Player Matchup

Chronos
Chronos
 
Chronos
Level 53
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
 
Cthulhu
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
ATX_Annime
Nemesis
Level 68
God Stats
2W - 0L
1,500 SR
Queue Stats
29W - 20L
1,483 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
LeoFriG31
Ah Muzen Cab
Level 36
God Stats
2W - 2L
1,768 SR
Queue Stats
52W - 68L
1,359 Elo+
Solo
Bellona
Bellona
TeddyPorTuAno
Bellona
Level 103
God Stats
22W - 25L
1,447 SR
Queue Stats
271W - 270L
1,430 Elo+
Solo
Team Averages
Level 79
1,543 SR
1,454 Elo+

VS

Team Averages
Level 112
1,499 SR
1,413 Elo+
Anubis
Anubis
 
Anubis
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
 
Thanatos
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
LordAceShadow
Medusa
Level 96
God Stats
2W - 7L
1,439 SR
Queue Stats
21W - 33L
1,366 Elo+
Solo
King Arthur
King Arthur
MrPache95
King Arthur
Level 156
God Stats
12W - 11L
1,555 SR
Queue Stats
468W - 461L
1,405 Elo+
Solo
Ymir
Ymir
Regulus9424
Ymir
Level 78
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 4L
1,296 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
7
2 / 1 / 0
3,981
664
1,351
4,259
931
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cthulhu
 
Cthulhu
7
1 / 0 / 0
3,778
630
2,965
3,810
1,938
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Breastplate

Breastplate

+20
Physical Protection

Nemesis
ATX_Annime
Nemesis
6
1 / 1 / 1
3,644
607
1,770
4,017
728
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Ah Muzen Cab
LeoFriG31
Ah Muzen Cab
6
0 / 0 / 0
3,645
608
1,476
1,333
284
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bellona
7
0 / 1 / 0
3,849
642
1,376
5,202
2,230
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
7
2 / 2 / 0
3,967
661
3,251
3,622
1,175
Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Magic Focus

Magic Focus

+20
Magical Power

Thanatos
 
Thanatos
5
0 / 1 / 2
3,520
587
478
2,537
631
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

6
0 / 1 / 0
3,382
564
1,746
4,617
1,119
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
MrPache95
King Arthur
8
1 / 0 / 0
4,647
775
3,591
4,106
2,724
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

5
0 / 0 / 0
3,524
587
512
3,452
1,635
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
5
4
Kills
3
3
Deaths
4
1
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Chronos
 
Chronos
2
1
0
2
W
Cthulhu
 
Cthulhu
1
0
0
1
L
Anubis
 
Anubis
2
2
0
1
L
Thanatos
 
Thanatos
0
1
2
1
W
Nemesis
ATX_Annime
Nemesis
1
1
1
1.5
W
Ah Muzen Cab
LeoFriG31
Ah Muzen Cab
0
0
0
0
L
0
1
0
0
L
King Arthur
MrPache95
King Arthur
1
0
0
1
L
0
0
0
0
W
Bellona
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,938
Damage
9,578
18,621
Taken
18,334
6,111
Mitigated
7,284
6,495
Healing
7,065
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chronos
 
Chronos
1,351
453
0
1,020
4,259
931
0
1,821
2,438
17,501
2,324
W
Cthulhu
 
Cthulhu
2,965
85
98
1,344
3,810
1,938
0
512
3,298
16,785
1,246
L
Anubis
 
Anubis
3,251
355
0
1,098
3,622
1,175
0
780
2,842
16,610
0
L
Thanatos
 
Thanatos
478
74
0
1,534
2,537
631
0
405
2,132
0
11,939
W
Nemesis
ATX_Annime
Nemesis
1,770
541
0
1,993
4,017
728
0
1,430
2,587
0
12,906
W
Ah Muzen Cab
LeoFriG31
Ah Muzen Cab
1,476
207
0
230
1,333
284
0
0
1,333
0
19,392
L
1,746
748
103
2,091
4,617
1,119
0
2,113
2,198
0
18,419
L
King Arthur
MrPache95
King Arthur
3,591
632
0
1,181
4,106
2,724
0
0
4,106
0
26,986
L
512
0
130
928
3,452
1,635
0
444
2,952
5,776
0
W
Bellona
1,376
489
0
1,810
5,202
2,230
0
0
5,202
0
19,108

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,897
Gold Earned
19,040
160
Minions Killed
151
0
Camps Cleared
0
637,865
Distance Traveled
611,828
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
3,981
664
30
5
0
121,418
3
W
Cthulhu
3,778
630
26
4
0
127,417
2
L
Anubis
3,967
661
30
5
0
112,055
3
L
Thanatos
3,520
587
22
4
0
116,893
0
W
Nemesis
3,644
607
24
4
0
158,132
0
W
Ah Muzen Cab
3,645
608
34
6
0
108,560
0
L
Medusa
3,382
564
41
7
0
128,927
1
L
King Arthur
4,647
775
48
8
0
132,625
1
L
Ymir
3,524
587
10
2
0
121,328
0
W
Bellona
3,849
642
46
8
0
122,338
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role