Player Matchup

He Bo
He Bo
 
He Bo
Level 193
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
Aristaax
Skadi
Level 89
God Stats
76W - 69L
1,569 SR
Queue Stats
351W - 339L
1,497 Elo+
Party 1
Atlas
Atlas
IcedLapis
Atlas
Level 173
God Stats
2W - 1L
1,679 SR
Queue Stats
110W - 64L
1,569 Elo+
Solo
Camazotz
Camazotz
LuckyDaBoss
Camazotz
Level 134
God Stats
2W - 1L
1,268 SR
Queue Stats
29W - 25L
1,518 Elo+
Solo
Janus
Janus
WRXVRX
Janus
Level 86
God Stats
5W - 5L
1,462 SR
Queue Stats
295W - 247L
1,537 Elo+
Party 1
Team Averages
Level 135
1,496 SR
1,524 Elo+

VS

Team Averages
Level 135
1,474 SR
1,520 Elo+
He Bo
He Bo
 
He Bo
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
F6svpmerci
Arachne
Level 169
God Stats
1W - 5L
1,373 SR
Queue Stats
431W - 402L
1,510 Elo+
Solo
Horus
Horus
PREpusyo
Horus
Level 118
God Stats
116W - 97L
1,547 SR
Queue Stats
395W - 370L
1,538 Elo+
Solo
Nu Wa
Nu Wa
SYRVUS
Nu Wa
Level 129
God Stats
11W - 15L
1,472 SR
Queue Stats
517W - 521L
1,489 Elo+
Solo
Xbalanque
Xbalanque
xXHavikXx4804
Xbalanque
Level 127
God Stats
5W - 8L
1,477 SR
Queue Stats
387W - 353L
1,561 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
17
11 / 0 / 9
9,673
691
18,562
10,180
3,210
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Skadi
Aristaax
Skadi
14
5 / 1 / 2
7,877
563
6,393
6,624
2,006
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Atlas
IcedLapis
Atlas
14
4 / 0 / 9
8,305
593
7,662
11,227
9,023
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Camazotz
LuckyDaBoss
Camazotz
13
5 / 3 / 3
8,741
624
9,275
13,381
4,857
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Janus
WRXVRX
Janus
13
2 / 3 / 4
7,396
528
4,686
8,189
2,290
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
13
3 / 8 / 0
7,011
501
7,350
13,306
3,201
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Arachne
F6svpmerci
Arachne
12
3 / 6 / 0
7,995
571
8,885
15,504
4,719
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Horus
PREpusyo
Horus
11
0 / 3 / 1
6,861
490
3,859
15,717
11,692
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Nu Wa
SYRVUS
Nu Wa
12
1 / 6 / 2
6,928
495
11,249
10,912
2,604
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Xbalanque
xXHavikXx4804
Xbalanque
13
0 / 5 / 1
7,408
529
3,690
10,439
3,152
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
11
27
Kills
7
7
Deaths
28
27
Assists
4
Player
Kills
Deaths
Assists
KDA
W
He Bo
 
He Bo
11
0
9
15.5
L
He Bo
 
He Bo
3
8
0
0.38
W
Skadi
Aristaax
Skadi
5
1
2
6
L
Arachne
F6svpmerci
Arachne
3
6
0
0.5
W
Atlas
IcedLapis
Atlas
4
0
9
8.5
W
Camazotz
LuckyDaBoss
Camazotz
5
3
3
2.17
L
Horus
PREpusyo
Horus
0
3
1
0.17
L
Nu Wa
SYRVUS
Nu Wa
1
6
2
0.33
W
Janus
WRXVRX
Janus
2
3
4
1.33
L
Xbalanque
xXHavikXx4804
Xbalanque
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,578
Damage
35,033
49,601
Taken
65,878
21,386
Mitigated
25,368
19,533
Healing
21,646
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
 
He Bo
18,562
1,753
0
7,139
10,180
3,210
0
3,408
6,519
98,529
2,409
L
He Bo
 
He Bo
7,350
165
0
3,070
13,306
3,201
0
6,014
7,107
47,272
0
W
Skadi
Aristaax
Skadi
6,393
2,212
0
2,162
6,624
2,006
8
1,053
5,495
0
52,958
L
Arachne
F6svpmerci
Arachne
8,885
5,800
0
7,164
15,504
4,719
761
1,891
13,059
0
53,874
W
Atlas
IcedLapis
Atlas
7,662
2,877
0
2,177
11,227
9,023
0
2,914
8,010
30,221
3,565
W
Camazotz
LuckyDaBoss
Camazotz
9,275
2,280
0
6,983
13,381
4,857
321
3,344
9,911
0
51,325
L
Horus
PREpusyo
Horus
3,859
2,126
1,087
6,310
15,717
11,692
12
7,266
8,409
0
27,234
L
Nu Wa
SYRVUS
Nu Wa
11,249
4,180
0
933
10,912
2,604
0
8,478
2,136
38,775
0
W
Janus
WRXVRX
Janus
4,686
112
0
1,072
8,189
2,290
0
6,758
1,067
55,732
315
L
Xbalanque
xXHavikXx4804
Xbalanque
3,690
1,116
0
3,082
10,439
3,152
0
5,910
4,487
0
49,699

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,992
Gold Earned
36,203
510
Minions Killed
382
0
Camps Cleared
0
1,557,965
Distance Traveled
1,404,625
8
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
9,673
691
154
11
0
356,209
2
L
He Bo
7,011
501
75
5
0
291,116
2
W
Skadi
7,877
563
101
7
0
316,795
0
L
Arachne
7,995
571
86
6
0
280,676
4
W
Atlas
8,305
593
46
3
0
290,927
6
W
Camazotz
8,741
624
103
7
0
288,296
0
L
Horus
6,861
490
32
2
0
305,754
9
L
Nu Wa
6,928
495
68
5
0
256,925
0
W
Janus
7,396
528
106
8
0
305,738
0
L
Xbalanque
7,408
529
121
9
0
270,154
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role