Player Matchup

Terra
Terra
 
Terra
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
Alkawass94
Hun Batz
Level 147
God Stats
3W - 1L
1,764 SR
Queue Stats
26W - 35L
1,434 Elo+
Party 1
Discordia
Discordia
Knight09223
Discordia
Level 109
God Stats
7W - 5L
1,469 SR
Queue Stats
159W - 166L
1,500 Elo+
Solo
Xbalanque
Xbalanque
Nimblechaps
Xbalanque
Level 126
God Stats
7W - 7L
1,460 SR
Queue Stats
26W - 34L
1,434 Elo+
Party 1
Kuzenbo
Kuzenbo
Scrappys2Drunk
Kuzenbo
Level 105
God Stats
42W - 68L
1,369 SR
Queue Stats
125W - 150L
1,401 Elo+
Solo
Team Averages
Level 107
1,512 SR
1,454 Elo+

VS

Team Averages
Level 109
1,532 SR
1,486 Elo+
Sol
Sol
Andrew_Revender
Sol
Level 67
God Stats
1W - 1L
1,755 SR
Queue Stats
35W - 32L
1,452 Elo+
Solo
Hachiman
Hachiman
CharamelEjaus93
Hachiman
Level 148
God Stats
12W - 12L
1,522 SR
Queue Stats
163W - 182L
1,517 Elo+
Solo
Merlin
Merlin
DekkerEx
Merlin
Level 106
God Stats
2W - 3L
1,537 SR
Queue Stats
83W - 73L
1,576 Elo+
Solo
Fenrir
Fenrir
Mr_Magnifcent
Fenrir
Level 157
God Stats
46W - 43L
1,553 SR
Queue Stats
370W - 372L
1,442 Elo+
Solo
Tyr
Tyr
frankie993
Tyr
Level 66
God Stats
4W - 8L
1,291 SR
Queue Stats
129W - 155L
1,443 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
14
1 / 1 / 6
9,077
1,135
2,440
9,269
9,355
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hun Batz
Alkawass94
Hun Batz
14
3 / 0 / 5
8,953
1,119
6,671
6,770
2,847
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Discordia
Knight09223
Discordia
14
2 / 1 / 2
8,008
1,001
7,480
2,331
798
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Xbalanque
Nimblechaps
Xbalanque
14
2 / 0 / 7
8,614
1,077
11,149
4,613
1,814
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

13
1 / 0 / 5
7,959
995
4,152
8,934
9,524
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Team 1 Tickets

331

VS

Team 2 Tickets

286

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 1 / 1
7,554
944
6,227
7,348
2,125
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Hachiman
13
1 / 3 / 0
7,821
978
6,124
8,424
2,975
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Merlin
DekkerEx
Merlin
13
0 / 2 / 2
7,788
974
9,504
6,089
1,888
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
1 / 2 / 0
7,385
923
2,006
4,172
1,580
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

13
0 / 1 / 2
7,578
947
5,633
9,227
10,532
Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
7
9
Kills
2
2
Deaths
9
25
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Terra
 
Terra
1
1
6
4
W
Hun Batz
Alkawass94
Hun Batz
3
0
5
5.5
L
0
1
1
0.5
L
Hachiman
1
3
0
0.33
L
Merlin
DekkerEx
Merlin
0
2
2
0.5
W
Discordia
Knight09223
Discordia
2
1
2
3
L
1
2
0
0.5
W
Xbalanque
Nimblechaps
Xbalanque
2
0
7
5.5
W
1
0
5
3.5
L
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,892
Damage
29,494
31,917
Taken
35,260
24,338
Mitigated
19,100
4,689
Healing
3,127
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Terra
 
Terra
2,440
331
366
2,317
9,269
9,355
0
4,996
4,273
9,705
0
W
Hun Batz
Alkawass94
Hun Batz
6,671
483
0
110
6,770
2,847
0
3,539
3,231
0
31,446
L
6,227
1,245
0
958
7,348
2,125
0
2,573
4,739
27,078
1,243
L
Hachiman
6,124
2,740
0
900
8,424
2,975
0
3,164
5,053
0
20,197
L
Merlin
DekkerEx
Merlin
9,504
347
0
0
6,089
1,888
0
3,385
2,541
28,244
0
W
Discordia
Knight09223
Discordia
7,480
421
240
256
2,331
798
0
355
1,976
20,024
0
L
2,006
184
0
82
4,172
1,580
0
1,258
2,877
0
4,954
W
Xbalanque
Nimblechaps
Xbalanque
11,149
6,218
0
638
4,613
1,814
0
1,341
3,272
0
23,552
W
4,152
1,150
0
762
8,934
9,524
0
5,346
3,588
11,328
0
L
5,633
269
0
1,187
9,227
10,532
0
3,089
5,978
0
10,454

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,611
Gold Earned
38,126
159
Minions Killed
166
6
Camps Cleared
4
768,809
Distance Traveled
744,845
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
9,077
1,135
15
2
1
144,786
0
W
Hun Batz
8,953
1,119
61
8
2
162,180
0
L
Sol
7,554
944
56
7
0
168,620
0
L
Hachiman
7,821
978
37
5
0
137,078
0
L
Merlin
7,788
974
56
7
2
155,162
0
W
Discordia
8,008
1,001
21
3
1
150,040
0
L
Fenrir
7,385
923
5
1
1
104,773
0
W
Xbalanque
8,614
1,077
45
6
2
147,894
0
W
Kuzenbo
7,959
995
17
2
0
163,909
0
L
Tyr
7,578
947
12
2
1
179,212
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role