Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chernobog
Chernobog
Floresty
Chernobog
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
186W - 187L
1,490 Elo+
Party 1
Anubis
Anubis
MarshallVI
Anubis
Level 109
God Stats
28W - 20L
1,533 SR
Queue Stats
169W - 164L
1,471 Elo+
Solo
Bacchus
Bacchus
NuttShot69
Bacchus
Level 103
God Stats
66W - 37L
1,663 SR
Queue Stats
272W - 256L
1,527 Elo+
Solo
Nu Wa
Nu Wa
josscan003
Nu Wa
Level 159
God Stats
8W - 8L
1,413 SR
Queue Stats
365W - 323L
1,530 Elo+
Solo
Team Averages
Level 109
1,522 SR
1,504 Elo+

VS

Team Averages
Level 102
1,389 SR
1,448 Elo+
Ao Kuang
Ao Kuang
CactusSlapper
Ao Kuang
Level 130
God Stats
0W - 2L
1,294 SR
Queue Stats
78W - 69L
1,506 Elo+
Party 2
Tyr
Tyr
Dynastavus
Tyr
Level 154
God Stats
0W - 1L
1,247 SR
Queue Stats
75W - 83L
1,449 Elo+
Party 2
Hades
Hades
Julilokaa06
Hades
Level 84
God Stats
14W - 16L
1,495 SR
Queue Stats
172W - 165L
1,442 Elo+
Solo
Khepri
Khepri
NafinDied
Khepri
Level 106
God Stats
1W - 2L
1,511 SR
Queue Stats
92W - 87L
1,483 Elo+
Party 2
Nut
Nut
WHOSEMANSIZTHIS
Nut
Level 37
God Stats
37W - 43L
1,397 SR
Queue Stats
58W - 69L
1,358 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
8
0 / 2 / 2
4,950
550
2,771
8,439
3,956
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Chernobog
Floresty
Chernobog
10
3 / 2 / 1
5,522
614
5,874
6,252
1,878
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Anubis
MarshallVI
Anubis
11
2 / 0 / 2
5,775
642
1,681
3,513
1,197
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
NuttShot69
Bacchus
8
0 / 3 / 0
4,623
514
2,079
5,794
3,603
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Nu Wa
11
6 / 0 / 0
6,852
761
5,851
3,462
920
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
CactusSlapper
Ao Kuang
9
1 / 1 / 1
4,967
552
2,153
6,498
2,170
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

10
3 / 1 / 0
6,033
670
2,886
5,471
2,527
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

6
0 / 5 / 0
4,040
449
1,961
6,041
1,582
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Khepri
NafinDied
Khepri
9
2 / 2 / 2
5,191
577
2,587
6,422
4,027
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

9
1 / 2 / 2
4,956
551
5,131
5,628
1,701
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
12
11
Kills
7
7
Deaths
11
5
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
0
2
2
0.5
L
Ao Kuang
CactusSlapper
Ao Kuang
1
1
1
1.5
L
3
1
0
3
W
Chernobog
Floresty
Chernobog
3
2
1
1.75
L
0
5
0
0
W
Anubis
MarshallVI
Anubis
2
0
2
3
L
Khepri
NafinDied
Khepri
2
2
2
1.5
W
Bacchus
NuttShot69
Bacchus
0
3
0
0
L
1
2
2
1
W
Nu Wa
6
0
0
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,256
Damage
14,718
27,460
Taken
30,060
11,554
Mitigated
12,007
10,394
Healing
8,518
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
2,771
195
1,132
2,648
8,439
3,956
0
2,455
5,984
17,231
577
L
Ao Kuang
CactusSlapper
Ao Kuang
2,153
822
0
823
6,498
2,170
0
1,555
4,943
32,939
0
L
2,886
185
0
1,646
5,471
2,527
0
2,117
3,004
0
32,951
W
Chernobog
Floresty
Chernobog
5,874
3,897
0
1,742
6,252
1,878
0
1,329
4,923
0
36,396
L
1,961
391
55
1,549
6,041
1,582
0
4,741
1,300
16,538
0
W
Anubis
MarshallVI
Anubis
1,681
256
0
3,012
3,513
1,197
0
667
2,846
34,176
0
L
Khepri
NafinDied
Khepri
2,587
207
0
2,309
6,422
4,027
0
2,059
4,363
21,101
0
W
Bacchus
NuttShot69
Bacchus
2,079
208
0
680
5,794
3,603
0
0
5,794
17,637
0
L
5,131
3,200
0
2,136
5,628
1,701
0
1,551
4,077
0
27,301
W
Nu Wa
5,851
1,775
0
1,180
3,462
920
317
2,250
1,212
42,554
650

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,722
Gold Earned
25,187
284
Minions Killed
229
0
Camps Cleared
0
898,983
Distance Traveled
887,919
4
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
4,950
550
25
3
0
189,924
4
L
Ao Kuang
4,967
552
63
7
0
223,573
0
L
Tyr
6,033
670
66
7
0
179,689
2
W
Chernobog
5,522
614
62
7
0
161,289
0
L
Hades
4,040
449
26
3
0
128,608
3
W
Anubis
5,775
642
70
8
0
191,879
0
L
Khepri
5,191
577
26
3
0
188,135
1
W
Bacchus
4,623
514
45
5
0
177,950
0
L
Nut
4,956
551
48
5
0
167,914
6
W
Nu Wa
6,852
761
82
9
0
177,941
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role