Player Matchup

Izanami
Izanami
AlphaSpecter8
Izanami
Level 24
God Stats
1W - 1L
1,812 SR
Queue Stats
71W - 83L
1,373 Elo+
Party 1
Ares
Ares
DistantPluvio
Ares
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
80W - 101L
1,357 Elo+
Party 1
Surtr
Surtr
FunkyGoblins
Surtr
Level 129
God Stats
6W - 5L
1,501 SR
Queue Stats
99W - 123L
1,376 Elo+
Party 1
Thor
Thor
Revan439
Thor
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
82W - 99L
1,375 Elo+
Party 1
Nu Wa
Nu Wa
elsilvis04
Nu Wa
Level 41
God Stats
2W - 3L
1,542 SR
Queue Stats
62W - 54L
1,567 Elo+
Solo
Team Averages
Level 68
1,571 SR
1,410 Elo+

VS

Team Averages
Level 69
1,574 SR
1,471 Elo+
Chiron
Chiron
Gawadrolt
Chiron
Level 157
God Stats
59W - 71L
1,452 SR
Queue Stats
949W - 889L
1,447 Elo+
Solo
Kuzenbo
Kuzenbo
MicGrillen
Kuzenbo
Level 29
God Stats
2W - 1L
1,500 SR
Queue Stats
68W - 72L
1,484 Elo+
Party 3
Agni
Agni
P00Muncher12000
Agni
Level 54
God Stats
8W - 2L
1,689 SR
Queue Stats
179W - 195L
1,472 Elo+
Party 3
Nemesis
Nemesis
SpaceGodWasTaken
Nemesis
Level 86
God Stats
7W - 4L
1,728 SR
Queue Stats
127W - 124L
1,477 Elo+
Party 2
Mulan
Mulan
Yumikooooooo
Mulan
Level 18
God Stats
18W - 20L
1,503 SR
Queue Stats
21W - 24L
1,475 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
9
0 / 5 / 1
5,115
465
2,100
6,006
1,499
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
2 / 2 / 2
6,000
545
3,252
10,171
6,428
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

12
5 / 2 / 0
7,240
658
6,239
8,242
4,864
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Thor
9
1 / 4 / 1
5,151
468
3,050
8,224
2,091
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Nu Wa
12
1 / 1 / 3
6,519
593
6,715
4,314
1,108
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Gawadrolt
Chiron
13
4 / 1 / 5
6,949
632
7,351
5,935
1,849
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kuzenbo
MicGrillen
Kuzenbo
10
4 / 2 / 4
6,235
567
4,403
10,119
8,768
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
1 / 1 / 3
5,759
524
3,397
5,705
1,513
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

11
3 / 1 / 3
6,181
562
5,083
8,024
2,513
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

11
2 / 4 / 1
6,302
573
2,679
9,402
4,070
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
30
9
Kills
14
14
Deaths
9
7
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Izanami
0
5
1
0.1
L
2
2
2
1.5
L
5
2
0
2.5
W
Chiron
Gawadrolt
Chiron
4
1
5
6.5
W
Kuzenbo
MicGrillen
Kuzenbo
4
2
4
3
W
1
1
3
2.5
L
Thor
1
4
1
0.38
W
3
1
3
4.5
W
2
4
1
0.63
L
Nu Wa
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,356
Damage
22,913
36,957
Taken
39,185
15,990
Mitigated
18,713
11,513
Healing
13,344
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
2,100
1,378
0
1,026
6,006
1,499
0
916
5,090
0
37,753
L
3,252
417
0
3,048
10,171
6,428
0
2,582
7,508
12,907
0
L
6,239
2,765
0
3,090
8,242
4,864
104
15
8,227
1,602
40,787
W
Chiron
Gawadrolt
Chiron
7,351
2,070
716
1,951
5,935
1,849
995
1,673
4,228
0
57,032
W
Kuzenbo
MicGrillen
Kuzenbo
4,403
1,496
0
2,896
10,119
8,768
151
3,162
6,839
18,674
1,089
W
3,397
366
0
1,553
5,705
1,513
0
2,404
3,060
31,813
726
L
Thor
3,050
475
0
3,198
8,224
2,091
96
954
6,957
0
27,122
W
5,083
2,285
0
4,006
8,024
2,513
0
1,604
6,192
0
46,410
W
2,679
681
0
2,222
9,402
4,070
222
874
7,887
59
33,227
L
Nu Wa
6,715
2,164
0
1,151
4,314
1,108
308
2,105
1,875
42,043
813

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,025
Gold Earned
31,426
299
Minions Killed
349
0
Camps Cleared
0
1,055,050
Distance Traveled
1,118,515
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
5,115
465
69
6
0
187,992
0
L
Ares
6,000
545
18
2
0
225,773
0
L
Surtr
7,240
658
76
7
0
205,664
0
W
Chiron
6,949
632
87
8
0
195,635
2
W
Kuzenbo
6,235
567
27
2
0
238,327
0
W
Agni
5,759
524
88
8
0
207,358
0
L
Thor
5,151
468
60
5
0
229,852
0
W
Nemesis
6,181
562
69
6
0
271,697
0
W
Mulan
6,302
573
78
7
0
205,498
0
L
Nu Wa
6,519
593
76
7
0
205,769
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role