Player Matchup

Chaac
Chaac
 
Chaac
Level 198
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thor
Thor
 
Thor
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cernunnos
Cernunnos
AizemSousuke
Cernunnos
Level 127
God Stats
12W - 4L
1,744 SR
Queue Stats
268W - 247L
1,520 Elo+
Party 1
Kuzenbo
Kuzenbo
Blueghus19
Kuzenbo
Level 158
God Stats
5W - 7L
1,476 SR
Queue Stats
127W - 118L
1,526 Elo+
Party 1
Janus
Janus
OlinaDSemel
Janus
Level 171
God Stats
18W - 23L
1,342 SR
Queue Stats
663W - 656L
1,467 Elo+
Party 1
Team Averages
Level 145
1,512 SR
1,503 Elo+

VS

Team Averages
Level 134
1,481 SR
1,525 Elo+
Ravana
Ravana
 
Ravana
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bacchus
Bacchus
 
Bacchus
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hun Batz
Hun Batz
Dangerus2002
Hun Batz
Level 125
God Stats
14W - 12L
1,504 SR
Queue Stats
83W - 62L
1,589 Elo+
Solo
Martichoras
Martichoras
HiperfocoemPAU
Martichoras
Level 159
God Stats
1W - 3L
1,356 SR
Queue Stats
130W - 109L
1,512 Elo+
Solo
Sol
Sol
senhawe
Sol
Level 119
God Stats
1W - 1L
1,545 SR
Queue Stats
208W - 185L
1,525 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
11
5 / 0 / 2
6,373
637
3,444
8,599
3,910
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Thor
 
Thor
7
0 / 2 / 5
5,001
500
1,474
5,558
3,094
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Cernunnos
AizemSousuke
Cernunnos
10
2 / 1 / 1
5,674
567
7,604
7,293
2,836
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Kuzenbo
Blueghus19
Kuzenbo
10
2 / 1 / 2
5,747
575
5,140
7,019
7,269
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Nemean Armor

Nemean Armor

+25
Physical Protection
+150
Health
+15
Hp 5

11
1 / 1 / 1
5,539
554
2,637
2,948
689
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
9
1 / 4 / 0
5,450
545
3,401
6,757
2,342
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bacchus
 
Bacchus
8
0 / 1 / 3
5,232
523
2,350
5,833
3,419
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hun Batz
Dangerus2002
Hun Batz
6
1 / 2 / 0
4,621
462
2,335
4,420
1,079
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Martichoras
HiperfocoemPAU
Martichoras
12
1 / 1 / 0
6,421
642
3,658
7,161
2,540
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Sol
10
2 / 2 / 1
5,870
587
4,776
7,314
1,730
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
9
10
Kills
5
5
Deaths
10
11
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
5
0
2
6
W
Thor
 
Thor
0
2
5
1.25
L
Ravana
 
Ravana
1
4
0
0.25
L
Bacchus
 
Bacchus
0
1
3
1.5
W
Cernunnos
AizemSousuke
Cernunnos
2
1
1
2.5
W
Kuzenbo
Blueghus19
Kuzenbo
2
1
2
3
L
Hun Batz
Dangerus2002
Hun Batz
1
2
0
0.5
L
Martichoras
HiperfocoemPAU
Martichoras
1
1
0
1
W
1
1
1
1.5
L
Sol
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,299
Damage
16,520
31,417
Taken
31,485
17,798
Mitigated
11,110
11,792
Healing
12,426
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
3,444
964
0
4,224
8,599
3,910
0
163
8,436
0
46,172
W
Thor
 
Thor
1,474
171
0
1,344
5,558
3,094
0
1,867
3,691
0
12,919
L
Ravana
 
Ravana
3,401
1,156
0
2,378
6,757
2,342
0
1,458
5,122
0
31,496
L
Bacchus
 
Bacchus
2,350
76
0
1,314
5,833
3,419
0
392
5,240
13,167
0
W
Cernunnos
AizemSousuke
Cernunnos
7,604
4,311
0
3,838
7,293
2,836
0
4,334
2,959
0
43,104
W
Kuzenbo
Blueghus19
Kuzenbo
5,140
1,663
0
1,581
7,019
7,269
32
514
6,505
26,406
2,875
L
Hun Batz
Dangerus2002
Hun Batz
2,335
789
0
1,590
4,420
1,079
0
2,448
1,673
0
16,104
L
Martichoras
HiperfocoemPAU
Martichoras
3,658
1,245
0
3,164
7,161
2,540
0
1,974
4,927
0
53,403
W
2,637
0
0
805
2,948
689
0
248
2,700
31,851
0
L
Sol
4,776
2,241
0
3,980
7,314
1,730
909
471
6,457
39,334
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,334
Gold Earned
27,594
291
Minions Killed
292
0
Camps Cleared
0
1,032,957
Distance Traveled
850,767
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
6,373
637
84
8
0
256,966
2
W
Thor
5,001
500
18
2
0
160,395
1
L
Ravana
5,450
545
60
6
0
204,224
1
L
Bacchus
5,232
523
19
2
0
214,774
6
W
Cernunnos
5,674
567
71
7
0
185,035
0
W
Kuzenbo
5,747
575
52
5
0
217,073
0
L
Hun Batz
4,621
462
35
4
0
82,342
0
L
Martichoras
6,421
642
103
10
0
174,651
0
W
Janus
5,539
554
66
7
0
213,488
3
L
Sol
5,870
587
75
8
0
174,776
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role