Player Matchup

Sylvanus
Sylvanus
Artimors
Sylvanus
Level 120
God Stats
4W - 5L
1,161 SR
Queue Stats
404W - 465L
1,427 Elo+
Solo
Baron Samedi
Baron Samedi
Melouve
Baron Samedi
Level 40
God Stats
3W - 1L
1,857 SR
Queue Stats
56W - 59L
1,417 Elo+
Solo
Thanatos
Thanatos
chrizo54
Thanatos
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,175 Elo+
Party 2
Hel
Hel
emil168
Hel
Level 49
God Stats
0W - 2L
1,286 SR
Queue Stats
8W - 5L
1,175 Elo+
Party 2
Neith
Neith
m33Kuzmi4
Neith
Level 49
God Stats
27W - 22L
1,456 SR
Queue Stats
27W - 23L
1,427 Elo+
Solo
Team Averages
Level 52
1,452 SR
1,324 Elo+

VS

Team Averages
Level 66
1,543 SR
1,461 Elo+
Kukulkan
Kukulkan
Mickey4592
Kukulkan
Level 43
God Stats
25W - 21L
1,604 SR
Queue Stats
108W - 119L
1,443 Elo+
Solo
Vulcan
Vulcan
MowMiKsienciu
Vulcan
Level 53
God Stats
21W - 14L
1,514 SR
Queue Stats
108W - 147L
1,414 Elo+
Solo
Surtr
Surtr
Mrblackmoon25
Surtr
Level 47
God Stats
3W - 1L
1,664 SR
Queue Stats
30W - 25L
1,564 Elo+
Party 1
Izanami
Izanami
cjNFp21
Izanami
Level 83
God Stats
1W - 1L
1,286 SR
Queue Stats
75W - 114L
1,352 Elo+
Solo
Xbalanque
Xbalanque
xXKacpeRDXx
Xbalanque
Level 106
God Stats
3W - 1L
1,647 SR
Queue Stats
20W - 17L
1,530 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Artimors
Sylvanus
14
0 / 1 / 2
9,419
942
890
4,704
2,720
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Baron Samedi
Melouve
Baron Samedi
15
3 / 8 / 1
10,296
1,030
13,603
20,767
9,637
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Thanatos
chrizo54
Thanatos
15
1 / 15 / 3
9,562
956
5,589
25,188
9,942
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Hel
15
1 / 5 / 3
9,922
992
10,039
18,808
7,707
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
m33Kuzmi4
Neith
15
0 / 10 / 2
9,103
910
9,538
22,744
9,110
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Team 1 Tickets

0

VS

Team 2 Tickets

312

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Mickey4592
Kukulkan
17
1 / 1 / 16
10,974
1,097
6,311
4,638
1,589
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

18
8 / 1 / 14
11,635
1,164
15,447
4,021
1,496
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

18
9 / 0 / 15
11,993
1,199
11,290
11,680
10,297
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Izanami
cjNFp21
Izanami
17
4 / 2 / 14
10,612
1,061
9,363
8,659
2,474
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Xbalanque
xXKacpeRDXx
Xbalanque
19
17 / 1 / 18
13,927
1,393
42,105
12,613
5,037
Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
116
5
Kills
39
39
Deaths
5
11
Assists
77
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
Artimors
Sylvanus
0
1
2
1
L
Baron Samedi
Melouve
Baron Samedi
3
8
1
0.44
W
Kukulkan
Mickey4592
Kukulkan
1
1
16
9
W
8
1
14
15
W
9
0
15
16.5
L
Thanatos
chrizo54
Thanatos
1
15
3
0.17
W
Izanami
cjNFp21
Izanami
4
2
14
5.5
L
Hel
1
5
3
0.5
L
Neith
m33Kuzmi4
Neith
0
10
2
0.1
W
Xbalanque
xXKacpeRDXx
Xbalanque
17
1
18
26

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,659
Damage
84,516
92,211
Taken
41,611
39,116
Mitigated
20,893
14,152
Healing
9,049
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
Artimors
Sylvanus
890
445
2,104
951
4,704
2,720
0
823
3,881
9,109
0
L
Baron Samedi
Melouve
Baron Samedi
13,603
1,443
979
1,230
20,767
9,637
0
5,962
14,805
37,178
0
W
Kukulkan
Mickey4592
Kukulkan
6,311
386
0
321
4,638
1,589
0
2,825
1,737
40,641
458
W
15,447
132
0
0
4,021
1,496
0
2,129
1,880
20,853
0
W
11,290
3,084
0
2,333
11,680
10,297
0
7,148
4,342
983
22,192
L
Thanatos
chrizo54
Thanatos
5,589
1,502
0
1,837
25,188
9,942
0
6,958
18,230
0
16,573
W
Izanami
cjNFp21
Izanami
9,363
6,383
0
749
8,659
2,474
0
5,660
2,891
0
15,907
L
Hel
10,039
747
1,863
2,214
18,808
7,707
0
3,456
15,352
33,995
0
L
Neith
m33Kuzmi4
Neith
9,538
5,292
0
2,974
22,744
9,110
0
5,116
17,628
0
26,585
W
Xbalanque
xXKacpeRDXx
Xbalanque
42,105
30,637
0
5,646
12,613
5,037
0
6,124
6,229
0
66,094

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,302
Gold Earned
59,141
179
Minions Killed
225
5
Camps Cleared
8
711,557
Distance Traveled
968,076
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
9,419
942
16
2
1
54,286
0
L
Baron Samedi
10,296
1,030
58
6
1
164,129
0
W
Kukulkan
10,974
1,097
89
9
1
180,384
0
W
Vulcan
11,635
1,164
23
2
0
216,831
0
W
Surtr
11,993
1,199
25
3
0
197,546
0
L
Thanatos
9,562
956
16
2
0
170,653
0
W
Izanami
10,612
1,061
27
3
2
194,027
0
L
Hel
9,922
992
62
6
0
161,879
0
L
Neith
9,103
910
27
3
3
160,610
0
W
Xbalanque
13,927
1,393
61
6
5
179,288
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role