Player Matchup

Danzaburou
Danzaburou
AchillesSamaras
Danzaburou
Level 127
God Stats
316W - 307L
1,566 SR
Queue Stats
392W - 390L
1,512 Elo+
Solo
Gilgamesh
Gilgamesh
Fazueli_Safada
Gilgamesh
Level 150
God Stats
0W - 2L
1,500 SR
Queue Stats
86W - 85L
1,485 Elo+
Solo
Horus
Horus
M0thrEarth
Horus
Level 77
God Stats
3W - 5L
1,490 SR
Queue Stats
118W - 125L
1,432 Elo+
Solo
Cthulhu
Cthulhu
Murkierman
Cthulhu
Level 186
God Stats
17W - 14L
1,636 SR
Queue Stats
121W - 117L
1,481 Elo+
Solo
Tiamat
Tiamat
ROMEhappy19990
Tiamat
Level 46
God Stats
3W - 3L
1,307 SR
Queue Stats
72W - 80L
1,408 Elo+
Solo
Team Averages
Level 117
1,500 SR
1,464 Elo+

VS

Team Averages
Level 109
1,479 SR
1,421 Elo+
Neith
Neith
Ichiritzu
Neith
Level 149
God Stats
6W - 2L
1,617 SR
Queue Stats
11W - 17L
1,375 Elo+
Party 1
Nu Wa
Nu Wa
IllI-APEX-IllI
Nu Wa
Level 147
God Stats
3W - 2L
1,545 SR
Queue Stats
34W - 37L
1,452 Elo+
Party 1
Sol
Sol
Poktio
Sol
Level 109
God Stats
1W - 0L
1,467 SR
Queue Stats
25W - 25L
1,466 Elo+
Solo
Fafnir
Fafnir
SupremeRey14
Fafnir
Level 40
God Stats
2W - 4L
1,300 SR
Queue Stats
24W - 42L
1,359 Elo+
Solo
Heimdallr
Heimdallr
Zortza926
Heimdallr
Level 101
God Stats
38W - 31L
1,467 SR
Queue Stats
255W - 256L
1,455 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AchillesSamaras
Danzaburou
3
1 / 0 / 0
3,266
544
733
533
91
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Gilgamesh
Fazueli_Safada
Gilgamesh
6
2 / 3 / 1
4,108
685
1,867
5,665
1,485
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Horus
4
0 / 2 / 2
3,539
590
291
3,893
2,085
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cthulhu
Murkierman
Cthulhu
8
1 / 2 / 1
4,428
738
3,008
6,117
2,525
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Breastplate

Breastplate

+20
Physical Protection

8
1 / 2 / 0
4,152
692
1,061
3,715
1,435
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Ichiritzu
Neith
7
2 / 2 / 0
4,340
723
3,380
4,064
1,158
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

7
0 / 1 / 3
4,218
703
1,925
2,589
553
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Sol
Poktio
Sol
9
3 / 0 / 0
5,294
882
2,657
2,517
617
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fafnir
6
2 / 0 / 2
4,447
741
1,152
2,987
2,799
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Heimdallr
Zortza926
Heimdallr
7
1 / 2 / 0
4,122
687
1,393
3,067
791
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
13
5
Kills
8
9
Deaths
5
4
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
AchillesSamaras
Danzaburou
1
0
0
1
L
Gilgamesh
Fazueli_Safada
Gilgamesh
2
3
1
0.83
W
Neith
Ichiritzu
Neith
2
2
0
1
W
0
1
3
1.5
L
Horus
0
2
2
0.5
L
Cthulhu
Murkierman
Cthulhu
1
2
1
0.75
W
Sol
Poktio
Sol
3
0
0
3
L
1
2
0
0.5
W
Fafnir
2
0
2
3
W
Heimdallr
Zortza926
Heimdallr
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,960
Damage
10,507
19,923
Taken
15,224
7,621
Mitigated
5,918
6,764
Healing
4,144
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
AchillesSamaras
Danzaburou
733
458
0
168
533
91
0
184
319
0
4,871
L
Gilgamesh
Fazueli_Safada
Gilgamesh
1,867
241
0
1,242
5,665
1,485
0
2,009
3,579
0
15,937
W
Neith
Ichiritzu
Neith
3,380
1,050
0
700
4,064
1,158
0
2,649
1,415
0
21,805
W
1,925
674
0
43
2,589
553
0
625
1,964
19,556
413
L
Horus
291
128
175
1,525
3,893
2,085
0
409
3,454
0
5,013
L
Cthulhu
Murkierman
Cthulhu
3,008
45
0
2,284
6,117
2,525
0
355
5,715
24,523
1,498
W
Sol
Poktio
Sol
2,657
1,240
0
1,321
2,517
617
0
672
1,845
29,442
2,621
L
1,061
0
0
1,370
3,715
1,435
0
2,400
1,251
20,596
512
W
Fafnir
1,152
304
0
1,002
2,987
2,799
0
0
2,987
8,189
2,511
W
Heimdallr
Zortza926
Heimdallr
1,393
705
95
983
3,067
791
517
0
3,067
0
17,955

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,493
Gold Earned
22,421
131
Minions Killed
181
0
Camps Cleared
0
558,755
Distance Traveled
635,296
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
3,266
544
11
2
0
25,144
0
L
Gilgamesh
4,108
685
23
4
0
144,121
0
W
Neith
4,340
723
33
6
0
123,585
0
W
Nu Wa
4,218
703
41
7
0
129,285
0
L
Horus
3,539
590
7
1
0
116,993
3
L
Cthulhu
4,428
738
46
8
0
133,705
0
W
Sol
5,294
882
63
11
0
149,230
0
L
Tiamat
4,152
692
44
7
0
138,792
0
W
Fafnir
4,447
741
17
3
0
117,817
1
W
Heimdallr
4,122
687
27
5
0
115,379
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role