Player Matchup

Mercury
Mercury
Gold V
A Low Pulse
Mercury
Gold V
Level 165
God Stats
3W - 0L
1,500 SR
Queue Stats
22W - 29L
1,398 MMR
Party 2
Gilgamesh
Gilgamesh
Gold IV
IIMercenaryII
Gilgamesh
Gold IV
Level 109
God Stats
11W - 6L
1,660 SR
Queue Stats
84W - 85L
1,365 MMR
Solo
Artemis
Artemis
Silver V
darkgoddess
Artemis
Silver V
Level 169
God Stats
39W - 31L
1,512 SR
Queue Stats
127W - 150L
550 MMR
Solo
Amaterasu
Amaterasu
Silver I
pyeonggangg
Amaterasu
Silver I
Level 126
God Stats
12W - 6L
1,547 SR
Queue Stats
33W - 39L
1,380 MMR
Party 2
Poseidon
Poseidon
Gold IV
tw1chWizardarg
Poseidon
Gold IV
Level 123
God Stats
58W - 58L
1,531 SR
Queue Stats
317W - 343L
1,385 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 138
1,550 SR
1,216 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 131
1,525 SR
1,287 MMR
Odin
Odin
Gold II
 
Odin
Gold II
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Horus
Horus
Gold II
 
Horus
Gold II
Level 229
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Silver I
CLAY6846
Fenrir
Silver I
Level 55
God Stats
2W - 2L
1,738 SR
Queue Stats
18W - 23L
1,390 MMR
Party 1
Zhong Kui
Zhong Kui
Silver V
Kashinine88
Zhong Kui
Silver V
Level 101
God Stats
3W - 15L
1,236 SR
Queue Stats
53W - 76L
644 MMR
Solo
Hel
Hel
Silver II
LittlePiglet959
Hel
Silver II
Level 123
God Stats
4W - 1L
1,650 SR
Queue Stats
16W - 23L
1,402 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
A Low Pulse
Mercury
15
5 / 0 / 11
9,517
595
8,606
11,710
4,211
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Gilgamesh
IIMercenaryII
Gilgamesh
16
6 / 0 / 10
10,439
652
7,643
11,623
8,105
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Artemis
darkgoddess
Artemis
16
6 / 0 / 6
9,799
612
11,216
7,396
2,862
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Amaterasu
pyeonggangg
Amaterasu
17
3 / 0 / 3
11,047
690
4,584
13,535
8,604
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Poseidon
17
4 / 1 / 1
10,131
633
5,264
7,242
2,257
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Bans
CerberusLancelotAo KuangCharybdis

VS

Bans
BacchusArachneScyllaBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
12
0 / 4 / 0
7,162
448
6,294
11,172
8,915
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Horus
 
Horus
10
0 / 3 / 0
6,271
392
2,761
10,849
8,480
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Breastplate

Breastplate

+20
Physical Protection

Fenrir
CLAY6846
Fenrir
11
0 / 4 / 0
6,197
387
3,358
9,949
3,490
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Zhong Kui
Kashinine88
Zhong Kui
11
0 / 11 / 0
6,416
401
7,821
16,687
9,172
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
1 / 2 / 0
7,136
446
3,839
4,911
1,646
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
1
24
Kills
1
1
Deaths
24
31
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Odin
 
Odin
0
4
0
0
L
Horus
 
Horus
0
3
0
0
W
Mercury
A Low Pulse
Mercury
5
0
11
10.5
L
Fenrir
CLAY6846
Fenrir
0
4
0
0
W
Gilgamesh
IIMercenaryII
Gilgamesh
6
0
10
11
L
Zhong Kui
Kashinine88
Zhong Kui
0
11
0
0
L
1
2
0
0.5
W
Artemis
darkgoddess
Artemis
6
0
6
9
W
Amaterasu
pyeonggangg
Amaterasu
3
0
3
4.5
W
Poseidon
4
1
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,313
Damage
24,073
51,506
Taken
53,568
26,039
Mitigated
31,703
26,229
Healing
15,621
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
 
Odin
6,294
1,462
0
2,628
11,172
8,915
0
522
10,650
0
50,268
L
Horus
 
Horus
2,761
1,507
439
2,715
10,849
8,480
0
2,045
8,804
0
17,827
W
Mercury
A Low Pulse
Mercury
8,606
5,390
0
5,893
11,710
4,211
4,292
3,249
8,461
0
68,308
L
Fenrir
CLAY6846
Fenrir
3,358
541
0
3,996
9,949
3,490
0
195
9,754
0
40,255
W
Gilgamesh
IIMercenaryII
Gilgamesh
7,643
2,735
0
3,092
11,623
8,105
168
1,156
10,467
156
49,223
L
Zhong Kui
Kashinine88
Zhong Kui
7,821
2,004
0
3,348
16,687
9,172
0
102
16,585
38,061
0
L
3,839
0
687
1,808
4,911
1,646
157
2,435
2,476
45,339
0
W
Artemis
darkgoddess
Artemis
11,216
5,670
0
1,952
7,396
2,862
4,300
3,416
3,980
0
64,915
W
Amaterasu
pyeonggangg
Amaterasu
4,584
2,564
0
10,737
13,535
8,604
3,793
256
13,279
0
80,136
W
Poseidon
5,264
1,112
0
4,555
7,242
2,257
511
3,583
3,659
88,913
2,954

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,933
Gold Earned
33,182
580
Minions Killed
333
0
Camps Cleared
0
1,663,674
Distance Traveled
1,216,632
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
7,162
448
91
6
0
217,393
5
L
Horus
6,271
392
29
2
0
262,440
2
W
Mercury
9,517
595
104
7
0
372,617
0
L
Fenrir
6,197
387
61
4
0
263,015
0
W
Gilgamesh
10,439
652
67
4
0
343,650
6
L
Zhong Kui
6,416
401
68
4
0
253,691
2
L
Hel
7,136
446
84
5
0
220,093
2
W
Artemis
9,799
612
101
6
0
245,582
3
W
Amaterasu
11,047
690
143
9
0
340,481
1
W
Poseidon
10,131
633
165
10
0
361,344
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role