Player Matchup

Medusa
Medusa
AIG Fear
Medusa
Level 195
God Stats
23W - 14L
1,613 SR
Queue Stats
496W - 493L
1,477 Elo+
Party 1
Ares
Ares
JIMBOwalkemdown
Ares
Level 143
God Stats
4W - 2L
1,500 SR
Queue Stats
140W - 141L
1,557 Elo+
Party 1
Chaac
Chaac
LALARIKU
Chaac
Level 109
God Stats
1W - 1L
1,336 SR
Queue Stats
147W - 140L
1,466 Elo+
Solo
Hun Batz
Hun Batz
TTG-Maurizio
Hun Batz
Level 156
God Stats
4W - 5L
1,533 SR
Queue Stats
343W - 364L
1,513 Elo+
Party 2
Hel
Hel
qt_XxinsanityxX
Hel
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
248W - 255L
1,549 Elo+
Party 2
Team Averages
Level 146
1,496 SR
1,513 Elo+

VS

Team Averages
Level 117
1,654 SR
1,558 Elo+
Ares
Ares
 
Ares
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Jormungandr
Jormungandr
Blanck 300
Jormungandr
Level 160
God Stats
23W - 15L
1,656 SR
Queue Stats
583W - 618L
1,521 Elo+
Party 3
Pele
Pele
FAZ3D L3GACY
Pele
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,677 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Foxlum56
Morgan Le Fay
Level 126
God Stats
192W - 112L
1,717 SR
Queue Stats
493W - 455L
1,587 Elo+
Solo
Hades
Hades
White Death2156
Hades
Level 109
God Stats
3W - 1L
1,899 SR
Queue Stats
176W - 195L
1,506 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
AIG Fear
Medusa
14
4 / 0 / 4
8,526
609
5,693
8,578
2,947
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
6 / 1 / 4
8,355
597
10,598
9,348
7,112
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Chaac
LALARIKU
Chaac
13
0 / 2 / 2
7,130
509
4,154
9,128
7,186
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Hun Batz
TTG-Maurizio
Hun Batz
13
3 / 0 / 5
7,922
566
4,575
9,168
3,367
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
1 / 1 / 4
7,685
549
5,321
5,850
2,289
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
13
2 / 2 / 0
7,348
525
5,396
9,854
6,641
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Jormungandr
Blanck 300
Jormungandr
11
0 / 4 / 2
6,610
472
3,091
10,518
7,318
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

6
0 / 3 / 0
4,828
345
1,698
4,842
1,501
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Morgan Le Fay
Foxlum56
Morgan Le Fay
12
1 / 4 / 0
6,683
477
5,325
7,699
3,122
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

12
1 / 1 / 0
6,596
471
6,997
12,306
4,832
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
6
14
Kills
4
4
Deaths
14
19
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Ares
 
Ares
2
2
0
1
W
Medusa
AIG Fear
Medusa
4
0
4
6
L
Jormungandr
Blanck 300
Jormungandr
0
4
2
0.25
L
0
3
0
0
L
Morgan Le Fay
Foxlum56
Morgan Le Fay
1
4
0
0.25
W
6
1
4
8
W
Chaac
LALARIKU
Chaac
0
2
2
0.5
W
Hun Batz
TTG-Maurizio
Hun Batz
3
0
5
5.5
L
1
1
0
1
W
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,341
Damage
22,507
42,072
Taken
45,219
22,901
Mitigated
23,414
22,052
Healing
10,958
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
 
Ares
5,396
495
0
2,364
9,854
6,641
0
1,652
7,732
38,635
0
W
Medusa
AIG Fear
Medusa
5,693
2,342
0
4,252
8,578
2,947
1,188
4,558
4,020
0
63,200
L
Jormungandr
Blanck 300
Jormungandr
3,091
787
127
1,300
10,518
7,318
0
4,371
6,113
32,716
1,792
L
1,698
477
0
389
4,842
1,501
0
1,196
3,646
0
14,154
L
Morgan Le Fay
Foxlum56
Morgan Le Fay
5,325
644
0
625
7,699
3,122
0
1,073
6,626
46,406
0
W
10,598
505
0
1,123
9,348
7,112
0
4,882
4,426
31,020
2,574
W
Chaac
LALARIKU
Chaac
4,154
713
0
4,190
9,128
7,186
180
3,922
4,672
0
39,416
W
Hun Batz
TTG-Maurizio
Hun Batz
4,575
1,541
0
5,476
9,168
3,367
0
2,285
6,793
0
57,593
L
6,997
183
376
5,777
12,306
4,832
0
7,527
4,779
49,536
0
W
5,321
294
3,244
3,767
5,850
2,289
59
3,921
1,929
55,423
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,618
Gold Earned
32,065
426
Minions Killed
343
0
Camps Cleared
0
1,474,075
Distance Traveled
1,271,915
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
7,348
525
79
6
0
257,383
0
W
Medusa
8,526
609
100
7
0
278,860
3
L
Jormungandr
6,610
472
66
5
0
273,266
2
L
Pele
4,828
345
28
2
0
182,116
0
L
Morgan Le Fay
6,683
477
74
5
0
281,500
0
W
Ares
8,355
597
36
3
0
301,160
0
W
Chaac
7,130
509
64
5
0
286,802
2
W
Hun Batz
7,922
566
112
8
0
331,875
1
L
Hades
6,596
471
96
7
0
277,650
5
W
Hel
7,685
549
114
8
0
275,378
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role