Player Matchup

Ra
Ra
EBTNorman
Ra
Level 107
God Stats
1W - 1L
1,525 SR
Queue Stats
69W - 71L
1,394 Elo+
Party 1
Kuzenbo
Kuzenbo
HiRiseWindowGuy
Kuzenbo
Level 37
God Stats
21W - 31L
1,364 SR
Queue Stats
45W - 71L
1,277 Elo+
Party 1
Cupid
Cupid
KellenChaos
Cupid
Level 35
God Stats
2W - 14L
1,113 SR
Queue Stats
4W - 26L
1,098 Elo+
Party 1
Team Averages
Level 60
1,334 SR
1,256 Elo+

VS

Team Averages
Level 92
1,411 SR
1,372 Elo+
Ah Puch
Ah Puch
BIGWILLIE154
Ah Puch
Level 123
God Stats
28W - 24L
1,555 SR
Queue Stats
237W - 277L
1,345 Elo+
Party 2
Cabrakan
Cabrakan
DREEDAY
Cabrakan
Level 62
God Stats
43W - 39L
1,504 SR
Queue Stats
80W - 98L
1,357 Elo+
Party 2
Thanatos
Thanatos
ariondivine
Thanatos
Level 91
God Stats
2W - 5L
1,173 SR
Queue Stats
8W - 15L
1,415 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 8 / 1
11,209
747
11,846
14,794
5,342
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

14
1 / 8 / 1
9,890
659
7,940
18,751
19,668
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

16
0 / 2 / 0
9,455
630
3,557
13,579
6,214
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
BIGWILLIE154
Ah Puch
18
2 / 2 / 12
11,604
774
11,722
9,505
3,078
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cabrakan
DREEDAY
Cabrakan
19
7 / 1 / 11
12,752
850
16,888
16,327
24,324
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Thanatos
ariondivine
Thanatos
20
9 / 1 / 7
12,978
865
10,293
13,050
4,830
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
48
4
Kills
18
18
Deaths
4
2
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
BIGWILLIE154
Ah Puch
2
2
12
4
W
Cabrakan
DREEDAY
Cabrakan
7
1
11
12.5
L
3
8
1
0.44
L
1
8
1
0.19
L
0
2
0
0
W
Thanatos
ariondivine
Thanatos
9
1
7
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,343
Damage
38,903
47,124
Taken
38,882
31,224
Mitigated
32,232
4,288
Healing
14,076
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
BIGWILLIE154
Ah Puch
11,722
0
0
2,309
9,505
3,078
2,021
4,668
4,708
49,096
0
W
Cabrakan
DREEDAY
Cabrakan
16,888
2,889
714
1,797
16,327
24,324
534
8,140
8,076
40,735
2,582
L
11,846
923
588
2,094
14,794
5,342
31
8,868
5,890
49,702
853
L
7,940
3,271
264
441
18,751
19,668
251
9,513
9,186
26,894
538
L
3,557
1,703
276
625
13,579
6,214
774
9,476
4,088
0
27,896
W
Thanatos
ariondivine
Thanatos
10,293
1,510
0
9,256
13,050
4,830
1,554
6,020
6,990
0
36,263

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,554
Gold Earned
37,334
158
Minions Killed
158
0
Camps Cleared
0
680,106
Distance Traveled
782,572
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
11,604
774
77
5
0
249,297
0
W
Cabrakan
12,752
850
44
3
0
253,532
3
L
Ra
11,209
747
67
4
0
219,232
0
L
Kuzenbo
9,890
659
32
2
0
237,779
0
L
Cupid
9,455
630
59
4
0
223,095
0
W
Thanatos
12,978
865
37
2
0
279,743
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role