Player Matchup

Kuzenbo
Kuzenbo
DKDaHitman
Kuzenbo
Level 128
God Stats
6W - 0L
1,570 SR
Queue Stats
206W - 199L
1,471 Elo+
Solo
Surtr
Surtr
MrDoodlebob7-
Surtr
Level 108
God Stats
26W - 13L
1,581 SR
Queue Stats
204W - 236L
1,429 Elo+
Solo
Horus
Horus
ReryRp
Horus
Level 48
God Stats
3W - 3L
1,685 SR
Queue Stats
24W - 25L
1,440 Elo+
Solo
Skadi
Skadi
SlasherXd03
Skadi
Level 65
God Stats
17W - 14L
1,487 SR
Queue Stats
104W - 89L
1,515 Elo+
Solo
Nu Wa
Nu Wa
sunflowerbabyc
Nu Wa
Level 124
God Stats
149W - 110L
1,563 SR
Queue Stats
334W - 310L
1,503 Elo+
Solo
Team Averages
Level 95
1,577 SR
1,472 Elo+

VS

Team Averages
Level 122
1,416 SR
1,469 Elo+
Sylvanus
Sylvanus
Reaper9212
Sylvanus
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 12L
1,435 Elo+
Solo
Awilix
Awilix
Rodgerwxh
Awilix
Level 141
God Stats
0W - 1L
1,310 SR
Queue Stats
47W - 48L
1,477 Elo+
Solo
Izanami
Izanami
WonderWoman_KOTT
Izanami
Level 107
God Stats
35W - 33L
1,569 SR
Queue Stats
91W - 87L
1,491 Elo+
Solo
Bacchus
Bacchus
createdonlyonce
Bacchus
Level 149
God Stats
3W - 4L
1,498 SR
Queue Stats
373W - 368L
1,463 Elo+
Solo
Nut
Nut
generalvader123
Nut
Level 64
God Stats
0W - 2L
1,206 SR
Queue Stats
70W - 69L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
DKDaHitman
Kuzenbo
11
0 / 1 / 12
7,683
512
6,945
10,871
10,316
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Nemean Armor

Nemean Armor

+25
Physical Protection
+150
Health
+15
Hp 5

16
12 / 2 / 2
9,463
631
11,425
12,006
6,003
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Horus
ReryRp
Horus
13
1 / 0 / 4
7,939
529
5,944
9,340
9,736
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

14
5 / 3 / 1
8,360
557
8,499
6,765
1,704
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
3 / 0 / 7
8,361
557
12,202
5,499
1,627
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Reaper9212
Sylvanus
11
2 / 3 / 3
7,514
501
6,346
14,892
10,051
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Awilix
Rodgerwxh
Awilix
11
1 / 3 / 1
6,188
413
3,254
12,207
4,384
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
2 / 6 / 2
7,520
501
6,226
11,146
3,934
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

11
0 / 4 / 1
6,692
446
3,835
13,915
10,310
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
1 / 5 / 0
6,882
459
5,805
10,713
3,437
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
13
21
Kills
6
6
Deaths
21
26
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
DKDaHitman
Kuzenbo
0
1
12
6
W
12
2
2
6.5
L
Sylvanus
Reaper9212
Sylvanus
2
3
3
1.17
W
Horus
ReryRp
Horus
1
0
4
3
L
Awilix
Rodgerwxh
Awilix
1
3
1
0.5
W
5
3
1
1.83
L
2
6
2
0.5
L
0
4
1
0.13
L
1
5
0
0.2
W
3
0
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,015
Damage
25,466
44,481
Taken
62,873
29,386
Mitigated
32,116
15,908
Healing
16,154
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
DKDaHitman
Kuzenbo
6,945
2,706
271
3,050
10,871
10,316
150
2,855
8,016
24,840
0
W
11,425
5,805
0
3,891
12,006
6,003
1,121
2,427
9,579
1,084
67,562
L
Sylvanus
Reaper9212
Sylvanus
6,346
1,080
2,846
4,210
14,892
10,051
0
5,613
8,985
30,529
1,247
W
Horus
ReryRp
Horus
5,944
2,630
210
5,276
9,340
9,736
354
61
9,279
4,049
35,388
L
Awilix
Rodgerwxh
Awilix
3,254
793
0
2,092
12,207
4,384
0
2,789
9,287
0
47,461
W
8,499
2,643
19
1,271
6,765
1,704
215
1,523
5,242
0
53,977
L
6,226
3,539
0
1,357
11,146
3,934
0
2,747
8,258
0
62,458
L
3,835
292
1,348
2,567
13,915
10,310
0
6,261
7,099
33,100
2,475
L
5,805
2,859
0
1,734
10,713
3,437
731
1,500
9,105
0
37,770
W
12,202
4,532
0
1,920
5,499
1,627
406
3,024
2,475
52,183
473

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,806
Gold Earned
34,796
374
Minions Killed
339
0
Camps Cleared
0
1,423,479
Distance Traveled
1,340,411
10
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
7,683
512
31
2
0
303,059
3
W
Surtr
9,463
631
99
7
0
315,942
0
L
Sylvanus
7,514
501
37
2
0
290,055
0
W
Horus
7,939
529
67
4
0
247,831
0
L
Awilix
6,188
413
80
5
0
298,990
0
W
Skadi
8,360
557
81
5
0
284,905
0
L
Izanami
7,520
501
107
7
0
230,679
0
L
Bacchus
6,692
446
53
4
0
279,775
0
L
Nut
6,882
459
62
4
0
240,912
0
W
Nu Wa
8,361
557
96
6
0
271,742
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role