Player Matchup

Anhur
Anhur
 
Anhur
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Janus
Janus
 
Janus
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Persephone
Persephone
GodofBOOF
Persephone
Level 127
God Stats
1W - 2L
1,507 SR
Queue Stats
179W - 121L
1,584 Elo+
Party 2
Sobek
Sobek
JohnSwangin
Sobek
Level 101
God Stats
0W - 4L
1,084 SR
Queue Stats
107W - 60L
1,626 Elo+
Party 2
Sun Wukong
Sun Wukong
Snipe4Pain
Sun Wukong
Level 128
God Stats
1W - 2L
1,431 SR
Queue Stats
57W - 57L
1,484 Elo+
Solo
Team Averages
Level 129
1,404 SR
1,539 Elo+

VS

Team Averages
Level 112
1,550 SR
1,465 Elo+
Nike
Nike
DevineAmunRa
Nike
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
52W - 51L
1,483 Elo+
Solo
Atlas
Atlas
RainingAlarm350
Atlas
Level 146
God Stats
2W - 0L
1,717 SR
Queue Stats
9W - 14L
1,369 Elo+
Party 1
Nox
Nox
SadEggplants
Nox
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 22L
1,505 Elo+
Party 1
Tyr
Tyr
chazlauth
Tyr
Level 85
God Stats
10W - 9L
1,531 SR
Queue Stats
331W - 351L
1,502 Elo+
Solo
Cernunnos
Cernunnos
mustang23
Cernunnos
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
67W - 73L
1,464 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
13
4 / 2 / 3
6,687
836
4,349
6,229
2,426
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Janus
 
Janus
12
1 / 3 / 5
6,473
809
8,656
5,401
2,077
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Persephone
GodofBOOF
Persephone
12
2 / 3 / 4
6,760
845
5,644
6,713
2,555
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
2 / 1 / 5
6,876
860
3,753
8,270
8,325
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Sun Wukong
Snipe4Pain
Sun Wukong
11
0 / 0 / 4
5,949
744
2,538
4,953
2,938
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 3 / 3
7,150
894
4,994
12,018
3,647
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

14
5 / 2 / 4
8,651
1,081
9,280
7,597
5,709
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

11
1 / 3 / 3
6,778
847
2,994
4,436
1,362
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

14
0 / 1 / 6
7,386
923
4,474
7,721
5,902
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cernunnos
mustang23
Cernunnos
12
1 / 1 / 5
6,927
866
6,286
6,041
1,508
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
30
9
Kills
9
9
Deaths
10
21
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
4
2
3
2.75
L
Janus
 
Janus
1
3
5
1.17
W
2
3
3
1.17
L
Persephone
GodofBOOF
Persephone
2
3
4
1.33
L
2
1
5
4.5
W
5
2
4
3.5
W
1
3
3
0.83
L
Sun Wukong
Snipe4Pain
Sun Wukong
0
0
4
2
W
0
1
6
3
W
Cernunnos
mustang23
Cernunnos
1
1
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,940
Damage
28,028
31,566
Taken
37,813
18,321
Mitigated
18,128
7,915
Healing
13,176
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
4,349
1,330
416
302
6,229
2,426
0
1,984
4,245
0
9,381
L
Janus
 
Janus
8,656
135
554
354
5,401
2,077
0
2,017
3,384
15,194
0
W
4,994
396
659
2,503
12,018
3,647
96
4,601
7,215
0
13,404
L
Persephone
GodofBOOF
Persephone
5,644
514
716
782
6,713
2,555
0
2,641
4,050
16,875
0
L
3,753
243
360
2,608
8,270
8,325
0
3,594
4,676
5,805
0
W
9,280
2,819
702
935
7,597
5,709
0
3,770
3,699
13,480
0
W
2,994
370
92
404
4,436
1,362
47
2,185
2,183
10,224
0
L
Sun Wukong
Snipe4Pain
Sun Wukong
2,538
430
60
1,763
4,953
2,938
0
2,021
2,932
0
6,829
W
4,474
410
1,300
2,738
7,721
5,902
0
3,229
4,318
0
11,906
W
Cernunnos
mustang23
Cernunnos
6,286
2,463
1,788
2,055
6,041
1,508
763
3,532
2,345
0
16,021

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,745
Gold Earned
36,892
67
Minions Killed
84
0
Camps Cleared
0
671,121
Distance Traveled
812,577
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
6,687
836
10
1
0
134,983
0
L
Janus
6,473
809
21
3
0
138,255
0
W
Nike
7,150
894
16
2
0
162,504
0
L
Persephone
6,760
845
25
3
0
135,840
0
L
Sobek
6,876
860
6
1
0
151,589
0
W
Atlas
8,651
1,081
13
2
0
165,672
0
W
Nox
6,778
847
15
2
0
167,986
0
L
Sun Wukong
5,949
744
5
1
0
110,454
0
W
Tyr
7,386
923
19
2
0
170,804
0
W
Cernunnos
6,927
866
21
3
0
145,611
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role