Player Matchup

Danzaburou
Danzaburou
Runeking570
Danzaburou
Level 40
God Stats
2W - 0L
1,660 SR
Queue Stats
10W - 14L
1,286 Elo+
Party 2
Ymir
Ymir
Sh4d0w M4trix
Ymir
Level 40
God Stats
5W - 5L
1,361 SR
Queue Stats
123W - 137L
1,370 Elo+
Party 3
Arachne
Arachne
Smoke Sauci
Arachne
Level 51
God Stats
6W - 8L
1,363 SR
Queue Stats
127W - 143L
1,399 Elo+
Party 3
Vulcan
Vulcan
TheAllGodFather
Vulcan
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 17L
1,259 Elo+
Party 2
Vamana
Vamana
larkspur9511
Vamana
Level 29
God Stats
2W - 1L
1,277 SR
Queue Stats
6W - 9L
1,334 Elo+
Party 2
Team Averages
Level 41
1,432 SR
1,330 Elo+

VS

Team Averages
Level 100
1,582 SR
1,407 Elo+
Thanatos
Thanatos
Alar3z
Thanatos
Level 20
God Stats
3W - 2L
1,615 SR
Queue Stats
21W - 27L
1,394 Elo+
Party 1
Jing Wei
Jing Wei
Terz szn
Jing Wei
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 40L
1,383 Elo+
Party 1
Loki
Loki
TooCold2Touch
Loki
Level 279
God Stats
20W - 27L
1,470 SR
Queue Stats
563W - 561L
1,399 Elo+
Solo
Poseidon
Poseidon
dshull55
Poseidon
Level 91
God Stats
17W - 5L
1,793 SR
Queue Stats
505W - 493L
1,451 Elo+
Solo
Anubis
Anubis
percwarrior
Anubis
Level 86
God Stats
19W - 13L
1,532 SR
Queue Stats
38W - 45L
1,410 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Runeking570
Danzaburou
13
7 / 2 / 2
7,781
648
6,817
6,985
2,223
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

9
0 / 1 / 5
5,904
492
1,213
9,120
4,523
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Arachne
Smoke Sauci
Arachne
12
6 / 0 / 3
7,225
602
6,166
9,572
2,436
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

11
2 / 2 / 1
6,488
541
3,933
4,965
1,573
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Mystical Earring

Mystical Earring

+15
Mp 5

Vamana
9
2 / 5 / 1
5,578
465
1,541
7,845
3,035
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Alar3z
Thanatos
10
2 / 5 / 0
6,173
514
3,166
10,861
4,082
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Jing Wei
Terz szn
Jing Wei
10
0 / 6 / 2
5,647
471
4,781
7,793
2,474
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
0 / 0 / 4
6,069
506
143
1,295
539
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Earring

Mystical Earring

+15
Mp 5

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Poseidon
dshull55
Poseidon
13
2 / 1 / 0
7,489
624
4,871
4,650
1,394
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Anubis
10
6 / 5 / 0
6,549
546
11,594
8,201
2,593
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
16
17
Kills
10
10
Deaths
17
12
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Thanatos
Alar3z
Thanatos
2
5
0
0.4
W
Danzaburou
Runeking570
Danzaburou
7
2
2
4
W
0
1
5
2.5
W
Arachne
Smoke Sauci
Arachne
6
0
3
7.5
L
Jing Wei
Terz szn
Jing Wei
0
6
2
0.17
W
2
2
1
1.25
L
0
0
4
2
L
Poseidon
dshull55
Poseidon
2
1
0
2
W
Vamana
2
5
1
0.5
L
Anubis
6
5
0
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,670
Damage
24,555
38,487
Taken
32,800
13,790
Mitigated
11,082
11,214
Healing
10,794
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
Alar3z
Thanatos
3,166
1,214
0
5,256
10,861
4,082
0
340
10,521
0
36,697
W
Danzaburou
Runeking570
Danzaburou
6,817
2,420
0
2,850
6,985
2,223
2,378
925
6,060
0
52,871
W
1,213
214
0
2,350
9,120
4,523
0
2,483
6,637
14,419
957
W
Arachne
Smoke Sauci
Arachne
6,166
4,651
0
4,940
9,572
2,436
0
4,932
4,640
0
45,446
L
Jing Wei
Terz szn
Jing Wei
4,781
3,135
0
0
7,793
2,474
134
1,521
6,272
0
29,620
W
3,933
0
62
486
4,965
1,573
45
2,101
2,864
40,461
0
L
143
32
0
385
1,295
539
130
0
1,225
0
3,089
L
Poseidon
dshull55
Poseidon
4,871
144
0
1,870
4,650
1,394
861
3,246
1,404
56,967
898
W
Vamana
1,541
156
0
526
7,845
3,035
0
6,012
1,833
0
18,095
L
Anubis
11,594
486
0
3,283
8,201
2,593
586
0
8,032
47,954
904

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,976
Gold Earned
31,927
281
Minions Killed
324
0
Camps Cleared
0
1,196,979
Distance Traveled
1,099,454
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
6,173
514
65
5
0
232,690
0
W
Danzaburou
7,781
648
84
7
0
192,110
0
W
Ymir
5,904
492
23
2
0
236,526
1
W
Arachne
7,225
602
71
6
0
288,296
0
L
Jing Wei
5,647
471
41
3
0
221,343
0
W
Vulcan
6,488
541
78
7
0
242,457
0
L
Loki
6,069
506
4
0
0
199,033
0
L
Poseidon
7,489
624
128
11
0
248,789
8
W
Vamana
5,578
465
25
2
0
237,590
0
L
Anubis
6,549
546
86
7
0
197,599
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role