Player Matchup

Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bastet
Bastet
别哭丶你永远是我的太阳
Bastet
Level 157
God Stats
5W - 0L
1,858 SR
Queue Stats
245W - 36L
1,917 Elo+
Party 1
Agni
Agni
裤子他哥
Agni
Level 174
God Stats
1W - 0L
1,987 SR
Queue Stats
58W - 16L
1,756 Elo+
Party 1
Cthulhu
Cthulhu
阳光开朗日富美
Cthulhu
Level 117
God Stats
1W - 0L
1,898 SR
Queue Stats
164W - 20L
1,873 Elo+
Party 1
Ix Chel
Ix Chel
麻瓜在旁边
Ix Chel
Level 126
God Stats
5W - 0L
1,707 SR
Queue Stats
415W - 69L
1,862 Elo+
Party 1
Team Averages
Level 133
1,790 SR
1,782 Elo+

VS

Team Averages
Level 139
1,392 SR
1,464 Elo+
Jormungandr
Jormungandr
BornBrkeDiedRich
Jormungandr
Level 137
God Stats
10W - 4L
1,737 SR
Queue Stats
358W - 387L
1,401 Elo+
Solo
Zhong Kui
Zhong Kui
Ghushy
Zhong Kui
Level 173
God Stats
1W - 3L
1,309 SR
Queue Stats
211W - 206L
1,526 Elo+
Solo
Vamana
Vamana
Restriction16
Vamana
Level 146
God Stats
2W - 5L
1,368 SR
Queue Stats
251W - 270L
1,447 Elo+
Solo
Hercules
Hercules
ShoShonWTK5092
Hercules
Level 169
God Stats
0W - 7L
1,047 SR
Queue Stats
260W - 280L
1,508 Elo+
Solo
Ra
Ra
Yin-Yang_Drako13
Ra
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 46L
1,438 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
12
1 / 1 / 10
6,544
1,309
7,246
5,305
2,210
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mace

Mace

+10
Physical Power

12
6 / 0 / 8
7,305
1,461
6,301
3,996
2,171
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

10
3 / 1 / 5
6,297
1,259
4,850
3,118
1,183
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

12
4 / 1 / 11
7,036
1,407
4,824
6,125
4,993
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Magic Focus

Magic Focus

+20
Magical Power

11
1 / 0 / 8
6,127
1,225
2,151
2,999
1,653
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
BornBrkeDiedRich
Jormungandr
6
0 / 1 / 1
4,522
904
667
2,861
2,171
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Zhong Kui
Ghushy
Zhong Kui
11
2 / 4 / 0
5,480
1,096
3,546
7,575
8,151
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

8
0 / 4 / 1
4,651
930
2,176
5,966
4,180
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hercules
9
1 / 2 / 1
5,066
1,013
2,136
5,017
3,858
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

10
0 / 4 / 1
4,901
980
2,806
5,375
1,664
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
7
15
Kills
3
3
Deaths
15
42
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
 
Ah Muzen Cab
1
1
10
6
L
Jormungandr
BornBrkeDiedRich
Jormungandr
0
1
1
0.5
L
Zhong Kui
Ghushy
Zhong Kui
2
4
0
0.5
L
0
4
1
0.13
L
Hercules
1
2
1
0.75
L
0
4
1
0.13
W
3
1
5
5.5
W
4
1
11
9.5
W
1
0
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,372
Damage
11,331
21,543
Taken
26,794
12,210
Mitigated
20,024
8,281
Healing
5,787
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
 
Ah Muzen Cab
7,246
1,554
0
58
5,305
2,210
1,154
2,150
2,975
0
15,130
L
Jormungandr
BornBrkeDiedRich
Jormungandr
667
0
32
196
2,861
2,171
0
698
2,163
1,046
0
L
Zhong Kui
Ghushy
Zhong Kui
3,546
494
82
1,921
7,575
8,151
0
2,615
4,960
11,581
0
L
2,176
316
174
557
5,966
4,180
0
2,514
3,452
0
3,056
L
Hercules
2,136
0
129
984
5,017
3,858
0
3,192
1,825
1,557
3,086
L
2,806
377
929
783
5,375
1,664
0
2,806
2,569
7,926
109
W
6,301
1,062
370
1,006
3,996
2,171
905
1,416
2,546
0
8,289
W
4,850
179
377
406
3,118
1,183
144
1,305
1,813
8,818
0
W
4,824
194
540
725
6,125
4,993
371
1,274
4,729
12,753
0
W
2,151
119
3,594
1,205
2,999
1,653
583
1,706
1,224
6,437
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,309
Gold Earned
24,620
61
Minions Killed
51
0
Camps Cleared
0
570,121
Distance Traveled
399,993
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
6,544
1,309
17
3
0
124,839
0
L
Jormungandr
4,522
904
1
0
0
38,626
0
L
Zhong Kui
5,480
1,096
28
6
0
87,329
0
L
Vamana
4,651
930
5
1
0
97,350
0
L
Hercules
5,066
1,013
1
0
0
102,359
0
L
Ra
4,901
980
16
3
0
74,329
0
W
Bastet
7,305
1,461
8
2
0
114,197
0
W
Agni
6,297
1,259
4
1
0
94,890
0
W
Cthulhu
7,036
1,407
27
5
0
131,152
0
W
Ix Chel
6,127
1,225
5
1
0
105,043
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role