Player Matchup

Nox
Nox
Maycon 244rs
Nox
Level 26
God Stats
2W - 1L
1,497 SR
Queue Stats
33W - 49L
1,402 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
NeptunesRIse
Ah Muzen Cab
Level 47
God Stats
2W - 0L
1,454 SR
Queue Stats
12W - 13L
1,424 Elo+
Solo
Ix Chel
Ix Chel
ONLYwinners256
Ix Chel
Level 96
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 5L
1,648 Elo+
Solo
Hera
Hera
slayernine2
Hera
Level 87
God Stats
2W - 0L
1,734 SR
Queue Stats
32W - 23L
1,496 Elo+
Solo
Xing Tian
Xing Tian
x33b0yx
Xing Tian
Level 140
God Stats
3W - 0L
1,865 SR
Queue Stats
197W - 224L
1,445 Elo+
Solo
Team Averages
Level 79
1,610 SR
1,483 Elo+

VS

Team Averages
Level 79
1,442 SR
1,456 Elo+
Sylvanus
Sylvanus
CoopCoop6689
Sylvanus
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 23L
1,339 Elo+
Solo
Baba Yaga
Baba Yaga
Haloman33
Baba Yaga
Level 52
God Stats
4W - 7L
1,365 SR
Queue Stats
155W - 156L
1,465 Elo+
Party 1
Nu Wa
Nu Wa
ashley_sapphire
Nu Wa
Level 102
God Stats
3W - 2L
1,696 SR
Queue Stats
97W - 101L
1,480 Elo+
Solo
Camazotz
Camazotz
kungfuWdreamz
Camazotz
Level 104
God Stats
1W - 2L
1,492 SR
Queue Stats
75W - 64L
1,534 Elo+
Solo
Jing Wei
Jing Wei
worley29
Jing Wei
Level 99
God Stats
0W - 3L
1,157 SR
Queue Stats
126W - 120L
1,460 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 4 / 15
8,274
827
4,442
7,581
5,453
Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Ah Muzen Cab
NeptunesRIse
Ah Muzen Cab
17
12 / 2 / 11
10,908
1,091
14,199
11,700
4,915
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

17
8 / 1 / 15
10,193
1,019
12,511
6,487
2,170
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
4 / 3 / 18
10,311
1,031
12,120
10,369
5,763
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Xing Tian
x33b0yx
Xing Tian
15
3 / 2 / 21
9,304
930
7,207
15,432
16,150
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
CoopCoop6689
Sylvanus
13
2 / 7 / 5
8,057
806
4,551
13,520
10,703
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Baba Yaga
Haloman33
Baba Yaga
15
5 / 3 / 3
8,646
865
6,236
7,312
2,404
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
2 / 6 / 8
8,067
807
8,238
9,346
3,014
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rejuvenating Heart

Rejuvenating Heart

+65
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 55 units of you by 75% of that healing.

Magic Focus

Magic Focus

+20
Magical Power

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Camazotz
kungfuWdreamz
Camazotz
13
1 / 5 / 6
7,115
712
7,502
13,962
6,341
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Jing Wei
worley29
Jing Wei
15
2 / 6 / 4
8,152
815
8,503
10,260
3,384
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

107
Kill Participation
38
27
Kills
12
12
Deaths
27
80
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
CoopCoop6689
Sylvanus
2
7
5
0.64
L
Baba Yaga
Haloman33
Baba Yaga
5
3
3
2.17
W
0
4
15
1.88
W
Ah Muzen Cab
NeptunesRIse
Ah Muzen Cab
12
2
11
8.75
W
8
1
15
15.5
L
2
6
8
1
L
Camazotz
kungfuWdreamz
Camazotz
1
5
6
0.8
W
4
3
18
4.33
L
Jing Wei
worley29
Jing Wei
2
6
4
0.67
W
Xing Tian
x33b0yx
Xing Tian
3
2
21
6.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,479
Damage
35,030
51,569
Taken
54,400
34,451
Mitigated
25,846
17,474
Healing
12,471
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
CoopCoop6689
Sylvanus
4,551
1,220
1,491
1,117
13,520
10,703
0
9,108
4,224
7,675
405
L
Baba Yaga
Haloman33
Baba Yaga
6,236
287
211
1,240
7,312
2,404
0
4,212
3,100
17,434
0
W
4,442
858
274
446
7,581
5,453
606
2,426
5,155
12,867
432
W
Ah Muzen Cab
NeptunesRIse
Ah Muzen Cab
14,199
6,330
1,370
2,707
11,700
4,915
897
5,018
6,682
0
34,015
W
12,511
1,974
2,484
2,674
6,487
2,170
658
4,183
2,304
28,365
0
L
8,238
2,421
597
530
9,346
3,014
0
7,002
2,344
16,408
125
L
Camazotz
kungfuWdreamz
Camazotz
7,502
430
1,083
4,828
13,962
6,341
0
8,988
4,974
0
14,658
W
12,120
3,153
989
1,730
10,369
5,763
1,188
2,663
7,706
30,485
495
L
Jing Wei
worley29
Jing Wei
8,503
4,746
319
1,055
10,260
3,384
0
6,049
4,211
0
18,535
W
Xing Tian
x33b0yx
Xing Tian
7,207
288
1,450
3,350
15,432
16,150
0
4,653
10,779
12,549
2,079

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,990
Gold Earned
40,037
175
Minions Killed
111
0
Camps Cleared
0
982,789
Distance Traveled
838,406
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
8,057
806
16
2
0
140,830
0
L
Baba Yaga
8,646
865
31
3
0
136,238
0
W
Nox
8,274
827
29
3
0
172,918
0
W
Ah Muzen Cab
10,908
1,091
59
6
0
189,488
0
W
Ix Chel
10,193
1,019
29
3
0
199,602
0
L
Nu Wa
8,067
807
18
2
0
160,623
0
L
Camazotz
7,115
712
18
2
0
218,171
0
W
Hera
10,311
1,031
45
5
0
185,312
0
L
Jing Wei
8,152
815
28
3
0
182,544
0
W
Xing Tian
9,304
930
13
1
0
235,469
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role