Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Charybdis
Charybdis
FATALTICtac9477
Charybdis
Level 121
God Stats
26W - 22L
1,524 SR
Queue Stats
110W - 104L
1,477 Elo+
Solo
King Arthur
King Arthur
Ki11er z0mb1
King Arthur
Level 135
God Stats
4W - 1L
1,878 SR
Queue Stats
374W - 365L
1,469 Elo+
Solo
Bellona
Bellona
RiiZiinG
Bellona
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Janus
Janus
sevigny05w
Janus
Level 154
God Stats
3W - 5L
1,580 SR
Queue Stats
92W - 118L
1,487 Elo+
Party 1
Team Averages
Level 114
1,596 SR
1,487 Elo+

VS

Team Averages
Level 129
1,638 SR
1,475 Elo+
Artemis
Artemis
Flow_Hungaro_10
Artemis
Level 124
God Stats
5W - 2L
1,674 SR
Queue Stats
248W - 239L
1,484 Elo+
Solo
Cerberus
Cerberus
Glauden
Cerberus
Level 124
God Stats
3W - 1L
1,572 SR
Queue Stats
275W - 264L
1,503 Elo+
Party 2
Mulan
Mulan
PapaRiek
Mulan
Level 107
God Stats
15W - 8L
1,603 SR
Queue Stats
68W - 59L
1,505 Elo+
Party 2
Arachne
Arachne
WhistlinYonduTTV
Arachne
Level 136
God Stats
4W - 3L
1,585 SR
Queue Stats
45W - 50L
1,486 Elo+
Solo
Scylla
Scylla
theforsaken771
Scylla
Level 156
God Stats
1W - 0L
1,758 SR
Queue Stats
45W - 55L
1,398 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
12
1 / 0 / 0
5,819
582
2,090
3,241
1,454
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Charybdis
FATALTICtac9477
Charybdis
9
1 / 3 / 1
5,345
535
2,612
6,177
1,455
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
Ki11er z0mb1
King Arthur
10
0 / 2 / 1
5,653
565
3,759
7,290
4,036
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bellona
RiiZiinG
Bellona
6
0 / 5 / 0
4,100
410
1,017
6,820
4,116
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Janus
11
2 / 1 / 0
5,524
552
2,733
4,902
1,686
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 1 / 4
6,015
602
4,326
4,751
1,430
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cerberus
Glauden
Cerberus
10
1 / 0 / 2
5,584
558
4,025
6,056
4,334
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Mulan
PapaRiek
Mulan
11
6 / 1 / 3
6,348
635
4,853
5,311
3,462
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

10
0 / 1 / 0
5,093
509
464
7,378
2,092
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
0 / 1 / 0
5,892
589
977
2,607
564
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
20
4
Kills
11
11
Deaths
4
2
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
1
0
0
1
L
Charybdis
FATALTICtac9477
Charybdis
1
3
1
0.5
W
4
1
4
6
W
Cerberus
Glauden
Cerberus
1
0
2
2
L
King Arthur
Ki11er z0mb1
King Arthur
0
2
1
0.25
W
Mulan
PapaRiek
Mulan
6
1
3
7.5
L
Bellona
RiiZiinG
Bellona
0
5
0
0
W
0
1
0
0
L
Janus
2
1
0
2
W
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,211
Damage
14,645
28,430
Taken
26,103
12,747
Mitigated
11,882
7,434
Healing
9,750
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
2,090
46
0
1,404
3,241
1,454
0
868
2,272
42,108
0
L
Charybdis
FATALTICtac9477
Charybdis
2,612
740
0
2,199
6,177
1,455
0
0
6,149
0
35,018
W
4,326
2,072
0
1,993
4,751
1,430
0
888
3,863
0
31,094
W
Cerberus
Glauden
Cerberus
4,025
319
0
2,498
6,056
4,334
0
278
5,778
26,856
0
L
King Arthur
Ki11er z0mb1
King Arthur
3,759
502
0
1,770
7,290
4,036
0
3,353
3,392
0
34,568
W
Mulan
PapaRiek
Mulan
4,853
719
0
1,112
5,311
3,462
0
792
4,519
0
27,666
L
Bellona
RiiZiinG
Bellona
1,017
154
0
959
6,820
4,116
126
0
6,585
0
8,171
W
464
392
0
3,473
7,378
2,092
0
1,633
5,603
0
35,332
L
Janus
2,733
276
0
1,102
4,902
1,686
0
155
4,635
41,724
876
W
977
0
0
674
2,607
564
0
864
1,605
37,783
1,694

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,441
Gold Earned
28,932
324
Minions Killed
347
0
Camps Cleared
0
928,211
Distance Traveled
947,509
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
5,819
582
110
11
0
190,843
0
L
Charybdis
5,345
535
65
7
0
169,900
2
W
Artemis
6,015
602
50
5
0
172,791
2
W
Cerberus
5,584
558
97
10
0
189,041
1
L
King Arthur
5,653
565
67
7
0
185,959
0
W
Mulan
6,348
635
47
5
0
199,814
0
L
Bellona
4,100
410
18
2
0
173,441
0
W
Arachne
5,093
509
62
6
0
198,153
0
L
Janus
5,524
552
64
6
0
208,068
0
W
Scylla
5,892
589
91
9
0
187,710
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role