Player Matchup

Medusa
Medusa
HeagaBeaga
Medusa
Level 119
God Stats
2W - 0L
1,500 SR
Queue Stats
27W - 31L
1,433 Elo+
Solo
Charybdis
Charybdis
Lutin95
Charybdis
Level 141
God Stats
10W - 6L
1,542 SR
Queue Stats
364W - 377L
1,458 Elo+
Party 1
Ra
Ra
Sav Stoner
Ra
Level 176
God Stats
1W - 1L
1,500 SR
Queue Stats
54W - 53L
1,516 Elo+
Solo
Bacchus
Bacchus
Wolziel_Alucard
Bacchus
Level 159
God Stats
4W - 4L
1,484 SR
Queue Stats
754W - 792L
1,470 Elo+
Solo
Raijin
Raijin
dublin-wirbel
Raijin
Level 126
God Stats
3W - 0L
1,717 SR
Queue Stats
161W - 156L
1,491 Elo+
Party 1
Team Averages
Level 144
1,549 SR
1,473 Elo+

VS

Team Averages
Level 148
1,355 SR
1,482 Elo+
Bakasura
Bakasura
Beaubeau27
Bakasura
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 33L
1,498 Elo+
Solo
Guan Yu
Guan Yu
KILLASIN515
Guan Yu
Level 191
God Stats
0W - 2L
1,285 SR
Queue Stats
496W - 543L
1,535 Elo+
Solo
Janus
Janus
SupaCrazySlayer
Janus
Level 148
God Stats
2W - 6L
1,294 SR
Queue Stats
267W - 293L
1,493 Elo+
Solo
Kumbhakarna
Kumbhakarna
deadaugust69
Kumbhakarna
Level 145
God Stats
4W - 8L
1,311 SR
Queue Stats
1,139W - 1,139L
1,453 Elo+
Solo
Chernobog
Chernobog
xRiskeySlayerX
Chernobog
Level 154
God Stats
2W - 4L
1,385 SR
Queue Stats
150W - 144L
1,432 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
HeagaBeaga
Medusa
16
4 / 1 / 15
9,339
934
16,268
8,639
3,399
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charybdis
Lutin95
Charybdis
14
4 / 3 / 10
8,631
863
10,237
9,090
3,319
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

16
4 / 1 / 11
9,159
916
3,792
8,732
3,440
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

15
3 / 3 / 16
8,821
882
6,512
12,220
13,352
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
5 / 2 / 9
9,419
942
10,017
10,693
5,352
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Beaubeau27
Bakasura
11
2 / 5 / 4
7,140
714
6,038
8,256
4,415
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Guan Yu
KILLASIN515
Guan Yu
13
1 / 4 / 5
7,232
723
4,186
12,889
9,360
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

16
2 / 2 / 4
8,386
839
11,270
5,397
1,853
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Kumbhakarna
deadaugust69
Kumbhakarna
14
2 / 5 / 6
8,198
820
6,975
13,500
13,924
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Chernobog
xRiskeySlayerX
Chernobog
15
2 / 4 / 3
7,722
772
7,533
10,402
3,891
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
31
20
Kills
9
10
Deaths
20
61
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Bakasura
Beaubeau27
Bakasura
2
5
4
0.8
W
Medusa
HeagaBeaga
Medusa
4
1
15
11.5
L
Guan Yu
KILLASIN515
Guan Yu
1
4
5
0.88
W
Charybdis
Lutin95
Charybdis
4
3
10
3
W
4
1
11
9.5
L
2
2
4
2
W
3
3
16
3.67
L
Kumbhakarna
deadaugust69
Kumbhakarna
2
5
6
1
W
5
2
9
4.75
L
Chernobog
xRiskeySlayerX
Chernobog
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,826
Damage
36,002
49,374
Taken
50,444
28,862
Mitigated
33,443
23,437
Healing
15,594
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
Beaubeau27
Bakasura
6,038
3,691
560
850
8,256
4,415
0
3,039
5,161
0
5,182
W
Medusa
HeagaBeaga
Medusa
16,268
5,186
1,036
705
8,639
3,399
1,157
2,717
5,722
0
34,873
L
Guan Yu
KILLASIN515
Guan Yu
4,186
131
4,073
5,299
12,889
9,360
0
5,692
7,109
0
7,547
W
Charybdis
Lutin95
Charybdis
10,237
3,166
557
1,170
9,090
3,319
902
3,972
4,998
0
20,246
W
3,792
566
9,921
5,160
8,732
3,440
402
3,902
4,590
14,023
0
L
11,270
55
372
958
5,397
1,853
0
1,342
4,055
30,124
668
W
6,512
625
378
1,265
12,220
13,352
580
3,502
8,406
6,827
1,552
L
Kumbhakarna
deadaugust69
Kumbhakarna
6,975
597
307
822
13,500
13,924
0
3,972
9,528
13,496
0
W
10,017
998
1,660
1,585
10,693
5,352
1,095
3,738
6,837
24,473
0
L
Chernobog
xRiskeySlayerX
Chernobog
7,533
2,899
560
1,793
10,402
3,891
0
4,976
5,426
0
25,767

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,369
Gold Earned
38,678
133
Minions Killed
102
0
Camps Cleared
0
892,886
Distance Traveled
933,010
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
7,140
714
3
0
0
160,087
0
W
Medusa
9,339
934
42
4
0
201,367
0
L
Guan Yu
7,232
723
3
0
0
207,261
0
W
Charybdis
8,631
863
32
3
0
161,166
0
W
Ra
9,159
916
23
2
0
156,865
0
L
Janus
8,386
839
53
5
0
205,304
0
W
Bacchus
8,821
882
8
1
0
194,985
0
L
Kumbhakarna
8,198
820
8
1
0
180,452
0
W
Raijin
9,419
942
28
3
0
178,503
0
L
Chernobog
7,722
772
35
4
0
179,906
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role