
62
803
9,399
3,967
104
6,501
2,761
13,303
0
L
Raijin
Stefbamba
Raijin
674
143
0
70
2,446
371
0
1,812
634
750
0
W
Cthulhu
TripleCCC1
Cthulhu
11,253
332
309
1,287
7,831
3,172
0
3,298
4,342
20,877
0
W
Nox
dhko
Nox
8,646
637
1,288
1,234
5,720
1,808
76
3,100
2,320
17,383
780
W
3,072
1,263
0
732
6,343
6,553
38
3,478
2,654
12,631
238
W
9,064
5,477
0
884
6,423
2,766
1,847
1,628
4,721
0
36,428

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,372
Gold Earned
35,419
176
Minions Killed
124
0
Camps Cleared
0
899,069
Distance Traveled
589,786
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,094
887
14
2
0
147,145
0
L
Tyr
7,750
969
51
6
0
159,597
0
W
Odin
7,739
967
31
4
0
178,748
0
L
Kukulkan
7,093
887
39
5
0
118,576
0
L
Baron Samedi
7,199
900
20
3
0
136,046
0
L
Raijin
6,283
785
0
0
0
28,422
0
W
Cthulhu
8,661
1,083
22
3
0
199,618
0
W
Nox
9,924
1,241
30
4
0
198,340
1
W
Kuzenbo
7,815
977
29
4
0
184,287
0
W
Apollo
9,233
1,154
64
8
0
138,076
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role