Player Matchup

Janus
Janus
 
Janus
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
Didi_HunT3r_
Ganesha
Level 156
God Stats
0W - 3L
1,523 SR
Queue Stats
144W - 129L
1,506 Elo+
Solo
Ra
Ra
Shalo0022
Ra
Level 167
God Stats
55W - 50L
1,576 SR
Queue Stats
480W - 459L
1,574 Elo+
Solo
Hun Batz
Hun Batz
bleix023
Hun Batz
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
159W - 174L
1,425 Elo+
Solo
Izanami
Izanami
joosé
Izanami
Level 158
God Stats
0W - 1L
1,718 SR
Queue Stats
29W - 26L
1,528 Elo+
Solo
Team Averages
Level 151
1,564 SR
1,507 Elo+

VS

Team Averages
Level 128
1,492 SR
1,506 Elo+
Mulan
Mulan
 
Mulan
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
Durigon
Danzaburou
Level 141
God Stats
14W - 13L
1,545 SR
Queue Stats
150W - 162L
1,542 Elo+
Party 1
Merlin
Merlin
HiperfocoemPAU
Merlin
Level 159
God Stats
2W - 5L
1,267 SR
Queue Stats
130W - 109L
1,511 Elo+
Solo
Arachne
Arachne
chrisdegv
Arachne
Level 157
God Stats
36W - 26L
1,592 SR
Queue Stats
451W - 448L
1,523 Elo+
Solo
Sun Wukong
Sun Wukong
valentinopelotu
Sun Wukong
Level 48
God Stats
10W - 8L
1,557 SR
Queue Stats
36W - 40L
1,456 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
6
0 / 1 / 0
3,864
483
2,862
3,061
642
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ganesha
Didi_HunT3r_
Ganesha
8
1 / 3 / 1
4,803
600
1,483
7,950
3,457
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
4 / 0 / 0
6,224
778
2,972
2,627
816
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hun Batz
bleix023
Hun Batz
9
1 / 1 / 1
5,096
637
2,333
5,264
2,695
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Izanami
joosé
Izanami
9
1 / 2 / 1
4,755
594
3,278
3,921
921
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
9
2 / 1 / 3
4,940
618
4,098
4,882
2,088
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Danzaburou
Durigon
Danzaburou
9
3 / 1 / 2
5,739
717
3,756
4,220
1,176
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

11
0 / 2 / 0
5,368
671
1,309
4,002
1,076
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
chrisdegv
Arachne
8
2 / 2 / 3
4,874
609
1,780
6,740
2,055
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Sun Wukong
valentinopelotu
Sun Wukong
9
0 / 1 / 1
5,085
636
2,613
4,844
2,153
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
16
7
Kills
7
7
Deaths
7
3
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
0
1
0
0
W
Mulan
 
Mulan
2
1
3
3.5
L
Ganesha
Didi_HunT3r_
Ganesha
1
3
1
0.5
W
Danzaburou
Durigon
Danzaburou
3
1
2
4
W
0
2
0
0
L
4
0
0
4
L
Hun Batz
bleix023
Hun Batz
1
1
1
1.5
W
Arachne
chrisdegv
Arachne
2
2
3
1.75
L
Izanami
joosé
Izanami
1
2
1
0.75
W
Sun Wukong
valentinopelotu
Sun Wukong
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,928
Damage
13,556
22,823
Taken
24,688
8,531
Mitigated
8,548
6,738
Healing
7,289
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
2,862
263
0
1,108
3,061
642
0
0
2,997
16,169
537
W
Mulan
 
Mulan
4,098
1,046
0
2,098
4,882
2,088
0
1,144
3,738
0
23,174
L
Ganesha
Didi_HunT3r_
Ganesha
1,483
142
0
2,500
7,950
3,457
0
0
7,797
15,494
0
W
Danzaburou
Durigon
Danzaburou
3,756
1,307
0
1,651
4,220
1,176
400
2,028
2,148
0
37,464
W
1,309
43
0
665
4,002
1,076
0
1,570
2,260
43,913
0
L
2,972
573
327
1,234
2,627
816
0
1,133
1,318
47,760
1,305
L
Hun Batz
bleix023
Hun Batz
2,333
246
0
620
5,264
2,695
0
0
5,264
5,554
21,228
W
Arachne
chrisdegv
Arachne
1,780
1,222
0
1,974
6,740
2,055
0
2,262
4,426
0
23,789
L
Izanami
joosé
Izanami
3,278
2,300
0
949
3,921
921
0
0
3,859
0
28,940
W
Sun Wukong
valentinopelotu
Sun Wukong
2,613
354
0
901
4,844
2,153
0
354
4,490
0
29,762

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,742
Gold Earned
26,006
298
Minions Killed
303
0
Camps Cleared
0
850,707
Distance Traveled
858,819
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
3,864
483
36
5
0
154,792
2
W
Mulan
4,940
618
42
5
0
180,105
0
L
Ganesha
4,803
600
8
1
0
172,283
4
W
Danzaburou
5,739
717
64
8
0
157,411
3
W
Merlin
5,368
671
92
12
0
167,838
0
L
Ra
6,224
778
101
13
0
195,988
0
L
Hun Batz
5,096
637
64
8
0
159,499
0
W
Arachne
4,874
609
48
6
0
188,128
4
L
Izanami
4,755
594
89
11
0
168,145
2
W
Sun Wukong
5,085
636
57
7
0
165,337
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role