Player Matchup

Charybdis
Charybdis
chekchouka
Charybdis
Level 56
God Stats
85W - 90L
1,399 SR
Queue Stats
224W - 234L
1,394 Elo+
Solo
Ra
Ra
dragonWitch7
Ra
Level 58
God Stats
9W - 6L
1,467 SR
Queue Stats
175W - 172L
1,364 Elo+
Solo
Surtr
Surtr
neiladayas
Surtr
Level 68
God Stats
81W - 60L
1,605 SR
Queue Stats
204W - 196L
1,462 Elo+
Solo
Team Averages
Level 61
1,490 SR
1,407 Elo+

VS

Team Averages
Level 113
1,566 SR
1,421 Elo+
Shiva
Shiva
SheikahOHM
Shiva
Level 122
God Stats
8W - 8L
1,387 SR
Queue Stats
193W - 229L
1,357 Elo+
Solo
Pele
Pele
Wolf_Blue81
Pele
Level 118
God Stats
11W - 17L
1,473 SR
Queue Stats
502W - 480L
1,438 Elo+
Solo
Baba Yaga
Baba Yaga
dopeypanda22
Baba Yaga
Level 100
God Stats
1W - 1L
1,837 SR
Queue Stats
274W - 278L
1,467 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
chekchouka
Charybdis
17
6 / 1 / 11
11,548
888
9,769
11,509
3,440
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

18
7 / 0 / 8
11,923
917
14,324
10,512
4,392
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Surtr
17
5 / 1 / 10
10,696
823
11,424
13,568
10,594
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
15
0 / 6 / 2
8,973
690
8,065
14,119
10,062
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
0 / 5 / 1
9,315
717
10,177
14,820
5,121
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Baba Yaga
dopeypanda22
Baba Yaga
15
2 / 7 / 0
9,904
762
11,896
15,132
4,901
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
5
18
Kills
2
2
Deaths
18
29
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Shiva
0
6
2
0.17
L
0
5
1
0.1
W
Charybdis
chekchouka
Charybdis
6
1
11
11.5
L
Baba Yaga
dopeypanda22
Baba Yaga
2
7
0
0.29
W
7
0
8
11
W
Surtr
5
1
10
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,517
Damage
30,138
35,589
Taken
44,071
18,426
Mitigated
20,084
18,217
Healing
7,774
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Shiva
8,065
1,213
70
523
14,119
10,062
31
4,477
9,163
189
26,127
L
10,177
1,311
0
4,179
14,820
5,121
0
4,618
9,752
0
50,003
W
Charybdis
chekchouka
Charybdis
9,769
5,176
0
4,936
11,509
3,440
2,100
3,900
7,601
0
42,809
L
Baba Yaga
dopeypanda22
Baba Yaga
11,896
662
340
2,662
15,132
4,901
0
5,455
9,373
35,722
0
W
14,324
1,158
2,561
5,960
10,512
4,392
787
4,789
5,703
52,818
1,031
W
Surtr
11,424
4,671
0
4,760
13,568
10,594
597
3,415
10,137
1,196
19,134

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,167
Gold Earned
28,192
176
Minions Killed
172
0
Camps Cleared
0
676,893
Distance Traveled
698,806
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
8,973
690
40
3
0
234,889
3
L
Pele
9,315
717
87
7
0
243,542
0
W
Charybdis
11,548
888
59
5
0
214,509
1
L
Baba Yaga
9,904
762
45
3
0
220,375
4
W
Ra
11,923
917
95
7
0
223,405
0
W
Surtr
10,696
823
22
2
0
238,979
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role