Player Matchup

Scylla
Scylla
Diamond I
 
Scylla
Diamond I
Level 198
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Ymir
Ymir
Diamond I
LordLivid
Ymir
Diamond I
Level 191
God Stats
5W - 0L
1,838 SR
Queue Stats
84W - 4L
2,739 MMR
Party 2
Medusa
Medusa
Diamond I
Vаyu
Medusa
Diamond I
Level 146
God Stats
8W - 0L
1,966 SR
Queue Stats
80W - 3L
2,622 MMR
Party 2
Team Averages
Diamond I
Diamond I
Average Tier
Level 178
1,768 SR
2,287 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 99
1,905 SR
2,756 MMR
Hun Batz
Hun Batz
Masters
FabioAgostini
Hun Batz
Masters
Level 125
God Stats
17W - 6L
1,873 SR
Queue Stats
83W - 38L
2,599 MMR
Solo
Xing Tian
Xing Tian
Diamond I
GreatMatchmaking
Xing Tian
Diamond I
Level 68
God Stats
4W - 1L
2,051 SR
Queue Stats
48W - 16L
2,724 MMR
Party 1
Hou Yi
Hou Yi
Grandmaster
Gèlly
Hou Yi
Grandmaster
Level 105
God Stats
61W - 35L
1,791 SR
Queue Stats
442W - 366L
2,946 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
17
5 / 1 / 8
10,443
870
9,459
5,487
1,789
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Ymir
17
4 / 1 / 9
10,134
845
5,420
12,616
15,612
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Medusa
Vаyu
Medusa
17
4 / 0 / 8
10,285
857
13,829
13,248
5,886
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bans
KuzenboFafnirCthulhuSerqetKumbhakarna

VS

Bans
CabrakanAresAmaterasuGaneshaChiron
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
FabioAgostini
Hun Batz
14
0 / 5 / 1
8,637
720
8,630
9,833
4,844
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Xing Tian
13
1 / 6 / 1
7,993
666
11,610
15,313
14,401
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Hou Yi
Gèlly
Hou Yi
15
1 / 2 / 0
9,104
759
4,587
8,056
3,886
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
4
13
Kills
2
2
Deaths
13
25
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
5
1
8
9
L
Hun Batz
FabioAgostini
Hun Batz
0
5
1
0.1
L
Xing Tian
1
6
1
0.25
L
Hou Yi
Gèlly
Hou Yi
1
2
0
0.5
W
Ymir
4
1
9
8.5
W
Medusa
Vаyu
Medusa
4
0
8
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,708
Damage
24,827
31,351
Taken
33,202
23,287
Mitigated
23,131
9,216
Healing
5,528
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
9,459
1,471
0
1,000
5,487
1,789
1,177
2,985
2,085
43,972
0
L
Hun Batz
FabioAgostini
Hun Batz
8,630
2,558
0
1,087
9,833
4,844
0
4,346
5,407
0
38,203
L
Xing Tian
11,610
351
0
2,926
15,313
14,401
0
5,433
9,707
20,986
0
L
Hou Yi
Gèlly
Hou Yi
4,587
1,718
0
1,515
8,056
3,886
0
4,610
3,382
0
29,793
W
Ymir
5,420
1,461
0
2,564
12,616
15,612
0
3,154
8,931
13,456
1,486
W
Medusa
Vаyu
Medusa
13,829
7,170
0
5,652
13,248
5,886
2,083
4,615
7,991
0
50,459

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,862
Gold Earned
25,734
180
Minions Killed
146
0
Camps Cleared
0
739,187
Distance Traveled
648,516
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
10,443
870
93
8
0
246,809
0
L
Hun Batz
8,637
720
58
5
0
221,111
0
L
Xing Tian
7,993
666
16
1
0
214,985
0
L
Hou Yi
9,104
759
72
6
0
212,420
0
W
Ymir
10,134
845
28
2
0
236,264
0
W
Medusa
10,285
857
59
5
0
256,114
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role