Player Matchup

Skadi
Skadi
Bighuncho7931
Skadi
Level 119
God Stats
1W - 1L
1,216 SR
Queue Stats
161W - 156L
1,503 Elo+
Solo
Pele
Pele
Cancel Arbys
Pele
Level 96
God Stats
4W - 1L
1,726 SR
Queue Stats
323W - 279L
1,512 Elo+
Solo
Ix Chel
Ix Chel
Dsloan722
Ix Chel
Level 107
God Stats
3W - 3L
1,623 SR
Queue Stats
28W - 31L
1,502 Elo+
Solo
Bastet
Bastet
RandreaM9614
Bastet
Level 109
God Stats
26W - 32L
1,477 SR
Queue Stats
582W - 599L
1,426 Elo+
Solo
Ymir
Ymir
vervvx420
Ymir
Level 48
God Stats
4W - 2L
1,578 SR
Queue Stats
60W - 66L
1,498 Elo+
Solo
Team Averages
Level 96
1,524 SR
1,488 Elo+

VS

Team Averages
Level 124
1,516 SR
1,494 Elo+
Cerberus
Cerberus
BuySouls
Cerberus
Level 129
God Stats
9W - 6L
1,706 SR
Queue Stats
96W - 101L
1,472 Elo+
Solo
Atlas
Atlas
GRM SHAD0
Atlas
Level 96
God Stats
14W - 16L
1,477 SR
Queue Stats
361W - 402L
1,478 Elo+
Party 1
Osiris
Osiris
TheyLoveLlama
Osiris
Level 95
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 32L
1,452 Elo+
Party 1
Zeus
Zeus
UncleJohner
Zeus
Level 158
God Stats
0W - 2L
1,356 SR
Queue Stats
30W - 29L
1,590 Elo+
Solo
Thanatos
Thanatos
yuujyu
Thanatos
Level 144
God Stats
5W - 7L
1,541 SR
Queue Stats
370W - 373L
1,480 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
6 / 1 / 5
7,223
657
6,761
6,600
1,908
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

13
9 / 0 / 2
7,101
646
6,331
8,437
2,449
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ix Chel
Dsloan722
Ix Chel
11
0 / 1 / 2
6,180
562
2,440
4,455
1,244
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bastet
10
0 / 3 / 1
5,684
517
4,154
8,165
3,092
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ymir
10
1 / 2 / 9
6,419
584
3,301
9,840
6,000
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
BuySouls
Cerberus
11
2 / 1 / 1
6,168
561
4,335
7,727
7,088
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Atlas
GRM SHAD0
Atlas
8
1 / 6 / 2
4,886
444
7,034
9,568
3,510
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

8
0 / 6 / 3
4,436
403
2,775
7,248
3,766
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
1 / 1 / 0
6,616
601
5,126
3,925
1,227
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
yuujyu
Thanatos
12
3 / 2 / 2
6,288
572
2,454
8,989
3,215
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
15
16
Kills
7
7
Deaths
16
19
Assists
8
Player
Kills
Deaths
Assists
KDA
W
6
1
5
8.5
L
Cerberus
BuySouls
Cerberus
2
1
1
2.5
W
9
0
2
10
W
Ix Chel
Dsloan722
Ix Chel
0
1
2
1
L
Atlas
GRM SHAD0
Atlas
1
6
2
0.33
W
Bastet
0
3
1
0.17
L
0
6
3
0.25
L
1
1
0
1
W
Ymir
1
2
9
2.75
L
Thanatos
yuujyu
Thanatos
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,987
Damage
21,724
37,497
Taken
37,457
14,693
Mitigated
18,806
11,995
Healing
11,557
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,761
3,018
0
1,703
6,600
1,908
664
2,722
3,310
0
47,203
L
Cerberus
BuySouls
Cerberus
4,335
164
0
2,435
7,727
7,088
0
0
7,727
34,634
994
W
6,331
1,468
0
4,317
8,437
2,449
27
2,889
5,333
0
46,820
W
Ix Chel
Dsloan722
Ix Chel
2,440
149
299
910
4,455
1,244
0
2,312
2,143
37,081
735
L
Atlas
GRM SHAD0
Atlas
7,034
2,183
0
1,250
9,568
3,510
0
1,532
8,036
26,779
0
W
Bastet
4,154
1,026
0
1,700
8,165
3,092
0
4,119
4,046
0
26,994
L
2,775
242
0
1,100
7,248
3,766
0
930
6,318
0
9,826
L
5,126
492
0
1,174
3,925
1,227
0
1,569
2,188
49,620
4,407
W
Ymir
3,301
212
0
3,066
9,840
6,000
0
3,890
5,280
16,568
0
L
Thanatos
yuujyu
Thanatos
2,454
496
0
5,598
8,989
3,215
0
1,426
7,447
0
39,014

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,607
Gold Earned
28,394
287
Minions Killed
345
0
Camps Cleared
0
1,118,570
Distance Traveled
1,062,420
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
7,223
657
80
7
0
190,130
0
L
Cerberus
6,168
561
112
10
0
205,099
0
W
Pele
7,101
646
72
7
0
271,559
0
W
Ix Chel
6,180
562
88
8
0
217,644
2
L
Atlas
4,886
444
35
3
0
195,790
0
W
Bastet
5,684
517
36
3
0
232,409
3
L
Osiris
4,436
403
17
2
0
206,171
2
L
Zeus
6,616
601
109
10
0
216,800
0
W
Ymir
6,419
584
11
1
0
206,828
4
L
Thanatos
6,288
572
72
7
0
238,560
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role