Player Matchup

Arachne
Arachne
Diamond III
Jo3way
Arachne
Diamond III
Level 128
God Stats
8W - 4L
1,699 SR
Queue Stats
80W - 60L
2,155 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 128
1,699 SR
2,155 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 158
1,524 SR
1,408 MMR
Nu Wa
Nu Wa
Gold IV
MissxChievousx
Nu Wa
Gold IV
Level 158
God Stats
37W - 38L
1,524 SR
Queue Stats
160W - 167L
1,408 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Jo3way
Arachne
15
6 / 0 / 0
10,935
994
7,995
11,216
5,328
Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Bans
UllrChronosMedusaHadesAnubis

VS

Bans
HeraAnhurBastetHou YiFreya
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 6 / 0
8,587
781
6,202
10,239
5,785
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
0
6
Kills
0
0
Deaths
6
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Arachne
Jo3way
Arachne
6
0
0
6
L
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,995
Damage
6,202
11,216
Taken
10,239
5,328
Mitigated
5,785
3,268
Healing
870
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
Jo3way
Arachne
7,995
6,159
0
3,268
11,216
5,328
2,448
6,222
4,994
0
59,934
L
6,202
1,796
0
870
10,239
5,785
114
690
9,549
55,262
434

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

10,935
Gold Earned
8,587
113
Minions Killed
89
5
Camps Cleared
4
228,179
Distance Traveled
163,628
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
10,935
994
113
10
5
228,179
0
L
Nu Wa
8,587
781
89
8
4
163,628
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role