Player Matchup

Baron Samedi
Baron Samedi
Bronze I
Dexvin
Baron Samedi
Bronze I
Level 219
God Stats
8W - 6L
1,527 SR
Queue Stats
624W - 676L
763 MMR
Solo
Nike
Nike
Silver IV
Oceanic Plagues
Nike
Silver IV
Level 128
God Stats
1W - 4L
1,489 SR
Queue Stats
34W - 63L
883 MMR
Solo
Camazotz
Camazotz
Silver III
fithert
Camazotz
Silver III
Level 66
God Stats
2W - 2L
1,463 SR
Queue Stats
160W - 192L
662 MMR
Solo
Kuzenbo
Kuzenbo
Silver II
kwansu_dude
Kuzenbo
Silver II
Level 115
God Stats
21W - 31L
1,445 SR
Queue Stats
64W - 68L
986 MMR
Solo
Rama
Rama
Silver IV
the_family2526
Rama
Silver IV
Level 129
God Stats
2W - 4L
1,463 SR
Queue Stats
97W - 148L
782 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 131
1,477 SR
815 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 138
1,404 SR
825 MMR
Hades
Hades
Bronze IV
GoldenGoldie232
Hades
Bronze IV
Level 113
God Stats
14W - 20L
1,365 SR
Queue Stats
118W - 215L
-63 MMR
Solo
Ravana
Ravana
Silver III
OGCzarTzar
Ravana
Silver III
Level 149
God Stats
1W - 2L
1,124 SR
Queue Stats
192W - 214L
977 MMR
Party 1
Charybdis
Charybdis
Silver II
SubarcticZeus
Charybdis
Silver II
Level 147
God Stats
1W - 2L
1,303 SR
Queue Stats
177W - 200L
991 MMR
Party 1
Ares
Ares
Silver V
purplejoker97
Ares
Silver V
Level 158
God Stats
2W - 0L
1,750 SR
Queue Stats
22W - 37L
835 MMR
Solo
Hera
Hera
Gold IV
tw1chWizardarg
Hera
Gold IV
Level 123
God Stats
21W - 23L
1,478 SR
Queue Stats
317W - 343L
1,384 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Dexvin
Baron Samedi
16
5 / 1 / 3
10,518
584
6,395
10,435
4,412
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

16
2 / 1 / 7
9,992
555
7,767
19,606
15,934
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Camazotz
fithert
Camazotz
19
8 / 1 / 3
11,441
636
10,630
16,034
6,668
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Kuzenbo
kwansu_dude
Kuzenbo
14
0 / 1 / 5
8,607
478
6,608
13,617
7,587
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

15
1 / 5 / 1
8,968
498
5,881
9,542
2,490
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
AphroditePoseidonMulanAthenaCu Chulainn

VS

Bans
Hun BatzAchillesAwilixCerberusSkadi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 3 / 0
7,592
422
1,797
9,098
4,676
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ravana
OGCzarTzar
Ravana
14
2 / 4 / 3
8,029
446
8,744
11,920
4,056
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charybdis
SubarcticZeus
Charybdis
17
3 / 2 / 4
10,017
557
17,002
11,266
3,696
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

12
3 / 3 / 0
8,111
451
4,489
13,197
12,495
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
1 / 4 / 0
9,009
501
9,995
9,630
3,078
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
16
16
Kills
9
9
Deaths
16
19
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
Dexvin
Baron Samedi
5
1
3
6.5
W
0
3
0
0
W
Ravana
OGCzarTzar
Ravana
2
4
3
0.88
L
2
1
7
5.5
W
Charybdis
SubarcticZeus
Charybdis
3
2
4
2.5
L
Camazotz
fithert
Camazotz
8
1
3
9.5
L
Kuzenbo
kwansu_dude
Kuzenbo
0
1
5
2.5
W
3
3
0
1
L
1
5
1
0.3
W
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,281
Damage
42,027
69,234
Taken
55,111
37,091
Mitigated
28,001
29,989
Healing
14,713
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
Dexvin
Baron Samedi
6,395
683
1,929
6,168
10,435
4,412
1,327
5,078
5,357
63,836
1,248
W
1,797
302
0
4,286
9,098
4,676
0
680
7,998
49,442
2,544
W
Ravana
OGCzarTzar
Ravana
8,744
2,181
0
3,856
11,920
4,056
0
2,620
9,023
0
65,472
L
7,767
812
0
6,066
19,606
15,934
230
5,333
14,273
0
62,109
W
Charybdis
SubarcticZeus
Charybdis
17,002
10,069
0
2,434
11,266
3,696
634
1,478
9,453
0
88,762
L
Camazotz
fithert
Camazotz
10,630
3,542
0
8,639
16,034
6,668
1,850
2,340
13,694
0
100,969
L
Kuzenbo
kwansu_dude
Kuzenbo
6,608
2,293
0
5,096
13,617
7,587
291
2,232
11,385
37,477
759
W
4,489
617
0
1,300
13,197
12,495
0
5,007
7,465
21,549
958
L
5,881
4,331
0
2,091
9,542
2,490
1,265
543
8,999
0
49,041
W
9,995
2,520
0
2,837
9,630
3,078
0
2,105
7,273
80,619
993

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,526
Gold Earned
42,758
518
Minions Killed
530
0
Camps Cleared
0
1,758,329
Distance Traveled
1,519,078
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
10,518
584
120
7
0
328,138
0
W
Hades
7,592
422
82
5
0
233,521
0
W
Ravana
8,029
446
99
6
0
361,158
4
L
Nike
9,992
555
97
5
0
304,391
0
W
Charybdis
10,017
557
159
9
0
327,761
0
L
Camazotz
11,441
636
147
8
0
431,345
0
L
Kuzenbo
8,607
478
64
4
0
373,306
8
W
Ares
8,111
451
31
2
0
279,719
3
L
Rama
8,968
498
90
5
0
321,149
4
W
Hera
9,009
501
159
9
0
316,919
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role