Player Matchup

Sylvanus
Sylvanus
MrEvil555
Sylvanus
Level 154
God Stats
2W - 3L
1,518 SR
Queue Stats
16W - 24L
1,451 Elo+
Solo
Nut
Nut
WHOSEMANSIZTHIS
Nut
Level 37
God Stats
37W - 45L
1,377 SR
Queue Stats
59W - 72L
1,340 Elo+
Solo
Artemis
Artemis
bresenpai
Artemis
Level 138
God Stats
14W - 11L
1,533 SR
Queue Stats
387W - 381L
1,473 Elo+
Solo
Cthulhu
Cthulhu
frenchfry616
Cthulhu
Level 123
God Stats
17W - 19L
1,589 SR
Queue Stats
188W - 253L
1,517 Elo+
Solo
Fenrir
Fenrir
nek0_Thug69
Fenrir
Level 126
God Stats
2W - 0L
1,693 SR
Queue Stats
172W - 154L
1,485 Elo+
Solo
Team Averages
Level 116
1,542 SR
1,453 Elo+

VS

Team Averages
Level 85
1,535 SR
1,535 Elo+
Poseidon
Poseidon
 
Poseidon
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
ALDOCFH97
Mercury
Level 152
God Stats
29W - 26L
1,547 SR
Queue Stats
146W - 140L
1,517 Elo+
Solo
King Arthur
King Arthur
Carnuao
King Arthur
Level 95
God Stats
1W - 1L
1,807 SR
Queue Stats
8W - 6L
1,570 Elo+
Party 1
Heimdallr
Heimdallr
Havelocs
Heimdallr
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Geb
Geb
goosdood
Geb
Level 28
God Stats
0W - 2L
1,319 SR
Queue Stats
7W - 5L
1,586 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
MrEvil555
Sylvanus
13
2 / 0 / 12
8,817
588
7,669
17,117
16,546
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

13
0 / 2 / 0
7,981
532
702
7,801
2,184
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Artemis
bresenpai
Artemis
14
7 / 1 / 4
8,971
598
9,681
7,694
3,410
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cthulhu
frenchfry616
Cthulhu
13
2 / 4 / 2
8,367
558
7,164
12,499
11,778
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Fenrir
15
8 / 2 / 1
8,772
585
8,305
12,529
6,279
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
 
Poseidon
15
3 / 2 / 1
8,501
567
8,224
5,110
1,603
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Mercury
ALDOCFH97
Mercury
13
2 / 2 / 1
7,315
488
8,865
12,883
4,849
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

King Arthur
Carnuao
King Arthur
15
3 / 2 / 1
8,548
570
9,896
11,458
8,184
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Heimdallr
Havelocs
Heimdallr
10
1 / 7 / 1
6,416
428
2,716
7,755
2,350
Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

9
0 / 6 / 1
6,163
411
3,172
11,214
7,566
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
14
19
Kills
9
9
Deaths
19
19
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Poseidon
 
Poseidon
3
2
1
1.75
L
Mercury
ALDOCFH97
Mercury
2
2
1
1.25
L
King Arthur
Carnuao
King Arthur
3
2
1
1.75
L
Heimdallr
Havelocs
Heimdallr
1
7
1
0.21
W
Sylvanus
MrEvil555
Sylvanus
2
0
12
8
W
0
2
0
0
W
Artemis
bresenpai
Artemis
7
1
4
9
W
Cthulhu
frenchfry616
Cthulhu
2
4
2
0.75
L
0
6
1
0.08
W
Fenrir
8
2
1
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,521
Damage
32,873
57,640
Taken
48,420
40,197
Mitigated
24,552
21,618
Healing
7,095
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Poseidon
 
Poseidon
8,224
1,051
0
710
5,110
1,603
0
1,204
3,824
60,377
523
L
Mercury
ALDOCFH97
Mercury
8,865
4,594
0
1,914
12,883
4,849
0
2,237
10,538
0
59,072
L
King Arthur
Carnuao
King Arthur
9,896
1,451
0
2,612
11,458
8,184
0
5,227
5,511
0
60,142
L
Heimdallr
Havelocs
Heimdallr
2,716
1,436
0
415
7,755
2,350
0
1,691
6,064
0
16,771
W
Sylvanus
MrEvil555
Sylvanus
7,669
3,245
3,488
7,605
17,117
16,546
126
3,129
13,858
38,182
4,780
W
702
214
0
4,057
7,801
2,184
76
4,367
2,988
0
61,888
W
Artemis
bresenpai
Artemis
9,681
4,473
0
1,569
7,694
3,410
189
2,559
5,009
0
55,983
W
Cthulhu
frenchfry616
Cthulhu
7,164
580
0
1,152
12,499
11,778
0
241
12,218
46,023
930
L
3,172
611
0
1,444
11,214
7,566
0
3,141
8,073
20,029
0
W
Fenrir
8,305
1,980
0
3,747
12,529
6,279
0
482
11,971
0
61,204

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,908
Gold Earned
36,943
485
Minions Killed
365
0
Camps Cleared
0
1,447,645
Distance Traveled
1,494,136
17
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Poseidon
8,501
567
125
8
0
332,950
0
L
Mercury
7,315
488
87
6
0
327,255
0
L
King Arthur
8,548
570
95
6
0
317,556
1
L
Heimdallr
6,416
428
42
3
0
248,152
0
W
Sylvanus
8,817
588
70
5
0
276,448
1
W
Nut
7,981
532
131
9
0
284,167
8
W
Artemis
8,971
598
98
7
0
279,210
8
W
Cthulhu
8,367
558
99
7
0
271,078
0
L
Geb
6,163
411
16
1
0
268,223
0
W
Fenrir
8,772
585
87
6
0
336,742
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role