Player Matchup

Ganesha
Ganesha
Nicetrylibs
Ganesha
Level 3
God Stats
2W - 0L
1,723 SR
Queue Stats
4W - 1L
1,707 Elo+
Party 1
Nox
Nox
OaSiiSxz
Nox
Level 126
God Stats
1W - 1L
1,485 SR
Queue Stats
723W - 362L
1,824 Elo+
Party 1
Odin
Odin
PorkDetector
Odin
Level 25
God Stats
5W - 1L
1,720 SR
Queue Stats
160W - 37L
1,820 Elo+
Party 1
Kukulkan
Kukulkan
SachiDachi
Kukulkan
Level 27
God Stats
1W - 1L
1,432 SR
Queue Stats
2W - 2L
1,362 Elo+
Solo
Ullr
Ullr
eyedirt
Ullr
Level 18
God Stats
3W - 1L
1,751 SR
Queue Stats
48W - 37L
1,498 Elo+
Solo
Team Averages
Level 40
1,622 SR
1,642 Elo+

VS

Team Averages
Level 13
1,416 SR
1,288 Elo+
Sun Wukong
Sun Wukong
Babyshady3022
Sun Wukong
Level 7
God Stats
0W - 2L
1,329 SR
Queue Stats
0W - 2L
1,269 Elo+
Party 2
Khepri
Khepri
Demi7385
Khepri
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,269 Elo+
Party 2
Sol
Sol
Despair1205
Sol
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,263 Elo+
Party 2
Izanami
Izanami
LOK Eclipse
Izanami
Level 4
God Stats
0W - 2L
1,329 SR
Queue Stats
0W - 2L
1,269 Elo+
Party 2
Nu Wa
Nu Wa
Niham
Nu Wa
Level 19
God Stats
17W - 25L
1,422 SR
Queue Stats
40W - 62L
1,368 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Nicetrylibs
Ganesha
14
0 / 0 / 26
9,973
997
7,619
7,700
7,383
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Magic Focus

Magic Focus

+20
Magical Power

17
14 / 0 / 18
11,599
1,160
17,718
3,844
1,654
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

16
14 / 1 / 21
11,195
1,120
12,291
9,212
9,412
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Kukulkan
SachiDachi
Kukulkan
16
6 / 0 / 15
10,272
1,027
4,017
4,239
1,690
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ullr
eyedirt
Ullr
18
6 / 0 / 13
11,475
1,148
7,867
7,299
3,171
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Babyshady3022
Sun Wukong
12
0 / 12 / 0
7,599
760
4,661
16,381
10,260
Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Khepri
Demi7385
Khepri
12
0 / 8 / 0
7,562
756
3,220
13,282
8,895
Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

13
0 / 9 / 0
7,832
783
3,078
10,213
2,177
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Izanami
LOK Eclipse
Izanami
13
1 / 9 / 0
8,266
827
3,113
10,888
3,406
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Nu Wa
Niham
Nu Wa
14
0 / 2 / 0
8,478
848
3,013
2,576
740
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

133
Kill Participation
1
40
Kills
1
1
Deaths
40
93
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
Babyshady3022
Sun Wukong
0
12
0
0
L
Khepri
Demi7385
Khepri
0
8
0
0
L
0
9
0
0
L
Izanami
LOK Eclipse
Izanami
1
9
0
0.11
W
Ganesha
Nicetrylibs
Ganesha
0
0
26
13
L
Nu Wa
Niham
Nu Wa
0
2
0
0
W
14
0
18
23
W
14
1
21
24.5
W
Kukulkan
SachiDachi
Kukulkan
6
0
15
13.5
W
Ullr
eyedirt
Ullr
6
0
13
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,512
Damage
17,085
32,294
Taken
53,340
23,310
Mitigated
25,478
8,632
Healing
977
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
Babyshady3022
Sun Wukong
4,661
988
0
415
16,381
10,260
593
8,984
6,570
0
10,816
L
Khepri
Demi7385
Khepri
3,220
270
0
0
13,282
8,895
126
7,257
5,458
9,997
0
L
3,078
1,226
0
463
10,213
2,177
542
5,001
4,747
12,483
0
L
Izanami
LOK Eclipse
Izanami
3,113
1,471
0
99
10,888
3,406
331
5,090
5,151
0
16,786
W
Ganesha
Nicetrylibs
Ganesha
7,619
715
0
3,476
7,700
7,383
51
2,850
4,850
13,350
979
L
Nu Wa
Niham
Nu Wa
3,013
730
0
0
2,576
740
0
1,130
1,283
22,866
200
W
17,718
1,569
0
377
3,844
1,654
761
1,998
1,846
28,707
215
W
12,291
3,706
0
1,246
9,212
9,412
52
2,629
6,583
0
23,829
W
Kukulkan
SachiDachi
Kukulkan
4,017
147
0
862
4,239
1,690
360
693
3,546
26,138
0
W
Ullr
eyedirt
Ullr
7,867
3,363
0
2,671
7,299
3,171
5,312
1,061
6,238
0
59,121

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,514
Gold Earned
39,737
246
Minions Killed
120
0
Camps Cleared
0
1,131,726
Distance Traveled
824,528
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
7,599
760
9
1
0
154,563
0
L
Khepri
7,562
756
5
1
0
176,531
0
L
Sol
7,832
783
20
2
0
174,462
0
L
Izanami
8,266
827
35
4
0
164,037
0
W
Ganesha
9,973
997
0
0
0
217,437
0
L
Nu Wa
8,478
848
51
5
0
154,935
0
W
Nox
11,599
1,160
49
5
0
220,515
0
W
Odin
11,195
1,120
27
3
0
243,347
1
W
Kukulkan
10,272
1,027
48
5
0
227,221
0
W
Ullr
11,475
1,148
122
12
0
223,206
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role