Player Matchup

Kumbhakarna
Kumbhakarna
GAMBINO56ACE
Kumbhakarna
Level 107
God Stats
0W - 2L
1,500 SR
Queue Stats
49W - 51L
1,472 Elo+
Party 1
Jing Wei
Jing Wei
Phyifty
Jing Wei
Level 125
God Stats
1W - 3L
1,235 SR
Queue Stats
145W - 120L
1,484 Elo+
Party 3
Atlas
Atlas
WealthyGod
Atlas
Level 16
God Stats
0W - 2L
1,500 SR
Queue Stats
6W - 6L
1,535 Elo+
Party 1
Danzaburou
Danzaburou
qAxen
Danzaburou
Level 125
God Stats
21W - 16L
1,600 SR
Queue Stats
334W - 288L
1,527 Elo+
Party 3
Da Ji
Da Ji
slpemkcuf
Da Ji
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
124W - 142L
1,520 Elo+
Solo
Team Averages
Level 83
1,467 SR
1,508 Elo+

VS

Team Averages
Level 122
1,549 SR
1,526 Elo+
Medusa
Medusa
 
Medusa
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
Flizzux
King Arthur
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
101W - 88L
1,545 Elo+
Solo
Bastet
Bastet
Myst_Husky
Bastet
Level 81
God Stats
2W - 1L
1,675 SR
Queue Stats
147W - 137L
1,549 Elo+
Party 2
Ah Puch
Ah Puch
SlytherinSnek
Ah Puch
Level 161
God Stats
4W - 5L
1,362 SR
Queue Stats
149W - 140L
1,498 Elo+
Solo
Maui
Maui
supershocker56
Maui
Level 68
God Stats
1W - 1L
1,706 SR
Queue Stats
108W - 99L
1,537 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
GAMBINO56ACE
Kumbhakarna
14
1 / 8 / 6
8,411
443
4,782
22,188
8,193
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Jing Wei
Phyifty
Jing Wei
17
3 / 3 / 3
10,603
558
12,305
12,687
4,393
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Atlas
17
10 / 2 / 5
11,115
585
15,173
16,868
18,545
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Danzaburou
qAxen
Danzaburou
14
6 / 4 / 6
10,287
541
9,399
18,047
15,681
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Da Ji
slpemkcuf
Da Ji
14
4 / 8 / 4
8,513
448
10,455
18,006
7,149
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
17
5 / 4 / 3
9,967
525
10,611
13,563
5,510
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

King Arthur
Flizzux
King Arthur
15
4 / 8 / 2
9,730
512
9,975
18,125
17,513
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bastet
Myst_Husky
Bastet
16
7 / 2 / 10
10,067
530
16,113
15,686
6,229
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ah Puch
14
5 / 7 / 9
9,436
497
25,718
15,498
5,999
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
4 / 3 / 12
9,915
522
7,800
13,604
13,760
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
61
24
Kills
25
25
Deaths
24
24
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
5
4
3
1.63
W
King Arthur
Flizzux
King Arthur
4
8
2
0.63
L
Kumbhakarna
GAMBINO56ACE
Kumbhakarna
1
8
6
0.5
W
Bastet
Myst_Husky
Bastet
7
2
10
6
L
Jing Wei
Phyifty
Jing Wei
3
3
3
1.5
W
Ah Puch
5
7
9
1.36
L
Atlas
10
2
5
6.25
L
Danzaburou
qAxen
Danzaburou
6
4
6
2.25
L
Da Ji
slpemkcuf
Da Ji
4
8
4
0.75
W
4
3
12
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,114
Damage
70,217
87,796
Taken
76,476
53,961
Mitigated
49,011
13,370
Healing
13,761
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
10,611
4,294
0
2,079
13,563
5,510
0
0
13,563
0
74,583
W
King Arthur
Flizzux
King Arthur
9,975
972
0
2,390
18,125
17,513
0
6,790
10,166
0
61,987
L
Kumbhakarna
GAMBINO56ACE
Kumbhakarna
4,782
474
0
955
22,188
8,193
0
12,314
8,886
29,608
0
W
Bastet
Myst_Husky
Bastet
16,113
4,856
0
4,839
15,686
6,229
0
4,279
11,123
0
67,032
L
Jing Wei
Phyifty
Jing Wei
12,305
8,530
0
4,873
12,687
4,393
701
4,081
8,452
0
93,568
W
Ah Puch
25,718
1,165
0
2,637
15,498
5,999
0
4,239
11,064
68,455
1,780
L
Atlas
15,173
3,544
0
2,850
16,868
18,545
0
4,055
12,631
55,971
3,814
L
Danzaburou
qAxen
Danzaburou
9,399
2,984
0
3,202
18,047
15,681
0
5,734
11,956
0
30,925
L
Da Ji
slpemkcuf
Da Ji
10,455
1,980
0
1,490
18,006
7,149
0
5,082
12,598
0
65,958
W
7,800
1,772
0
1,816
13,604
13,760
0
1,371
11,983
22,300
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,929
Gold Earned
49,115
458
Minions Killed
445
0
Camps Cleared
0
1,895,835
Distance Traveled
1,979,089
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
9,967
525
124
7
0
387,355
2
W
King Arthur
9,730
512
104
5
0
359,787
4
L
Kumbhakarna
8,411
443
42
2
0
345,091
0
W
Bastet
10,067
530
82
4
0
450,306
0
L
Jing Wei
10,603
558
165
9
0
386,324
0
W
Ah Puch
9,436
497
98
5
0
381,509
3
L
Atlas
11,115
585
119
6
0
385,739
3
L
Danzaburou
10,287
541
45
2
0
381,640
8
L
Da Ji
8,513
448
87
5
0
397,041
0
W
Maui
9,915
522
37
2
0
400,132
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role