Player Matchup

Bakasura
Bakasura
DDBSnow
Bakasura
Level 47
God Stats
10W - 9L
1,510 SR
Queue Stats
122W - 106L
1,465 Elo+
Party 1
Neith
Neith
Overthinkeryk
Neith
Level 87
God Stats
25W - 23L
1,515 SR
Queue Stats
68W - 61L
1,574 Elo+
Solo
Chaac
Chaac
TheMrPark_
Chaac
Level 157
God Stats
16W - 11L
1,589 SR
Queue Stats
290W - 283L
1,560 Elo+
Solo
Eset
Eset
iVxctorL
Eset
Level 204
God Stats
26W - 15L
1,757 SR
Queue Stats
160W - 137L
1,580 Elo+
Solo
Sylvanus
Sylvanus
sNaRxcom3tz
Sylvanus
Level 87
God Stats
8W - 8L
1,599 SR
Queue Stats
127W - 104L
1,525 Elo+
Party 1
Team Averages
Level 116
1,594 SR
1,541 Elo+

VS

Team Averages
Level 100
1,569 SR
1,554 Elo+
Osiris
Osiris
 
Osiris
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
 
Achilles
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hades
Hades
 
Hades
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
ChaoticOreo
Hercules
Level 107
God Stats
6W - 7L
1,431 SR
Queue Stats
181W - 173L
1,542 Elo+
Solo
Jing Wei
Jing Wei
Shαkα
Jing Wei
Level 144
God Stats
23W - 12L
1,914 SR
Queue Stats
179W - 142L
1,726 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
DDBSnow
Bakasura
6
1 / 2 / 2
3,553
711
1,328
3,744
1,415
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

6
1 / 0 / 0
3,594
719
2,027
1,597
398
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chaac
4
0 / 1 / 0
2,903
581
1,103
2,735
851
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Eset
7
2 / 1 / 1
4,001
800
4,335
3,418
966
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sylvanus
sNaRxcom3tz
Sylvanus
5
0 / 0 / 1
3,264
653
975
2,819
959
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
8
3 / 0 / 0
4,638
928
2,767
4,196
1,679
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Achilles
 
Achilles
5
0 / 0 / 0
3,461
692
715
2,845
1,248
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Hades
 
Hades
6
0 / 2 / 1
3,425
685
1,239
3,996
1,592
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Hercules
ChaoticOreo
Hercules
6
1 / 2 / 0
3,657
731
1,687
3,792
1,012
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Jing Wei
Shαkα
Jing Wei
6
0 / 0 / 0
3,249
650
1,670
1,979
401
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
5
4
Kills
4
4
Deaths
4
4
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
3
0
0
3
W
Achilles
 
Achilles
0
0
0
0
W
Hades
 
Hades
0
2
1
0.25
W
Hercules
ChaoticOreo
Hercules
1
2
0
0.5
L
Bakasura
DDBSnow
Bakasura
1
2
2
1
L
1
0
0
1
W
Jing Wei
Shαkα
Jing Wei
0
0
0
0
L
Chaac
0
1
0
0
L
Eset
2
1
1
2.5
L
Sylvanus
sNaRxcom3tz
Sylvanus
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,768
Damage
8,078
14,313
Taken
16,808
4,589
Mitigated
5,932
5,273
Healing
8,913
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
2,767
1,219
0
3,253
4,196
1,679
0
144
3,864
0
27,564
W
Achilles
 
Achilles
715
203
0
1,778
2,845
1,248
0
369
2,476
0
7,509
W
Hades
 
Hades
1,239
203
80
1,315
3,996
1,592
0
2,556
1,119
13,569
0
W
Hercules
ChaoticOreo
Hercules
1,687
466
0
1,427
3,792
1,012
0
1,333
2,303
0
11,369
L
Bakasura
DDBSnow
Bakasura
1,328
871
0
736
3,744
1,415
0
0
3,744
0
9,805
L
2,027
942
0
665
1,597
398
0
0
1,597
0
21,517
W
Jing Wei
Shαkα
Jing Wei
1,670
1,310
0
1,060
1,979
401
0
368
1,611
0
20,033
L
Chaac
1,103
158
0
1,413
2,735
851
0
0
2,735
144
7,984
L
Eset
4,335
489
0
936
3,418
966
0
1,239
2,179
22,305
607
L
Sylvanus
sNaRxcom3tz
Sylvanus
975
466
437
1,086
2,819
959
0
0
2,819
9,265
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,315
Gold Earned
18,430
144
Minions Killed
157
0
Camps Cleared
0
460,698
Distance Traveled
553,711
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
4,638
928
53
11
0
91,727
0
W
Achilles
3,461
692
12
2
0
114,956
1
W
Hades
3,425
685
26
5
0
99,598
0
W
Hercules
3,657
731
28
6
0
136,471
0
L
Bakasura
3,553
711
26
5
0
115,512
0
L
Neith
3,594
719
37
7
0
104,134
0
W
Jing Wei
3,249
650
38
8
0
110,959
0
L
Chaac
2,903
581
13
3
0
51,975
0
L
Eset
4,001
800
49
10
0
104,110
0
L
Sylvanus
3,264
653
19
4
0
84,967
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role