Player Matchup

Serqet
Serqet
Gold V
 
Serqet
Gold V
Level 168
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Silver I
Kyasai
Anhur
Silver I
Level 141
God Stats
8W - 8L
1,521 SR
Queue Stats
68W - 57L
1,334 MMR
Solo
Ganesha
Ganesha
Gold IV
Pogłos
Ganesha
Gold IV
Level 127
God Stats
12W - 13L
1,448 SR
Queue Stats
268W - 274L
1,312 MMR
Party 1
Apollo
Apollo
Gold II
Rmariscal23
Apollo
Gold II
Level 145
God Stats
1W - 4L
1,231 SR
Queue Stats
686W - 698L
1,242 MMR
Solo
Hel
Hel
Gold V
TheMorriganWitch
Hel
Gold V
Level 128
God Stats
23W - 16L
1,579 SR
Queue Stats
447W - 476L
1,312 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 142
1,456 SR
1,340 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 109
1,612 SR
1,249 MMR
Anubis
Anubis
Silver IV
Kr3jzi
Anubis
Silver IV
Level 72
God Stats
32W - 30L
1,555 SR
Queue Stats
146W - 173L
957 MMR
Party 2
Sylvanus
Sylvanus
Gold IV
Mohlvagabond
Sylvanus
Gold IV
Level 109
God Stats
5W - 2L
1,725 SR
Queue Stats
571W - 586L
1,383 MMR
Solo
Bastet
Bastet
Silver II
Neqik
Bastet
Silver II
Level 54
God Stats
4W - 5L
1,440 SR
Queue Stats
73W - 90L
1,167 MMR
Party 2
Bellona
Bellona
Gold IV
SmiteIsTraѕh
Bellona
Gold IV
Level 132
God Stats
1W - 1L
1,714 SR
Queue Stats
60W - 69L
1,361 MMR
Solo
Cupid
Cupid
Bronze V
VaiTaFu
Cupid
Bronze V
Level 176
God Stats
0W - 1L
1,628 SR
Queue Stats
1W - 5L
1,379 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
15
1 / 4 / 6
8,622
575
6,566
14,220
5,141
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Anhur
Kyasai
Anhur
18
11 / 0 / 3
11,890
793
12,801
8,136
3,091
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Ganesha
Pogłos
Ganesha
11
0 / 7 / 9
7,539
503
6,513
16,400
11,636
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Apollo
15
3 / 2 / 1
9,084
606
9,015
14,504
5,302
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

14
6 / 5 / 5
8,798
587
9,713
9,691
2,714
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
LancelotZhong KuiArachneKumbhakarna

VS

Bans
LokiRavanaJanusHades
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Kr3jzi
Anubis
14
9 / 4 / 5
9,303
620
15,154
11,267
4,282
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Sylvanus
Mohlvagabond
Sylvanus
12
2 / 6 / 9
7,419
495
7,037
16,037
10,237
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Bastet
Neqik
Bastet
13
5 / 2 / 7
8,166
544
7,483
13,797
4,813
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Bellona
14
0 / 4 / 1
8,405
560
12,189
16,168
14,385
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cupid
VaiTaFu
Cupid
15
2 / 5 / 1
8,683
579
4,878
7,594
1,820
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
41
21
Kills
18
18
Deaths
21
24
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Serqet
 
Serqet
1
4
6
1
L
Anubis
Kr3jzi
Anubis
9
4
5
2.88
W
Anhur
Kyasai
Anhur
11
0
3
12.5
L
Sylvanus
Mohlvagabond
Sylvanus
2
6
9
1.08
L
Bastet
Neqik
Bastet
5
2
7
4.25
W
Ganesha
Pogłos
Ganesha
0
7
9
0.64
W
Apollo
3
2
1
1.75
L
Bellona
0
4
1
0.13
W
6
5
5
1.7
L
Cupid
VaiTaFu
Cupid
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,608
Damage
46,741
62,951
Taken
64,863
27,884
Mitigated
35,537
27,927
Healing
19,921
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
 
Serqet
6,566
1,892
0
4,059
14,220
5,141
188
3,660
10,560
0
57,929
L
Anubis
Kr3jzi
Anubis
15,154
1,750
0
4,532
11,267
4,282
65
5,933
5,284
65,286
1,551
W
Anhur
Kyasai
Anhur
12,801
8,007
0
5,792
8,136
3,091
3,706
2,116
6,020
0
109,118
L
Sylvanus
Mohlvagabond
Sylvanus
7,037
2,868
1,222
2,927
16,037
10,237
206
4,639
11,120
17,540
6,711
L
Bastet
Neqik
Bastet
7,483
2,816
0
3,928
13,797
4,813
0
3,229
10,568
0
51,429
W
Ganesha
Pogłos
Ganesha
6,513
541
0
2,805
16,400
11,636
0
9,077
7,323
20,463
0
W
Apollo
9,015
5,823
0
7,756
14,504
5,302
675
1,247
13,257
0
66,484
L
Bellona
12,189
1,491
0
5,042
16,168
14,385
370
1,342
14,612
98
68,653
W
9,713
1,140
2,661
4,854
9,691
2,714
138
5,896
3,795
44,837
2,003
L
Cupid
VaiTaFu
Cupid
4,878
2,686
290
1,980
7,594
1,820
0
699
6,760
0
63,865

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,933
Gold Earned
41,976
534
Minions Killed
406
0
Camps Cleared
0
1,519,605
Distance Traveled
1,428,961
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
8,622
575
108
7
0
327,301
0
L
Anubis
9,303
620
88
6
0
233,246
0
W
Anhur
11,890
793
196
13
0
289,215
0
L
Sylvanus
7,419
495
31
2
0
274,814
7
L
Bastet
8,166
544
72
5
0
326,805
0
W
Ganesha
7,539
503
9
1
0
306,945
2
W
Apollo
9,084
606
123
8
0
297,060
0
L
Bellona
8,405
560
95
6
0
299,832
0
W
Hel
8,798
587
98
7
0
299,084
0
L
Cupid
8,683
579
120
8
0
294,264
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role