Player Matchup

Cerberus
Cerberus
DonkeyKong4657
Cerberus
Level 138
God Stats
2W - 2L
1,684 SR
Queue Stats
101W - 83L
1,569 Elo+
Solo
Odin
Odin
I3nisInspector23
Odin
Level 128
God Stats
5W - 3L
1,659 SR
Queue Stats
272W - 266L
1,564 Elo+
Solo
Baba Yaga
Baba Yaga
Markus02
Baba Yaga
Level 144
God Stats
1W - 4L
1,123 SR
Queue Stats
108W - 110L
1,495 Elo+
Solo
Bacchus
Bacchus
Mrthebody
Bacchus
Level 155
God Stats
6W - 2L
1,790 SR
Queue Stats
304W - 290L
1,548 Elo+
Solo
Cliodhna
Cliodhna
TheWizWolf
Cliodhna
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
316W - 275L
1,548 Elo+
Solo
Team Averages
Level 145
1,551 SR
1,545 Elo+

VS

Team Averages
Level 150
1,738 SR
1,525 Elo+
Raijin
Raijin
Coolcarlballhog
Raijin
Level 164
God Stats
3W - 0L
1,831 SR
Queue Stats
119W - 125L
1,494 Elo+
Solo
Cthulhu
Cthulhu
INSOMNIACXD
Cthulhu
Level 187
God Stats
2W - 2L
1,368 SR
Queue Stats
233W - 249L
1,520 Elo+
Party 1
Zeus
Zeus
Nerpyy
Zeus
Level 159
God Stats
6W - 0L
1,955 SR
Queue Stats
250W - 259L
1,536 Elo+
Party 1
Odin
Odin
TheQuietDog
Odin
Level 203
God Stats
4W - 0L
1,923 SR
Queue Stats
178W - 133L
1,547 Elo+
Solo
Fenrir
Fenrir
WolfPiissGrenade
Fenrir
Level 37
God Stats
1W - 1L
1,615 SR
Queue Stats
127W - 104L
1,529 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
7
0 / 2 / 3
4,724
945
915
4,069
3,068
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

10
1 / 3 / 2
5,360
1,072
1,503
5,776
4,607
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Baba Yaga
Markus02
Baba Yaga
10
1 / 3 / 3
5,390
1,078
3,213
4,473
2,324
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Bacchus
Mrthebody
Bacchus
9
0 / 2 / 2
5,016
1,003
2,656
7,229
6,479
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cliodhna
TheWizWolf
Cliodhna
12
3 / 1 / 1
5,880
1,176
5,626
4,194
1,665
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 2 / 6
5,843
1,169
2,275
4,062
1,373
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
INSOMNIACXD
Cthulhu
11
1 / 1 / 8
6,388
1,278
6,070
5,199
3,384
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Zeus
Nerpyy
Zeus
11
3 / 0 / 6
6,666
1,333
6,770
1,761
987
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

10
1 / 1 / 7
6,088
1,218
2,336
4,732
3,215
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

12
5 / 2 / 4
6,999
1,400
5,417
5,266
3,396
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
42
5
Kills
11
11
Deaths
6
11
Assists
31
Player
Kills
Deaths
Assists
KDA
W
1
2
6
2
L
Cerberus
0
2
3
0.75
L
1
3
2
0.67
W
Cthulhu
INSOMNIACXD
Cthulhu
1
1
8
5
L
Baba Yaga
Markus02
Baba Yaga
1
3
3
0.83
L
Bacchus
Mrthebody
Bacchus
0
2
2
0.5
W
Zeus
Nerpyy
Zeus
3
0
6
6
W
1
1
7
4.5
L
Cliodhna
TheWizWolf
Cliodhna
3
1
1
3.5
W
5
2
4
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,913
Damage
22,868
25,741
Taken
21,020
18,143
Mitigated
12,355
5,438
Healing
7,648
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,275
168
90
154
4,062
1,373
278
1,404
2,658
6,907
283
L
Cerberus
915
66
11
1,023
4,069
3,068
0
2,469
1,600
1,959
0
L
1,503
91
0
197
5,776
4,607
0
2,827
2,949
0
4,526
W
Cthulhu
INSOMNIACXD
Cthulhu
6,070
290
1,348
1,962
5,199
3,384
449
1,354
3,845
10,920
0
L
Baba Yaga
Markus02
Baba Yaga
3,213
32
643
938
4,473
2,324
0
2,800
1,673
8,650
145
L
Bacchus
Mrthebody
Bacchus
2,656
173
120
1,345
7,229
6,479
0
4,545
2,684
5,685
0
W
Zeus
Nerpyy
Zeus
6,770
1,577
97
334
1,761
987
744
1,392
369
12,438
482
W
2,336
304
914
1,367
4,732
3,215
0
979
3,753
0
4,766
L
Cliodhna
TheWizWolf
Cliodhna
5,626
288
0
1,161
4,194
1,665
0
2,073
2,121
0
9,902
W
5,417
1,262
280
1,102
5,266
3,396
0
1,655
3,611
0
9,845

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,370
Gold Earned
31,984
33
Minions Killed
58
0
Camps Cleared
0
529,998
Distance Traveled
528,952
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
5,843
1,169
13
3
0
91,644
0
L
Cerberus
4,724
945
2
0
0
72,705
0
L
Odin
5,360
1,072
9
2
0
128,899
0
W
Cthulhu
6,388
1,278
13
3
0
104,546
0
L
Baba Yaga
5,390
1,078
5
1
0
86,614
0
L
Bacchus
5,016
1,003
7
1
0
116,638
0
W
Zeus
6,666
1,333
19
4
0
101,600
0
W
Odin
6,088
1,218
1
0
0
108,669
0
L
Cliodhna
5,880
1,176
10
2
0
125,142
0
W
Fenrir
6,999
1,400
12
2
0
122,493
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role