Player Matchup

Danzaburou
Danzaburou
Gold II
 
Danzaburou
Gold II
Level 230
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chronos
Chronos
Gold V
 
Chronos
Gold V
Level 40
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Lancelot
Lancelot
Gold I
Apollodrus
Lancelot
Gold I
Level 89
God Stats
2W - 2L
1,644 SR
Queue Stats
87W - 82L
1,744 MMR
Solo
Agni
Agni
Platinum V
iHugoDz
Agni
Platinum V
Level 159
God Stats
0W - 4L
1,185 SR
Queue Stats
110W - 115L
1,865 MMR
Solo
Ne Zha
Ne Zha
Platinum II
speno04
Ne Zha
Platinum II
Level 154
God Stats
35W - 22L
1,692 SR
Queue Stats
296W - 290L
1,678 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 134
1,504 SR
1,658 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 158
1,586 SR
1,906 MMR
Charybdis
Charybdis
Platinum III
CelestialSolstic
Charybdis
Platinum III
Level 165
God Stats
12W - 8L
1,755 SR
Queue Stats
138W - 118L
1,631 MMR
Solo
Ra
Ra
Diamond I
SalmoNelaツ
Ra
Diamond I
Level 159
God Stats
5W - 5L
1,531 SR
Queue Stats
132W - 100L
2,369 MMR
Party 1
Sylvanus
Sylvanus
Gold II
Spicy Dang
Sylvanus
Gold II
Level 146
God Stats
4W - 4L
1,522 SR
Queue Stats
208W - 213L
1,639 MMR
Solo
Bastet
Bastet
Silver I
casgarach
Bastet
Silver I
Level 128
God Stats
2W - 6L
1,405 SR
Queue Stats
20W - 37L
1,639 MMR
Solo
Chaac
Chaac
Diamond II
iDNwl
Chaac
Diamond II
Level 190
God Stats
21W - 8L
1,715 SR
Queue Stats
320W - 294L
2,249 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
11
1 / 3 / 2
5,729
573
2,484
6,571
1,779
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chronos
 
Chronos
1
0 / 0 / 0
3,560
356
0
0
0
Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Mystical Earring

Mystical Earring

+15
Mp 5

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Lancelot
Apollodrus
Lancelot
10
3 / 2 / 1
5,762
576
4,203
7,029
2,455
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Agni
iHugoDz
Agni
11
0 / 1 / 0
5,777
578
1,627
4,253
1,076
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ne Zha
speno04
Ne Zha
10
2 / 4 / 0
5,774
577
5,760
9,376
3,136
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bans
CabrakanSusanoNu WaRavana

VS

Bans
AmaterasuKaliCthulhuThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
13
2 / 1 / 2
7,565
757
3,138
4,112
1,289
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
1 / 0 / 1
6,505
651
1,388
3,314
1,217
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sylvanus
Spicy Dang
Sylvanus
10
2 / 1 / 2
5,978
598
2,623
6,709
3,065
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Bastet
casgarach
Bastet
11
4 / 3 / 0
6,325
633
2,548
6,599
2,025
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chaac
iDNwl
Chaac
12
1 / 1 / 2
6,740
674
5,319
9,550
5,900
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
17
6
Kills
10
10
Deaths
6
3
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
1
3
2
0.67
L
Chronos
 
Chronos
0
0
0
0
L
Lancelot
Apollodrus
Lancelot
3
2
1
1.75
W
Charybdis
2
1
2
3
W
1
0
1
1.5
W
Sylvanus
Spicy Dang
Sylvanus
2
1
2
3
W
Bastet
casgarach
Bastet
4
3
0
1.33
W
Chaac
iDNwl
Chaac
1
1
2
2
L
Agni
iHugoDz
Agni
0
1
0
0
L
Ne Zha
speno04
Ne Zha
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,074
Damage
15,016
27,229
Taken
30,284
8,446
Mitigated
13,496
9,709
Healing
13,131
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
2,484
535
0
2,287
6,571
1,779
0
0
6,571
0
37,180
L
Chronos
 
Chronos
0
0
0
0
0
0
0
0
0
0
0
L
Lancelot
Apollodrus
Lancelot
4,203
1,431
0
3,464
7,029
2,455
0
1,991
4,993
0
35,316
W
Charybdis
3,138
1,514
0
1,644
4,112
1,289
0
0
4,112
0
54,921
W
1,388
495
434
1,602
3,314
1,217
0
532
2,686
55,872
1,439
W
Sylvanus
Spicy Dang
Sylvanus
2,623
532
506
2,663
6,709
3,065
443
1,005
5,614
19,753
7,978
W
Bastet
casgarach
Bastet
2,548
301
0
1,456
6,599
2,025
11
163
6,392
0
29,238
W
Chaac
iDNwl
Chaac
5,319
655
0
4,826
9,550
5,900
0
0
9,550
0
43,958
L
Agni
iHugoDz
Agni
1,627
0
0
817
4,253
1,076
0
878
3,375
40,494
1,209
L
Ne Zha
speno04
Ne Zha
5,760
1,819
0
3,141
9,376
3,136
0
923
8,453
0
38,005

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,602
Gold Earned
33,113
294
Minions Killed
386
0
Camps Cleared
0
826,517
Distance Traveled
1,092,322
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
5,729
573
67
7
0
166,487
0
L
Chronos
3,560
356
0
0
0
492
0
L
Lancelot
5,762
576
66
7
0
257,446
1
W
Charybdis
7,565
757
112
11
0
191,720
0
W
Ra
6,505
651
110
11
0
235,804
2
W
Sylvanus
5,978
598
37
4
0
192,027
0
W
Bastet
6,325
633
46
5
0
251,862
3
W
Chaac
6,740
674
81
8
0
220,909
0
L
Agni
5,777
578
102
10
0
208,980
2
L
Ne Zha
5,774
577
59
6
0
193,112
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role