Player Matchup

Sun Wukong
Sun Wukong
Gold IV
 
Sun Wukong
Gold IV
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Poseidon
Poseidon
Platinum I
 
Poseidon
Platinum I
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Gold I
Bytraxx1
Cthulhu
Gold I
Level 156
God Stats
36W - 23L
1,673 SR
Queue Stats
289W - 301L
1,624 MMR
Solo
Arachne
Arachne
Gold III
Mr_Momo27
Arachne
Gold III
Level 122
God Stats
0W - 3L
1,433 SR
Queue Stats
67W - 64L
1,543 MMR
Solo
Sol
Sol
Gold V
YoungPhenom_-23
Sol
Gold V
Level 148
God Stats
28W - 20L
1,616 SR
Queue Stats
87W - 90L
1,496 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 139
1,545 SR
1,533 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 149
1,594 SR
1,571 MMR
Bakasura
Bakasura
Platinum III
 
Bakasura
Platinum III
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Gold II
 
Medusa
Gold II
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Nu Wa
Nu Wa
Gold I
OfficialA1fly
Nu Wa
Gold I
Level 138
God Stats
52W - 30L
1,700 SR
Queue Stats
321W - 320L
1,727 MMR
Solo
Ares
Ares
Gold II
Tez chan
Ares
Gold II
Level 157
God Stats
11W - 6L
1,684 SR
Queue Stats
75W - 64L
1,635 MMR
Party 1
Hun Batz
Hun Batz
Platinum V
iChAnGeDmyNaMe10
Hun Batz
Platinum V
Level 158
God Stats
4W - 5L
1,588 SR
Queue Stats
224W - 226L
1,495 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
7
1 / 0 / 1
3,913
783
1,930
3,754
2,236
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Poseidon
 
Poseidon
5
0 / 0 / 0
3,290
658
856
1,381
271
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Cthulhu
Bytraxx1
Cthulhu
6
1 / 2 / 0
3,890
778
1,885
3,030
1,598
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Arachne
Mr_Momo27
Arachne
7
1 / 1 / 1
3,705
741
1,037
3,302
911
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

6
1 / 1 / 0
3,650
730
2,670
3,168
656
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Bans
KumbhakarnaAgniAmaterasuLancelotSobek

VS

Bans
PeleGebJanusChronosCerberus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
8
2 / 1 / 0
4,532
906
2,703
4,230
1,435
Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Medusa
 
Medusa
6
1 / 1 / 0
3,424
685
2,225
3,085
723
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mace

Mace

+10
Physical Power

7
0 / 0 / 0
3,773
755
1,582
758
135
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ares
6
0 / 1 / 1
3,568
714
1,906
4,493
1,865
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

7
1 / 1 / 0
3,544
709
1,131
3,568
864
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
5
4
Kills
4
4
Deaths
4
2
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
1
0
1
1.5
L
Poseidon
 
Poseidon
0
0
0
0
W
Bakasura
 
Bakasura
2
1
0
2
W
Medusa
 
Medusa
1
1
0
1
L
Cthulhu
Bytraxx1
Cthulhu
1
2
0
0.5
L
Arachne
Mr_Momo27
Arachne
1
1
1
1.5
W
0
0
0
0
W
Ares
0
1
1
0.5
L
1
1
0
1
W
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,378
Damage
9,547
14,635
Taken
16,134
5,672
Mitigated
5,022
5,252
Healing
7,841
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
1,930
338
0
1,281
3,754
2,236
0
1,425
2,271
0
13,159
L
Poseidon
 
Poseidon
856
241
0
498
1,381
271
0
648
638
14,183
0
W
Bakasura
 
Bakasura
2,703
1,874
0
2,735
4,230
1,435
0
1,613
2,345
0
14,863
W
Medusa
 
Medusa
2,225
990
0
875
3,085
723
0
763
2,322
0
18,496
L
Cthulhu
Bytraxx1
Cthulhu
1,885
380
0
878
3,030
1,598
0
95
2,751
13,752
0
L
Arachne
Mr_Momo27
Arachne
1,037
607
0
975
3,302
911
0
301
2,762
0
12,876
W
1,582
389
0
469
758
135
0
198
436
20,312
0
W
Ares
1,906
158
0
1,752
4,493
1,865
0
1,881
2,612
7,761
0
L
2,670
1,452
0
1,620
3,168
656
0
742
2,394
20,997
0
W
1,131
88
0
2,010
3,568
864
0
468
3,008
0
17,200

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,448
Gold Earned
18,841
152
Minions Killed
176
0
Camps Cleared
0
568,757
Distance Traveled
597,406
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
3,913
783
9
2
0
124,749
2
L
Poseidon
3,290
658
34
7
0
85,012
0
W
Bakasura
4,532
906
48
10
0
121,157
0
W
Medusa
3,424
685
24
5
0
121,614
0
L
Cthulhu
3,890
778
31
6
0
122,487
0
L
Arachne
3,705
741
32
6
0
131,505
1
W
Nu Wa
3,773
755
51
10
0
105,695
0
W
Ares
3,568
714
10
2
0
122,253
1
L
Sol
3,650
730
46
9
0
105,004
0
W
Hun Batz
3,544
709
43
9
0
126,687
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role