Player Matchup

Ravana
Ravana
Platinum II
 
Ravana
Platinum II
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Arachne
Arachne
Platinum II
 
Arachne
Platinum II
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Jing Wei
Jing Wei
Platinum IV
Drustyy
Jing Wei
Platinum IV
Level 175
God Stats
4W - 3L
1,470 SR
Queue Stats
204W - 190L
1,836 MMR
Party 2
Ix Chel
Ix Chel
Platinum II
Kojefly
Ix Chel
Platinum II
Level 218
God Stats
10W - 13L
1,533 SR
Queue Stats
474W - 471L
1,849 MMR
Solo
Bacchus
Bacchus
Platinum II
Repty
Bacchus
Platinum II
Level 159
God Stats
1W - 2L
1,606 SR
Queue Stats
64W - 73L
1,854 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 172
1,522 SR
1,708 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 137
1,593 SR
1,871 MMR
Loki
Loki
Platinum V
GandalfTheStud
Loki
Platinum V
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 30L
1,904 MMR
Party 1
Cthulhu
Cthulhu
Platinum IV
KaktusChris
Cthulhu
Platinum IV
Level 165
God Stats
3W - 4L
1,703 SR
Queue Stats
39W - 24L
1,933 MMR
Solo
Persephone
Persephone
Platinum I
Nyrestein
Persephone
Platinum I
Level 144
God Stats
0W - 1L
1,529 SR
Queue Stats
163W - 150L
1,923 MMR
Party 1
Cerberus
Cerberus
Platinum II
Potrako
Cerberus
Platinum II
Level 83
God Stats
4W - 4L
1,652 SR
Queue Stats
49W - 40L
1,821 MMR
Solo
Medusa
Medusa
Platinum III
茎候佳阴
Medusa
Platinum III
Level 235
God Stats
6W - 7L
1,583 SR
Queue Stats
298W - 296L
1,774 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
14
2 / 1 / 2
9,251
661
9,262
5,952
4,184
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Arachne
 
Arachne
14
4 / 1 / 1
8,208
586
4,314
11,282
3,891
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Jing Wei
Drustyy
Jing Wei
16
2 / 3 / 3
9,180
656
7,196
12,923
4,652
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Ix Chel
Kojefly
Ix Chel
16
4 / 1 / 3
9,186
656
6,937
8,133
2,804
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bacchus
Repty
Bacchus
13
2 / 2 / 4
7,903
565
4,464
9,015
8,602
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bans
AresSurtrHun BatzSkadi

VS

Bans
AphroditeFenrirKumbhakarnaSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 2 / 2
6,433
460
1,901
9,673
2,985
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cthulhu
KaktusChris
Cthulhu
14
1 / 3 / 0
7,318
523
3,655
12,768
6,580
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Persephone
Nyrestein
Persephone
14
1 / 2 / 2
8,027
573
6,247
7,632
2,035
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cerberus
Potrako
Cerberus
7
2 / 0 / 1
5,763
412
2,827
4,487
2,072
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Medusa
14
4 / 6 / 1
8,240
589
9,092
11,296
3,380
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
14
14
Kills
8
8
Deaths
13
13
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Ravana
 
Ravana
2
1
2
3
W
Arachne
 
Arachne
4
1
1
4.5
W
Jing Wei
Drustyy
Jing Wei
2
3
3
1.17
L
0
2
2
0.5
L
Cthulhu
KaktusChris
Cthulhu
1
3
0
0.33
W
Ix Chel
Kojefly
Ix Chel
4
1
3
5.5
L
Persephone
Nyrestein
Persephone
1
2
2
1
L
Cerberus
Potrako
Cerberus
2
0
1
2.5
W
Bacchus
Repty
Bacchus
2
2
4
2
L
Medusa
4
6
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,173
Damage
23,722
47,305
Taken
45,856
24,133
Mitigated
17,052
19,186
Healing
13,452
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
 
Ravana
9,262
1,817
0
2,501
5,952
4,184
469
1,607
4,179
0
63,400
W
Arachne
 
Arachne
4,314
2,815
0
7,355
11,282
3,891
0
2,341
8,829
0
52,958
W
Jing Wei
Drustyy
Jing Wei
7,196
5,615
0
3,031
12,923
4,652
73
1,277
11,646
0
74,781
L
1,901
254
0
3,903
9,673
2,985
0
1,450
8,075
0
44,564
L
Cthulhu
KaktusChris
Cthulhu
3,655
144
0
3,277
12,768
6,580
0
864
11,362
45,164
0
W
Ix Chel
Kojefly
Ix Chel
6,937
697
675
3,136
8,133
2,804
0
4,870
3,263
75,607
0
L
Persephone
Nyrestein
Persephone
6,247
313
0
1,748
7,632
2,035
0
3,875
3,748
62,896
1,158
L
Cerberus
Potrako
Cerberus
2,827
297
0
2,230
4,487
2,072
0
1,059
3,428
12,650
0
W
Bacchus
Repty
Bacchus
4,464
571
0
2,488
9,015
8,602
0
2,466
6,549
23,307
0
L
Medusa
9,092
5,279
0
2,294
11,296
3,380
0
4,152
7,144
0
61,418

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,728
Gold Earned
35,781
481
Minions Killed
458
0
Camps Cleared
0
1,568,779
Distance Traveled
1,223,666
20
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
9,251
661
119
9
0
289,647
3
W
Arachne
8,208
586
84
6
0
331,161
2
W
Jing Wei
9,180
656
127
9
0
332,891
5
L
Loki
6,433
460
89
6
0
313,267
3
L
Cthulhu
7,318
523
99
7
0
226,014
1
W
Ix Chel
9,186
656
119
9
0
281,322
2
L
Persephone
8,027
573
142
10
0
268,249
2
L
Cerberus
5,763
412
20
1
0
143,922
0
W
Bacchus
7,903
565
32
2
0
333,758
8
L
Medusa
8,240
589
108
8
0
272,214
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role