Player Matchup

Merlin
Merlin
MageHawke-
Merlin
Level 128
God Stats
4W - 6L
1,493 SR
Queue Stats
19W - 27L
1,390 Elo+
Party 2
Nemesis
Nemesis
Not Sparda
Nemesis
Level 129
God Stats
18W - 21L
1,546 SR
Queue Stats
140W - 156L
1,406 Elo+
Party 3
Ra
Ra
TRUEH0LL0WKNIGHT
Ra
Level 134
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 28L
1,385 Elo+
Party 2
Chaac
Chaac
Xel Naga Void
Chaac
Level 124
God Stats
2W - 4L
1,615 SR
Queue Stats
142W - 159L
1,407 Elo+
Party 3
Apollo
Apollo
ºYra
Apollo
Level 15
God Stats
2W - 1L
1,728 SR
Queue Stats
14W - 6L
1,619 Elo+
Solo
Team Averages
Level 106
1,577 SR
1,441 Elo+

VS

Team Averages
Level 79
1,518 SR
1,464 Elo+
Da Ji
Da Ji
BigSmitties
Da Ji
Level 17
God Stats
2W - 2L
1,427 SR
Queue Stats
14W - 16L
1,493 Elo+
Party 1
Shiva
Shiva
JackTheSoldier
Shiva
Level 150
God Stats
2W - 2L
1,602 SR
Queue Stats
161W - 177L
1,507 Elo+
Party 1
Neith
Neith
Jr0ddXD
Neith
Level 12
God Stats
5W - 10L
1,500 SR
Queue Stats
10W - 17L
1,415 Elo+
Party 1
Cthulhu
Cthulhu
KnownJAIR117
Cthulhu
Level 110
God Stats
4W - 3L
1,561 SR
Queue Stats
44W - 50L
1,406 Elo+
Solo
Persephone
Persephone
KorbonzoBean
Persephone
Level 108
God Stats
1W - 1L
1,500 SR
Queue Stats
29W - 33L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
MageHawke-
Merlin
14
0 / 3 / 0
8,420
765
3,426
6,814
2,423
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
Not Sparda
Nemesis
13
0 / 2 / 1
8,251
750
4,679
8,737
3,359
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
1 / 4 / 1
8,798
800
5,305
7,572
3,605
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

14
0 / 2 / 1
8,661
787
5,969
8,343
8,342
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Apollo
ºYra
Apollo
15
3 / 2 / 0
9,544
868
9,755
13,784
5,929
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 1 / 2
9,724
884
9,058
11,516
11,240
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

17
2 / 0 / 7
9,942
904
9,196
9,971
10,045
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Neith
Jr0ddXD
Neith
14
1 / 0 / 5
8,834
803
4,438
6,684
2,618
Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
KnownJAIR117
Cthulhu
16
2 / 1 / 7
9,399
854
6,356
9,359
6,770
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Persephone
KorbonzoBean
Persephone
15
3 / 2 / 6
9,854
896
8,429
5,146
1,654
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
40
4
Kills
13
13
Deaths
4
3
Assists
27
Player
Kills
Deaths
Assists
KDA
W
5
1
2
6
W
2
0
7
5.5
W
Neith
Jr0ddXD
Neith
1
0
5
3.5
W
Cthulhu
KnownJAIR117
Cthulhu
2
1
7
5.5
W
Persephone
KorbonzoBean
Persephone
3
2
6
3
L
Merlin
MageHawke-
Merlin
0
3
0
0
L
Nemesis
Not Sparda
Nemesis
0
2
1
0.25
L
1
4
1
0.38
L
0
2
1
0.25
L
Apollo
ºYra
Apollo
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,134
Damage
37,477
45,250
Taken
42,676
23,658
Mitigated
32,327
8,173
Healing
8,001
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,058
1,745
0
1,316
11,516
11,240
1,651
2,270
9,028
0
15,167
W
9,196
1,327
0
1,460
9,971
10,045
28
914
8,794
0
33,799
W
Neith
Jr0ddXD
Neith
4,438
2,371
0
2,243
6,684
2,618
1,302
1,911
4,653
0
20,297
W
Cthulhu
KnownJAIR117
Cthulhu
6,356
60
977
1,040
9,359
6,770
200
2,376
6,694
31,909
46
W
Persephone
KorbonzoBean
Persephone
8,429
1,082
0
965
5,146
1,654
819
779
4,321
27,406
320
L
Merlin
MageHawke-
Merlin
3,426
156
0
360
6,814
2,423
0
3,884
2,681
23,847
0
L
Nemesis
Not Sparda
Nemesis
4,679
946
0
724
8,737
3,359
0
1,791
6,704
0
12,307
L
5,305
253
1,435
1,159
7,572
3,605
0
2,874
4,449
22,980
497
L
5,969
470
0
1,596
8,343
8,342
0
2,727
5,204
0
19,860
L
Apollo
ºYra
Apollo
9,755
6,350
0
2,899
13,784
5,929
0
3,433
9,856
0
35,106

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,674
Gold Earned
47,753
202
Minions Killed
218
0
Camps Cleared
0
1,022,946
Distance Traveled
1,078,421
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
9,724
884
28
3
0
223,594
0
W
Shiva
9,942
904
68
6
0
238,327
6
W
Neith
8,834
803
32
3
0
209,210
0
W
Cthulhu
9,399
854
38
3
0
204,848
0
W
Persephone
9,854
896
52
5
0
202,442
0
L
Merlin
8,420
765
42
4
0
191,230
0
L
Nemesis
8,251
750
18
2
0
233,231
0
L
Ra
8,798
800
53
5
0
177,662
0
L
Chaac
8,661
787
33
3
0
193,078
1
L
Apollo
9,544
868
56
5
0
227,745
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role