Player Matchup

Scylla
Scylla
Cooldashin84
Scylla
Level 127
God Stats
174W - 170L
1,583 SR
Queue Stats
174W - 172L
1,481 Elo+
Party 2
Merlin
Merlin
FastLevi393189
Merlin
Level 55
God Stats
36W - 34L
1,581 SR
Queue Stats
37W - 37L
1,473 Elo+
Party 2
Loki
Loki
Saucefam_Los
Loki
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 32L
1,285 Elo+
Party 1
Ishtar
Ishtar
Saucefam_PDOT
Ishtar
Level 28
God Stats
3W - 3L
1,458 SR
Queue Stats
8W - 9L
1,436 Elo+
Party 1
Horus
Horus
sf_Naps
Horus
Level 86
God Stats
0W - 1L
1,729 SR
Queue Stats
22W - 38L
1,323 Elo+
Party 1
Team Averages
Level 88
1,570 SR
1,400 Elo+

VS

Team Averages
Level 101
1,600 SR
1,534 Elo+
Odin
Odin
Demiurge98
Odin
Level 5
God Stats
2W - 0L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 3
Terra
Terra
Gazamac
Terra
Level 147
God Stats
5W - 2L
1,702 SR
Queue Stats
473W - 433L
1,583 Elo+
Party 3
Poseidon
Poseidon
JJHistory
Poseidon
Level 152
God Stats
9W - 8L
1,638 SR
Queue Stats
181W - 137L
1,605 Elo+
Party 3
Loki
Loki
TheOneTage
Loki
Level 147
God Stats
5W - 6L
1,527 SR
Queue Stats
281W - 253L
1,577 Elo+
Party 3
Artemis
Artemis
mariroxy3
Artemis
Level 55
God Stats
10W - 9L
1,635 SR
Queue Stats
70W - 84L
1,406 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
16
5 / 7 / 1
10,114
1,011
7,897
10,441
3,470
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

11
0 / 0 / 0
7,365
737
358
457
127
Magic Focus

Magic Focus

+20
Magical Power

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

14
0 / 4 / 4
8,323
832
8,316
9,473
3,255
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

14
0 / 3 / 3
8,146
815
3,628
9,674
3,931
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Horus
sf_Naps
Horus
14
1 / 2 / 4
8,321
832
4,386
12,170
12,873
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 1 / 9
8,105
811
1,753
4,671
3,614
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Terra
Gazamac
Terra
15
3 / 1 / 9
9,185
919
11,130
9,550
9,176
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Poseidon
JJHistory
Poseidon
16
8 / 2 / 5
9,756
976
12,411
9,624
8,509
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

18
5 / 1 / 3
10,467
1,047
8,213
5,350
2,271
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Artemis
mariroxy3
Artemis
13
0 / 1 / 9
8,353
835
4,539
6,357
2,580
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
51
6
Kills
16
16
Deaths
6
12
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Scylla
5
7
1
0.79
W
0
1
9
4.5
L
0
0
0
0
W
Terra
Gazamac
Terra
3
1
9
7.5
W
Poseidon
JJHistory
Poseidon
8
2
5
5.25
L
0
4
4
0.5
L
0
3
3
0.5
W
5
1
3
6.5
W
Artemis
mariroxy3
Artemis
0
1
9
4.5
L
Horus
sf_Naps
Horus
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,585
Damage
38,046
42,215
Taken
35,552
23,656
Mitigated
26,150
10,889
Healing
8,324
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
7,897
307
0
1,140
10,441
3,470
0
5,703
4,738
23,337
0
W
1,753
563
0
240
4,671
3,614
0
1,494
3,143
0
3,880
L
358
31
0
250
457
127
0
457
0
2,050
0
W
Terra
Gazamac
Terra
11,130
1,641
972
2,957
9,550
9,176
47
2,207
7,065
18,897
2,108
W
Poseidon
JJHistory
Poseidon
12,411
2,560
0
2,021
9,624
8,509
228
2,543
6,846
34,960
0
L
8,316
1,557
0
500
9,473
3,255
330
4,545
4,895
0
25,331
L
3,628
1,812
0
1,842
9,674
3,931
0
5,574
3,949
0
15,501
W
8,213
1,827
0
376
5,350
2,271
0
747
4,493
0
48,651
W
Artemis
mariroxy3
Artemis
4,539
1,491
396
1,362
6,357
2,580
638
1,264
5,059
0
16,459
L
Horus
sf_Naps
Horus
4,386
2,021
1,807
5,350
12,170
12,873
0
6,830
5,222
0
9,621

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,269
Gold Earned
45,866
124
Minions Killed
206
0
Camps Cleared
0
808,981
Distance Traveled
1,015,707
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
10,114
1,011
31
3
0
176,458
0
W
Odin
8,105
811
16
2
0
211,679
0
L
Merlin
7,365
737
4
0
0
32,113
0
W
Terra
9,185
919
28
3
0
210,520
0
W
Poseidon
9,756
976
52
5
0
193,046
0
L
Loki
8,323
832
35
4
0
216,650
0
L
Ishtar
8,146
815
40
4
0
156,965
0
W
Loki
10,467
1,047
90
9
0
223,964
0
W
Artemis
8,353
835
20
2
0
176,498
0
L
Horus
8,321
832
14
1
0
226,795
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role