Player Matchup

Ra
Ra
Gold III
EliteGuNNeR3600
Ra
Gold III
Level 149
God Stats
3W - 6L
1,600 SR
Queue Stats
220W - 223L
1,440 MMR
Party 2
Fenrir
Fenrir
Silver IV
King_OfTheFellas
Fenrir
Silver IV
Level 116
God Stats
0W - 1L
1,292 SR
Queue Stats
11W - 15L
1,403 MMR
Solo
Apollo
Apollo
Silver II
UrMomsAThor
Apollo
Silver II
Level 69
God Stats
2W - 2L
1,502 SR
Queue Stats
30W - 30L
1,359 MMR
Solo
Chaac
Chaac
Gold V
crakin skullss
Chaac
Gold V
Level 149
God Stats
2W - 4L
1,515 SR
Queue Stats
197W - 205L
1,361 MMR
Party 2
Ares
Ares
Gold V
drako123123
Ares
Gold V
Level 105
God Stats
2W - 1L
1,827 SR
Queue Stats
62W - 73L
1,418 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 118
1,547 SR
1,396 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 148
1,503 SR
1,425 MMR
Sylvanus
Sylvanus
Gold III
 
Sylvanus
Gold III
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nu Wa
Nu Wa
Gold III
EdDragonOfChaos
Nu Wa
Gold III
Level 156
God Stats
13W - 14L
1,457 SR
Queue Stats
122W - 139L
1,464 MMR
Party 1
Charybdis
Charybdis
Gold I
PingMeForAWayOut
Charybdis
Gold I
Level 105
God Stats
11W - 14L
1,523 SR
Queue Stats
249W - 239L
1,425 MMR
Solo
Ravana
Ravana
Gold III
TransBearPig
Ravana
Gold III
Level 162
God Stats
3W - 10L
1,457 SR
Queue Stats
107W - 100L
1,372 MMR
Solo
Zhong Kui
Zhong Kui
Gold V
morfeu102
Zhong Kui
Gold V
Level 159
God Stats
65W - 49L
1,580 SR
Queue Stats
140W - 163L
1,363 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 4 / 1
6,096
610
5,387
7,548
1,518
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

7
1 / 4 / 1
4,674
467
2,285
7,981
1,836
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Apollo
6
1 / 2 / 0
4,360
436
2,209
4,463
1,060
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

10
0 / 1 / 0
5,190
519
2,635
8,062
4,828
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

4
0 / 1 / 1
4,241
424
1,286
5,345
2,095
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bans
MulanYmirThanatosAgni

VS

Bans
FreyaSusanoArachneHercules
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
9
3 / 0 / 1
5,812
581
3,391
6,013
4,121
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
2 / 1 / 4
6,387
639
6,336
4,628
1,124
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Charybdis
10
0 / 2 / 2
5,586
559
3,950
6,271
1,657
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ravana
10
6 / 1 / 4
6,347
635
6,066
4,667
1,842
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Zhong Kui
morfeu102
Zhong Kui
11
1 / 0 / 0
6,408
641
3,911
5,420
4,322
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
23
4
Kills
12
12
Deaths
4
3
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
3
0
1
3.5
W
2
1
4
4
L
2
4
1
0.63
L
1
4
1
0.38
W
Charybdis
0
2
2
0.5
W
Ravana
6
1
4
8
L
Apollo
1
2
0
0.5
L
0
1
0
0
L
0
1
1
0.5
W
Zhong Kui
morfeu102
Zhong Kui
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,802
Damage
23,654
33,399
Taken
26,999
11,337
Mitigated
13,066
8,354
Healing
12,008
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
3,391
768
913
2,842
6,013
4,121
0
642
5,371
15,292
1,256
W
6,336
2,043
0
1,655
4,628
1,124
11
2,501
1,757
39,914
0
L
5,387
731
240
1,544
7,548
1,518
0
3,195
4,044
40,276
924
L
2,285
711
0
688
7,981
1,836
0
1,711
6,190
0
17,528
W
Charybdis
3,950
1,943
0
2,785
6,271
1,657
813
1,316
4,899
0
43,270
W
Ravana
6,066
3,153
0
628
4,667
1,842
0
1,456
3,035
0
38,849
L
Apollo
2,209
1,566
0
1,757
4,463
1,060
0
1,834
2,551
0
18,179
L
2,635
135
0
2,633
8,062
4,828
0
4,109
3,875
0
32,866
L
1,286
193
0
1,492
5,345
2,095
0
1,788
3,405
7,214
0
W
Zhong Kui
morfeu102
Zhong Kui
3,911
602
0
3,185
5,420
4,322
342
0
5,420
42,440
3,548

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,561
Gold Earned
30,540
238
Minions Killed
322
0
Camps Cleared
0
850,227
Distance Traveled
947,750
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
5,812
581
18
2
0
215,948
1
W
Nu Wa
6,387
639
63
6
0
176,851
0
L
Ra
6,096
610
94
9
0
205,176
0
L
Fenrir
4,674
467
34
3
0
206,235
0
W
Charybdis
5,586
559
85
9
0
165,405
0
W
Ravana
6,347
635
65
7
0
226,467
0
L
Apollo
4,360
436
33
3
0
101,306
0
L
Chaac
5,190
519
63
6
0
213,860
0
L
Ares
4,241
424
14
1
0
123,650
2
W
Zhong Kui
6,408
641
91
9
0
163,079
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role