Player Matchup

Arachne
Arachne
 
Arachne
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Vulcan
Vulcan
CleverASHER
Vulcan
Level 157
God Stats
15W - 11L
1,618 SR
Queue Stats
21W - 24L
1,491 Elo+
Party 3
Heimdallr
Heimdallr
TF_Alsaco
Heimdallr
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,433 Elo+
Party 2
Horus
Horus
TF_KAIILOU
Horus
Level 64
God Stats
2W - 2L
1,545 SR
Queue Stats
22W - 31L
1,411 Elo+
Party 2
Agni
Agni
WeirdGandalf
Agni
Level 109
God Stats
3W - 2L
1,536 SR
Queue Stats
16W - 19L
1,491 Elo+
Party 3
Team Averages
Level 96
1,540 SR
1,465 Elo+

VS

Team Averages
Level 114
1,604 SR
1,475 Elo+
Neith
Neith
ArmGamePro
Neith
Level 87
God Stats
4W - 2L
1,514 SR
Queue Stats
100W - 107L
1,439 Elo+
Solo
Artio
Artio
AzerVect
Artio
Level 128
God Stats
1W - 0L
1,697 SR
Queue Stats
174W - 165L
1,474 Elo+
Party 1
Vulcan
Vulcan
Mephetram
Vulcan
Level 108
God Stats
5W - 5L
1,446 SR
Queue Stats
158W - 148L
1,468 Elo+
Party 1
Athena
Athena
Riddikel01
Athena
Level 158
God Stats
5W - 3L
1,662 SR
Queue Stats
202W - 186L
1,453 Elo+
Solo
Chaac
Chaac
S4VK1NG
Chaac
Level 87
God Stats
4W - 1L
1,701 SR
Queue Stats
161W - 145L
1,539 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
9
2 / 1 / 0
5,142
514
2,901
9,797
2,605
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Vulcan
11
1 / 2 / 1
6,349
635
3,078
3,815
1,061
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Heimdallr
TF_Alsaco
Heimdallr
8
0 / 6 / 0
4,615
462
3,239
6,353
1,711
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Horus
5
0 / 1 / 0
4,204
420
665
3,748
1,848
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

10
1 / 2 / 1
5,220
522
4,279
3,661
872
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
11
6 / 0 / 0
7,008
701
5,675
5,234
1,610
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Artio
AzerVect
Artio
9
1 / 1 / 7
5,380
538
1,704
6,762
5,171
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Vulcan
Mephetram
Vulcan
11
2 / 1 / 1
6,224
622
5,039
4,112
1,291
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Athena
Riddikel01
Athena
10
0 / 1 / 1
5,114
511
2,235
8,192
3,860
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Chaac
S4VK1NG
Chaac
11
3 / 1 / 0
6,555
656
2,281
6,500
2,462
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
21
4
Kills
12
12
Deaths
4
2
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
2
1
0
2
W
Neith
6
0
0
6
W
Artio
AzerVect
Artio
1
1
7
4.5
L
Vulcan
1
2
1
0.75
W
Vulcan
Mephetram
Vulcan
2
1
1
2.5
W
Athena
Riddikel01
Athena
0
1
1
0.5
W
Chaac
S4VK1NG
Chaac
3
1
0
3
L
Heimdallr
TF_Alsaco
Heimdallr
0
6
0
0
L
Horus
0
1
0
0
L
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,162
Damage
16,934
27,374
Taken
30,800
8,097
Mitigated
14,394
7,074
Healing
9,931
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
2,901
1,769
0
3,280
9,797
2,605
0
4,454
5,343
0
32,250
W
Neith
5,675
2,932
0
3,958
5,234
1,610
401
0
5,234
0
48,740
W
Artio
AzerVect
Artio
1,704
473
120
2,093
6,762
5,171
29
1,156
5,514
7,311
0
L
Vulcan
3,078
164
0
1,322
3,815
1,061
129
997
2,818
42,297
0
W
Vulcan
Mephetram
Vulcan
5,039
306
0
983
4,112
1,291
136
1,933
1,871
40,675
1,770
W
Athena
Riddikel01
Athena
2,235
968
0
234
8,192
3,860
32
1,163
6,889
33,547
2,448
W
Chaac
S4VK1NG
Chaac
2,281
57
0
2,543
6,500
2,462
0
2,167
4,082
0
39,682
L
Heimdallr
TF_Alsaco
Heimdallr
3,239
1,466
0
483
6,353
1,711
0
487
5,866
0
21,507
L
Horus
665
222
70
1,911
3,748
1,848
0
519
3,229
0
4,079
L
4,279
181
0
8
3,661
872
0
2,476
1,185
28,613
866

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,530
Gold Earned
30,281
233
Minions Killed
304
0
Camps Cleared
0
931,775
Distance Traveled
1,057,177
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
5,142
514
51
5
0
222,212
0
W
Neith
7,008
701
66
7
0
171,933
0
W
Artio
5,380
538
16
2
0
217,171
3
L
Vulcan
6,349
635
94
9
0
214,790
0
W
Vulcan
6,224
622
80
8
0
225,992
0
W
Athena
5,114
511
61
6
0
230,000
2
W
Chaac
6,555
656
81
8
0
212,081
0
L
Heimdallr
4,615
462
37
4
0
186,020
0
L
Horus
4,204
420
3
0
0
91,006
1
L
Agni
5,220
522
48
5
0
217,747
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role