Player Matchup

Anubis
Anubis
 
Anubis
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
 
Neith
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
CmPunkBITW15
Ymir
Level 129
God Stats
2W - 0L
1,823 SR
Queue Stats
29W - 30L
1,489 Elo+
Solo
Janus
Janus
KasiTs
Janus
Level 69
God Stats
3W - 4L
1,402 SR
Queue Stats
14W - 8L
1,537 Elo+
Solo
Hel
Hel
setalex
Hel
Level 114
God Stats
1W - 3L
1,436 SR
Queue Stats
86W - 85L
1,520 Elo+
Solo
Team Averages
Level 108
1,532 SR
1,509 Elo+

VS

Team Averages
Level 88
1,457 SR
1,441 Elo+
Ah Puch
Ah Puch
AUGUSTINER13_28
Ah Puch
Level 124
God Stats
7W - 9L
1,393 SR
Queue Stats
229W - 233L
1,423 Elo+
Party 1
Aphrodite
Aphrodite
Coconut-5-
Aphrodite
Level 67
God Stats
151W - 146L
1,489 SR
Queue Stats
181W - 190L
1,406 Elo+
Solo
Sun Wukong
Sun Wukong
JHK_1328
Sun Wukong
Level 69
God Stats
55W - 59L
1,434 SR
Queue Stats
82W - 88L
1,397 Elo+
Party 1
Rama
Rama
McWolfTiger1
Rama
Level 89
God Stats
4W - 9L
1,407 SR
Queue Stats
212W - 193L
1,501 Elo+
Party 1
Tsukuyomi
Tsukuyomi
PPPeace
Tsukuyomi
Level 93
God Stats
21W - 19L
1,563 SR
Queue Stats
121W - 115L
1,476 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
12
5 / 1 / 4
7,079
644
6,814
8,127
2,857
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Neith
 
Neith
11
3 / 0 / 2
6,528
593
4,073
3,826
1,190
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
2 / 0 / 4
7,118
647
5,084
8,225
6,828
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Janus
KasiTs
Janus
12
2 / 1 / 2
6,739
613
4,376
5,404
1,380
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hel
11
2 / 2 / 5
6,440
585
5,855
9,937
4,287
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 3 / 1
5,981
544
7,426
7,104
1,978
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Aphrodite
Coconut-5-
Aphrodite
9
1 / 5 / 2
5,578
507
3,942
10,248
5,021
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Sun Wukong
JHK_1328
Sun Wukong
8
0 / 3 / 0
5,005
455
2,670
8,631
5,842
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

10
1 / 2 / 1
5,516
501
5,194
6,054
1,673
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tsukuyomi
PPPeace
Tsukuyomi
10
1 / 1 / 1
5,683
517
4,073
8,160
2,367
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
9
14
Kills
4
4
Deaths
14
17
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
5
1
4
7
W
Neith
 
Neith
3
0
2
4
L
1
3
1
0.5
W
2
0
4
4
L
Aphrodite
Coconut-5-
Aphrodite
1
5
2
0.4
L
Sun Wukong
JHK_1328
Sun Wukong
0
3
0
0
W
Janus
KasiTs
Janus
2
1
2
3
L
1
2
1
0.75
L
Tsukuyomi
PPPeace
Tsukuyomi
1
1
1
1.5
W
Hel
2
2
5
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,202
Damage
23,305
35,519
Taken
40,197
16,542
Mitigated
16,881
16,927
Healing
13,935
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
6,814
397
0
4,120
8,127
2,857
71
2,365
5,762
56,210
1,096
W
Neith
 
Neith
4,073
2,049
235
1,036
3,826
1,190
359
1,155
2,671
0
43,661
L
7,426
192
0
1,355
7,104
1,978
0
3,843
2,941
39,090
1,305
W
5,084
1,252
0
2,885
8,225
6,828
0
1,935
6,290
39,533
1,831
L
Aphrodite
Coconut-5-
Aphrodite
3,942
479
1,798
3,999
10,248
5,021
0
4,593
5,612
30,977
0
L
Sun Wukong
JHK_1328
Sun Wukong
2,670
541
0
1,303
8,631
5,842
0
4,761
3,309
0
25,068
W
Janus
KasiTs
Janus
4,376
0
0
1,650
5,404
1,380
516
2,768
2,636
37,461
1,224
L
5,194
3,571
0
1,294
6,054
1,673
0
3,172
2,842
0
28,812
L
Tsukuyomi
PPPeace
Tsukuyomi
4,073
545
0
4,186
8,160
2,367
0
3,954
4,084
0
32,478
W
Hel
5,855
792
1,650
5,351
9,937
4,287
271
3,106
6,831
25,986
1,253

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,904
Gold Earned
27,763
356
Minions Killed
252
0
Camps Cleared
0
1,105,683
Distance Traveled
1,052,458
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
7,079
644
79
7
0
246,268
0
W
Neith
6,528
593
87
8
0
196,491
0
L
Ah Puch
5,981
544
61
6
0
229,203
2
W
Ymir
7,118
647
79
7
0
202,650
1
L
Aphrodite
5,578
507
41
4
0
206,648
5
L
Sun Wukong
5,005
455
39
4
0
179,319
3
W
Janus
6,739
613
75
7
0
226,767
0
L
Rama
5,516
501
50
5
0
192,377
0
L
Tsukuyomi
5,683
517
61
6
0
244,911
0
W
Hel
6,440
585
36
3
0
233,507
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role