Player Matchup

Chiron
Chiron
CarryYourFkSelf
Chiron
Level 159
God Stats
1W - 1L
1,868 SR
Queue Stats
78W - 48L
1,623 Elo+
Party 2
Kali
Kali
FisH1058
Kali
Level 187
God Stats
9W - 7L
1,673 SR
Queue Stats
149W - 140L
1,535 Elo+
Party 2
Sylvanus
Sylvanus
GagTsang
Sylvanus
Level 154
God Stats
2W - 2L
1,631 SR
Queue Stats
51W - 32L
1,626 Elo+
Party 2
Anubis
Anubis
Magicpants3
Anubis
Level 93
God Stats
9W - 8L
1,526 SR
Queue Stats
24W - 23L
1,471 Elo+
Solo
Odin
Odin
meno destroyer
Odin
Level 155
God Stats
2W - 2L
1,625 SR
Queue Stats
431W - 439L
1,483 Elo+
Solo
Team Averages
Level 150
1,665 SR
1,548 Elo+

VS

Team Averages
Level 151
1,452 SR
1,507 Elo+
Xing Tian
Xing Tian
 
Xing Tian
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
GermanBlackBird
Ymir
Level 125
God Stats
3W - 2L
1,580 SR
Queue Stats
155W - 172L
1,499 Elo+
Party 1
Neith
Neith
HeartDarkness
Neith
Level 159
God Stats
29W - 24L
1,534 SR
Queue Stats
327W - 295L
1,527 Elo+
Solo
Ra
Ra
oruoru
Ra
Level 163
God Stats
1W - 0L
1,479 SR
Queue Stats
77W - 68L
1,525 Elo+
Solo
Pele
Pele
x 8th x Hero
Pele
Level 158
God Stats
1W - 3L
1,166 SR
Queue Stats
250W - 262L
1,485 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 4 / 0
4,882
444
5,837
10,128
3,369
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kali
9
1 / 2 / 1
5,329
484
4,942
9,211
2,681
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Sylvanus
GagTsang
Sylvanus
9
0 / 4 / 0
5,217
474
5,955
10,372
5,281
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Anubis
12
2 / 3 / 1
6,506
591
2,853
4,862
1,634
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

10
0 / 3 / 0
5,349
486
1,579
8,328
4,661
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
 
Xing Tian
9
3 / 0 / 4
5,933
539
6,033
11,052
6,455
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
3 / 0 / 0
7,262
660
4,233
4,615
2,305
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
5 / 0 / 4
6,956
632
9,677
7,766
2,501
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Ra
11
0 / 3 / 6
6,261
569
4,543
5,750
1,984
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
5 / 0 / 1
6,317
574
6,258
8,777
2,536
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
31
3
Kills
16
16
Deaths
3
2
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Xing Tian
 
Xing Tian
3
0
4
5
L
0
4
0
0
L
Kali
1
2
1
0.75
L
Sylvanus
GagTsang
Sylvanus
0
4
0
0
W
3
0
0
3
W
5
0
4
7
L
Anubis
2
3
1
0.83
L
0
3
0
0
W
Ra
0
3
6
1
W
5
0
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,166
Damage
30,744
42,901
Taken
37,960
17,626
Mitigated
15,781
13,935
Healing
17,267
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xing Tian
 
Xing Tian
6,033
287
1,569
2,461
11,052
6,455
0
3,559
7,493
19,474
285
L
5,837
2,336
354
2,329
10,128
3,369
0
2,808
7,030
0
35,823
L
Kali
4,942
2,638
0
4,348
9,211
2,681
0
2,788
6,261
0
34,441
L
Sylvanus
GagTsang
Sylvanus
5,955
1,569
930
3,191
10,372
5,281
0
3,333
6,963
19,582
0
W
4,233
2,033
0
1,859
4,615
2,305
0
0
4,615
38,440
7,583
W
9,677
3,332
0
2,989
7,766
2,501
0
2,673
5,093
0
63,662
L
Anubis
2,853
0
0
1,598
4,862
1,634
357
791
3,863
49,105
0
L
1,579
770
0
1,185
8,328
4,661
0
3,896
4,432
0
27,450
W
Ra
4,543
98
1,109
1,996
5,750
1,984
0
2,131
3,619
45,633
1,314
W
6,258
1,756
0
5,284
8,777
2,536
0
445
8,332
0
44,152

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,283
Gold Earned
32,729
279
Minions Killed
386
0
Camps Cleared
0
1,026,321
Distance Traveled
1,109,361
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xing Tian
5,933
539
23
2
0
227,642
4
L
Chiron
4,882
444
57
5
0
216,381
1
L
Kali
5,329
484
59
5
0
247,896
0
L
Sylvanus
5,217
474
32
3
0
184,186
0
W
Ymir
7,262
660
96
9
0
186,270
0
W
Neith
6,956
632
107
10
0
206,544
0
L
Anubis
6,506
591
80
7
0
190,977
0
L
Odin
5,349
486
51
5
0
186,881
0
W
Ra
6,261
569
79
7
0
235,635
0
W
Pele
6,317
574
81
7
0
253,270
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role