Player Matchup

Anhur
Anhur
ChattDaddy
Anhur
Level 145
God Stats
11W - 2L
1,802 SR
Queue Stats
271W - 256L
1,583 Elo+
Solo
Chaac
Chaac
HauntingMoon20
Chaac
Level 157
God Stats
41W - 29L
1,614 SR
Queue Stats
362W - 341L
1,580 Elo+
Solo
Ra
Ra
RollForGlizzy
Ra
Level 67
God Stats
3W - 0L
1,829 SR
Queue Stats
71W - 59L
1,553 Elo+
Solo
Ao Kuang
Ao Kuang
ULTRA_WHOOP_AZZ
Ao Kuang
Level 108
God Stats
2W - 1L
1,264 SR
Queue Stats
19W - 11L
1,602 Elo+
Solo
Ymir
Ymir
Åntīthesis
Ymir
Level 177
God Stats
10W - 7L
1,608 SR
Queue Stats
241W - 212L
1,540 Elo+
Solo
Team Averages
Level 131
1,623 SR
1,572 Elo+

VS

Team Averages
Level 128
1,576 SR
1,502 Elo+
Cernunnos
Cernunnos
 
Cernunnos
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cabrakan
Cabrakan
Dejeau
Cabrakan
Level 129
God Stats
148W - 130L
1,614 SR
Queue Stats
494W - 442L
1,565 Elo+
Solo
Serqet
Serqet
SheWantMeAnhur
Serqet
Level 149
God Stats
2W - 3L
1,536 SR
Queue Stats
147W - 161L
1,528 Elo+
Solo
Raijin
Raijin
dballin
Raijin
Level 144
God Stats
81W - 91L
1,519 SR
Queue Stats
578W - 521L
1,474 Elo+
Solo
Baron Samedi
Baron Samedi
nikodatenshi
Baron Samedi
Level 88
God Stats
17W - 14L
1,709 SR
Queue Stats
235W - 216L
1,441 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
13
2 / 0 / 3
7,125
594
6,828
4,613
1,087
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
2 / 3 / 3
6,616
551
5,077
10,454
6,682
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

12
2 / 3 / 4
6,520
543
5,513
6,359
1,965
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ao Kuang
13
5 / 3 / 4
6,942
579
6,510
10,194
3,050
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

11
3 / 1 / 7
7,122
594
3,854
8,140
6,245
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
9
1 / 3 / 0
5,538
462
3,074
7,448
1,589
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cabrakan
Dejeau
Cabrakan
12
4 / 3 / 0
7,763
647
8,906
10,296
6,829
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

11
1 / 3 / 6
6,255
521
5,318
9,740
3,185
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Raijin
dballin
Raijin
13
4 / 2 / 3
7,642
637
6,665
6,661
2,111
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Baron Samedi
nikodatenshi
Baron Samedi
8
0 / 3 / 2
5,329
444
2,810
7,016
3,703
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
21
14
Kills
10
10
Deaths
14
21
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
 
Cernunnos
1
3
0
0.33
W
Anhur
2
0
3
3.5
L
Cabrakan
Dejeau
Cabrakan
4
3
0
1.33
W
2
3
3
1.17
W
2
3
4
1.33
L
1
3
6
1.33
W
Ao Kuang
5
3
4
2.33
L
Raijin
dballin
Raijin
4
2
3
2.75
L
Baron Samedi
nikodatenshi
Baron Samedi
0
3
2
0.33
W
3
1
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,782
Damage
26,773
39,760
Taken
41,161
19,029
Mitigated
17,417
13,198
Healing
13,949
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
 
Cernunnos
3,074
1,377
0
1,894
7,448
1,589
0
2,048
5,312
0
23,155
W
Anhur
6,828
3,134
0
2,478
4,613
1,087
0
445
4,000
0
55,237
L
Cabrakan
Dejeau
Cabrakan
8,906
1,515
0
3,356
10,296
6,829
0
1,961
8,272
47,223
1,635
W
5,077
536
0
4,640
10,454
6,682
0
5,876
3,953
0
36,015
W
5,513
657
780
1,729
6,359
1,965
0
2,850
3,167
47,795
0
L
5,318
1,368
0
4,672
9,740
3,185
0
3,917
5,722
0
39,530
W
Ao Kuang
6,510
1,300
0
1,722
10,194
3,050
0
3,614
5,874
37,867
0
L
Raijin
dballin
Raijin
6,665
558
0
1,636
6,661
2,111
12
4,373
2,042
64,797
1,351
L
Baron Samedi
nikodatenshi
Baron Samedi
2,810
613
336
2,055
7,016
3,703
0
2,993
3,936
13,671
228
W
3,854
1,052
0
1,849
8,140
6,245
0
3,831
4,088
19,400
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,325
Gold Earned
32,527
363
Minions Killed
358
0
Camps Cleared
0
1,205,080
Distance Traveled
1,109,205
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
5,538
462
42
4
0
200,415
0
W
Anhur
7,125
594
108
9
0
232,273
2
L
Cabrakan
7,763
647
103
9
0
202,850
0
W
Chaac
6,616
551
76
6
0
224,500
0
W
Ra
6,520
543
104
9
0
261,488
0
L
Serqet
6,255
521
72
6
0
268,267
0
W
Ao Kuang
6,942
579
58
5
0
252,082
0
L
Raijin
7,642
637
127
11
0
234,699
1
L
Baron Samedi
5,329
444
14
1
0
202,974
0
W
Ymir
7,122
594
17
1
0
234,737
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role