Player Matchup

Baron Samedi
Baron Samedi
GlowKatz
Baron Samedi
Level 138
God Stats
1W - 3L
1,376 SR
Queue Stats
192W - 190L
1,501 Elo+
Party 2
Agni
Agni
HuohuosTail
Agni
Level 124
God Stats
3W - 5L
1,506 SR
Queue Stats
142W - 134L
1,502 Elo+
Party 2
Artemis
Artemis
Kickr0ckz
Artemis
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
250W - 273L
1,485 Elo+
Solo
Danzaburou
Danzaburou
KingStraw
Danzaburou
Level 68
God Stats
3W - 4L
1,483 SR
Queue Stats
111W - 132L
1,497 Elo+
Party 2
Mulan
Mulan
SuperMario_1227
Mulan
Level 124
God Stats
1W - 2L
1,486 SR
Queue Stats
354W - 359L
1,499 Elo+
Solo
Team Averages
Level 123
1,470 SR
1,497 Elo+

VS

Team Averages
Level 148
1,466 SR
1,508 Elo+
Olorun
Olorun
 
Olorun
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
Asvp AIex
Chiron
Level 149
God Stats
1W - 0L
1,342 SR
Queue Stats
151W - 160L
1,502 Elo+
Party 1
Ymir
Ymir
RavePolarBear
Ymir
Level 157
God Stats
1W - 2L
1,255 SR
Queue Stats
151W - 139L
1,569 Elo+
Solo
Zeus
Zeus
SnapWhisper7158
Zeus
Level 143
God Stats
1W - 0L
1,658 SR
Queue Stats
157W - 158L
1,460 Elo+
Party 1
Chaac
Chaac
x DAT THUNDA x
Chaac
Level 146
God Stats
9W - 6L
1,574 SR
Queue Stats
335W - 363L
1,507 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
GlowKatz
Baron Samedi
13
4 / 2 / 3
6,789
970
5,047
7,856
5,649
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
0 / 3 / 4
5,901
843
5,073
5,057
1,600
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Artemis
Kickr0ckz
Artemis
9
0 / 2 / 2
5,299
757
3,682
4,050
1,301
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Danzaburou
KingStraw
Danzaburou
12
3 / 4 / 2
6,348
907
3,402
6,651
2,443
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
0 / 4 / 6
5,571
796
3,839
7,929
6,384
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
14
5 / 0 / 8
7,728
1,104
6,692
3,558
1,685
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chiron
Asvp AIex
Chiron
14
8 / 1 / 4
7,888
1,127
10,624
7,212
2,670
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
0 / 3 / 8
6,460
923
1,303
7,488
7,476
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

11
1 / 2 / 5
6,772
967
3,824
4,354
1,458
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
1 / 2 / 9
7,188
1,027
6,766
8,246
7,482
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
49
7
Kills
15
15
Deaths
8
17
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Olorun
 
Olorun
5
0
8
9
W
Chiron
Asvp AIex
Chiron
8
1
4
10
L
Baron Samedi
GlowKatz
Baron Samedi
4
2
3
2.75
L
0
3
4
0.67
L
Artemis
Kickr0ckz
Artemis
0
2
2
0.5
L
Danzaburou
KingStraw
Danzaburou
3
4
2
1
W
0
3
8
1.33
W
1
2
5
1.75
L
0
4
6
0.75
W
1
2
9
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,043
Damage
29,209
31,543
Taken
30,858
17,377
Mitigated
20,771
10,157
Healing
10,931
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
 
Olorun
6,692
2,127
2,945
2,098
3,558
1,685
931
852
2,706
16,501
0
W
Chiron
Asvp AIex
Chiron
10,624
1,260
661
1,895
7,212
2,670
604
3,251
3,961
0
19,809
L
Baron Samedi
GlowKatz
Baron Samedi
5,047
148
2,823
3,562
7,856
5,649
0
2,264
5,592
10,144
0
L
5,073
162
0
272
5,057
1,600
0
1,457
3,600
12,052
422
L
Artemis
Kickr0ckz
Artemis
3,682
1,238
301
817
4,050
1,301
0
1,965
2,085
0
7,347
L
Danzaburou
KingStraw
Danzaburou
3,402
827
272
713
6,651
2,443
0
2,763
3,888
0
11,565
W
1,303
100
0
216
7,488
7,476
0
2,357
5,131
2,619
0
W
3,824
566
218
28
4,354
1,458
225
1,513
2,841
13,636
72
L
3,839
483
631
766
7,929
6,384
0
3,683
4,246
0
5,806
W
6,766
161
435
2,435
8,246
7,482
0
1,964
6,282
356
11,588

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,908
Gold Earned
36,036
57
Minions Killed
83
0
Camps Cleared
0
556,827
Distance Traveled
692,957
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
7,728
1,104
38
5
0
140,254
0
W
Chiron
7,888
1,127
13
2
0
162,557
0
L
Baron Samedi
6,789
970
9
1
0
129,113
0
L
Agni
5,901
843
22
3
0
124,399
0
L
Artemis
5,299
757
5
1
0
64,148
0
L
Danzaburou
6,348
907
16
2
0
115,286
0
W
Ymir
6,460
923
3
0
0
94,048
0
W
Zeus
6,772
967
27
4
0
131,448
0
L
Mulan
5,571
796
5
1
0
123,881
0
W
Chaac
7,188
1,027
2
0
0
164,650
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role