Player Matchup

Bastet
Bastet
 
Bastet
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
JiyantDeck
Cthulhu
Level 47
God Stats
62W - 69L
1,463 SR
Queue Stats
68W - 78L
1,399 Elo+
Solo
Ares
Ares
Sloth5565834
Ares
Level 87
God Stats
12W - 17L
1,419 SR
Queue Stats
368W - 394L
1,472 Elo+
Solo
Agni
Agni
fucqns
Agni
Level 122
God Stats
4W - 6L
1,362 SR
Queue Stats
414W - 406L
1,483 Elo+
Solo
Danzaburou
Danzaburou
sotelo123_sotelo
Danzaburou
Level 95
God Stats
6W - 8L
1,701 SR
Queue Stats
99W - 79L
1,514 Elo+
Solo
Team Averages
Level 100
1,489 SR
1,474 Elo+

VS

Team Averages
Level 96
1,489 SR
1,453 Elo+
Da Ji
Da Ji
 
Da Ji
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Skadi
Skadi
MementoMori7L7G
Skadi
Level 94
God Stats
4W - 8L
1,342 SR
Queue Stats
45W - 46L
1,428 Elo+
Solo
Ullr
Ullr
Ronim6276
Ullr
Level 87
God Stats
20W - 34L
1,401 SR
Queue Stats
401W - 379L
1,406 Elo+
Solo
Fafnir
Fafnir
The0nlyF1ash
Fafnir
Level 112
God Stats
11W - 7L
1,438 SR
Queue Stats
114W - 109L
1,452 Elo+
Party 1
Vulcan
Vulcan
duskWrath8935
Vulcan
Level 68
God Stats
7W - 4L
1,764 SR
Queue Stats
266W - 272L
1,478 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
7
1 / 1 / 0
3,598
720
1,460
4,324
1,304
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Cthulhu
JiyantDeck
Cthulhu
5
0 / 1 / 0
3,460
692
1,447
4,345
1,862
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

5
0 / 3 / 0
3,250
650
816
4,974
2,034
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Agni
fucqns
Agni
1
0 / 0 / 0
957
191
0
0
0
Danzaburou
sotelo123_sotelo
Danzaburou
5
0 / 1 / 0
3,022
604
1,025
2,767
724
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
7
2 / 0 / 1
3,813
763
2,857
3,017
1,068
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

7
2 / 0 / 0
3,881
776
2,103
2,205
532
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Ullr
6
1 / 0 / 1
3,581
716
2,116
2,101
528
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Fafnir
5
0 / 0 / 1
3,166
633
1,043
2,791
1,969
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

6
1 / 1 / 0
3,631
726
1,045
1,268
281
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
9
1
Kills
6
6
Deaths
1
0
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Bastet
 
Bastet
1
1
0
1
W
Da Ji
 
Da Ji
2
0
1
2.5
L
Cthulhu
JiyantDeck
Cthulhu
0
1
0
0
W
2
0
0
2
W
Ullr
1
0
1
1.5
L
0
3
0
0
W
Fafnir
0
0
1
0.5
W
1
1
0
1
L
Agni
fucqns
Agni
0
0
0
0
L
Danzaburou
sotelo123_sotelo
Danzaburou
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,748
Damage
9,164
16,410
Taken
11,382
5,924
Mitigated
4,378
5,106
Healing
3,210
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
 
Bastet
1,460
417
0
1,600
4,324
1,304
0
1,252
3,072
0
18,620
W
Da Ji
 
Da Ji
2,857
845
0
947
3,017
1,068
0
215
2,802
0
17,406
L
Cthulhu
JiyantDeck
Cthulhu
1,447
118
0
1,154
4,345
1,862
0
177
4,168
9,952
0
W
2,103
651
0
873
2,205
532
0
816
1,389
0
18,176
W
Ullr
2,116
653
0
402
2,101
528
0
650
1,451
0
17,434
L
816
0
0
1,320
4,974
2,034
0
0
4,974
11,451
444
W
Fafnir
1,043
72
0
881
2,791
1,969
0
582
2,209
5,164
0
W
1,045
0
0
107
1,268
281
0
0
1,268
12,935
608
L
Agni
fucqns
Agni
0
0
0
0
0
0
0
0
0
0
0
L
Danzaburou
sotelo123_sotelo
Danzaburou
1,025
481
0
1,032
2,767
724
0
654
2,113
0
14,599

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

14,287
Gold Earned
18,072
108
Minions Killed
129
0
Camps Cleared
0
400,617
Distance Traveled
476,498
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
3,598
720
40
8
0
111,319
0
W
Da Ji
3,813
763
32
6
0
123,980
0
L
Cthulhu
3,460
692
12
2
0
104,576
0
W
Skadi
3,881
776
29
6
0
83,312
0
W
Ullr
3,581
716
29
6
0
94,208
0
L
Ares
3,250
650
27
5
0
86,379
0
W
Fafnir
3,166
633
10
2
0
103,404
1
W
Vulcan
3,631
726
29
6
0
71,594
0
L
Agni
957
191
0
0
0
0
0
L
Danzaburou
3,022
604
29
6
0
98,343
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role