Player Matchup

Sun Wukong
Sun Wukong
Babyshady3022
Sun Wukong
Level 7
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Hun Batz
Hun Batz
Demi7385
Hun Batz
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Poseidon
Poseidon
Despair1205
Poseidon
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,372 Elo+
Party 2
Izanami
Izanami
LOK Eclipse
Izanami
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
iAmDean18
Cthulhu
Level 20
God Stats
1W - 3L
1,351 SR
Queue Stats
8W - 25L
1,223 Elo+
Solo
Team Averages
Level 14
1,470 SR
1,419 Elo+

VS

Team Averages
Level 86
1,613 SR
1,485 Elo+
Sol
Sol
 
Sol
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Rama
Rama
CasualBlink
Rama
Level 99
God Stats
4W - 2L
1,533 SR
Queue Stats
238W - 255L
1,520 Elo+
Party 1
Sylvanus
Sylvanus
DonttalktomeVR80
Sylvanus
Level 32
God Stats
9W - 8L
1,594 SR
Queue Stats
184W - 197L
1,465 Elo+
Party 3
Chronos
Chronos
FondleMyLystro
Chronos
Level 117
God Stats
2W - 0L
1,736 SR
Queue Stats
54W - 59L
1,464 Elo+
Party 1
Gilgamesh
Gilgamesh
FxrtFondler
Gilgamesh
Level 29
God Stats
5W - 2L
1,703 SR
Queue Stats
47W - 51L
1,478 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Babyshady3022
Sun Wukong
12
0 / 7 / 3
6,947
868
4,295
11,185
7,672
Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Hun Batz
Demi7385
Hun Batz
12
0 / 7 / 2
6,830
854
4,820
14,268
5,440
Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Poseidon
Despair1205
Poseidon
14
2 / 6 / 1
7,999
1,000
6,798
7,756
2,252
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
LOK Eclipse
Izanami
11
0 / 8 / 0
6,715
839
2,109
9,230
3,005
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
iAmDean18
Cthulhu
12
1 / 3 / 0
7,039
880
70
5,880
2,176

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
16
9 / 0 / 5
9,799
1,225
13,166
9,671
3,641
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

16
9 / 0 / 4
9,857
1,232
6,075
2,151
807
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

15
5 / 1 / 15
9,924
1,241
7,550
11,662
8,696
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

14
5 / 1 / 9
9,035
1,129
6,798
7,093
3,130
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Gilgamesh
FxrtFondler
Gilgamesh
13
3 / 2 / 7
8,462
1,058
5,923
7,819
4,266
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
71
3
Kills
31
31
Deaths
4
6
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
9
0
5
11.5
L
Sun Wukong
Babyshady3022
Sun Wukong
0
7
3
0.21
W
9
0
4
11
L
Hun Batz
Demi7385
Hun Batz
0
7
2
0.14
L
Poseidon
Despair1205
Poseidon
2
6
1
0.42
W
5
1
15
12.5
W
5
1
9
9.5
W
Gilgamesh
FxrtFondler
Gilgamesh
3
2
7
3.25
L
Izanami
LOK Eclipse
Izanami
0
8
0
0
L
Cthulhu
iAmDean18
Cthulhu
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,092
Damage
39,512
48,319
Taken
38,396
20,545
Mitigated
20,540
2,055
Healing
16,880
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
13,166
5,216
0
3,518
9,671
3,641
4,275
2,394
6,965
38,640
2,600
L
Sun Wukong
Babyshady3022
Sun Wukong
4,295
1,321
0
748
11,185
7,672
312
4,761
6,311
0
9,770
W
6,075
4,537
0
599
2,151
807
4,145
0
2,151
0
28,862
L
Hun Batz
Demi7385
Hun Batz
4,820
442
0
1,143
14,268
5,440
0
8,399
5,788
0
12,011
L
Poseidon
Despair1205
Poseidon
6,798
1,384
0
0
7,756
2,252
0
4,670
3,010
24,910
0
W
7,550
1,458
5,229
5,561
11,662
8,696
819
1,682
9,800
14,979
452
W
6,798
3,415
0
1,223
7,093
3,130
2,958
570
6,417
19,858
522
W
Gilgamesh
FxrtFondler
Gilgamesh
5,923
1,392
0
750
7,819
4,266
434
1,456
6,195
0
15,267
L
Izanami
LOK Eclipse
Izanami
2,109
1,643
0
164
9,230
3,005
240
5,116
4,081
0
10,667
L
Cthulhu
iAmDean18
Cthulhu
70
70
0
0
5,880
2,176
0
4,073
1,773
2,024
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,530
Gold Earned
47,077
106
Minions Killed
188
0
Camps Cleared
0
733,734
Distance Traveled
812,996
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,799
1,225
64
8
0
152,484
0
L
Sun Wukong
6,947
868
15
2
0
147,358
0
W
Rama
9,857
1,232
58
7
0
147,646
0
L
Hun Batz
6,830
854
16
2
0
149,494
3
L
Poseidon
7,999
1,000
47
6
0
135,601
0
W
Sylvanus
9,924
1,241
22
3
0
153,384
0
W
Chronos
9,035
1,129
32
4
0
179,939
0
W
Gilgamesh
8,462
1,058
12
2
0
179,543
0
L
Izanami
6,715
839
24
3
0
130,581
0
L
Cthulhu
7,039
880
4
1
0
170,700
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role