Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
BassFireKush
Izanami
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,703 Elo+
Party 2
Hou Yi
Hou Yi
TheRagingBeep
Hou Yi
Level 120
God Stats
39W - 36L
1,583 SR
Queue Stats
302W - 270L
1,596 Elo+
Solo
Agni
Agni
fenixadrian
Agni
Level 156
God Stats
10W - 4L
1,696 SR
Queue Stats
79W - 70L
1,562 Elo+
Solo
Chaac
Chaac
iu riot
Chaac
Level 68
God Stats
10W - 6L
1,658 SR
Queue Stats
169W - 139L
1,531 Elo+
Party 2
Team Averages
Level 90
1,587 SR
1,578 Elo+

VS

Team Averages
Level 151
1,508 SR
1,525 Elo+
Hera
Hera
 
Hera
Level 171
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
Battosai845
Baron Samedi
Level 191
God Stats
10W - 9L
1,638 SR
Queue Stats
142W - 120L
1,587 Elo+
Solo
Da Ji
Da Ji
SeN5aTioNz
Da Ji
Level 153
God Stats
2W - 0L
1,553 SR
Queue Stats
17W - 10L
1,496 Elo+
Party 1
Chernobog
Chernobog
Yellowshadow100
Chernobog
Level 98
God Stats
1W - 1L
1,310 SR
Queue Stats
425W - 379L
1,477 Elo+
Solo
Sylvanus
Sylvanus
iTzzMawcus
Sylvanus
Level 140
God Stats
21W - 20L
1,539 SR
Queue Stats
326W - 295L
1,568 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
8
0 / 0 / 1
5,196
577
3,590
8,377
4,372
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Izanami
BassFireKush
Izanami
6
0 / 4 / 0
4,277
475
802
5,429
1,262
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
2 / 4 / 1
5,514
613
8,667
7,039
1,833
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

11
1 / 4 / 1
5,773
641
4,188
6,038
1,714
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chaac
iu riot
Chaac
10
0 / 2 / 0
5,705
634
3,069
9,057
4,100
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
12
7 / 0 / 0
7,042
782
5,004
4,809
1,604
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Baron Samedi
Battosai845
Baron Samedi
11
3 / 0 / 0
6,317
702
5,421
5,370
2,408
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Da Ji
10
1 / 1 / 5
5,477
609
1,888
8,315
2,786
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chernobog
Yellowshadow100
Chernobog
10
1 / 1 / 3
5,254
584
6,688
5,893
1,892
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sylvanus
iTzzMawcus
Sylvanus
9
2 / 1 / 2
5,507
612
4,404
9,122
6,095
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
24
3
Kills
14
14
Deaths
3
3
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
0
0
1
0.5
W
Hera
 
Hera
7
0
0
7
L
Izanami
BassFireKush
Izanami
0
4
0
0
W
Baron Samedi
Battosai845
Baron Samedi
3
0
0
3
W
Da Ji
1
1
5
3.5
L
2
4
1
0.63
W
Chernobog
Yellowshadow100
Chernobog
1
1
3
2.5
L
1
4
1
0.38
W
Sylvanus
iTzzMawcus
Sylvanus
2
1
2
3
L
Chaac
iu riot
Chaac
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,316
Damage
23,405
35,940
Taken
33,509
13,281
Mitigated
14,785
12,136
Healing
16,772
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
3,590
255
0
4,354
8,377
4,372
0
1,927
6,450
17,923
1,169
W
Hera
 
Hera
5,004
1,089
0
1,209
4,809
1,604
0
2,535
2,274
44,298
570
L
Izanami
BassFireKush
Izanami
802
427
0
428
5,429
1,262
0
903
4,526
0
17,135
W
Baron Samedi
Battosai845
Baron Samedi
5,421
483
0
4,109
5,370
2,408
0
0
5,370
41,609
0
W
Da Ji
1,888
301
0
4,284
8,315
2,786
0
1,359
6,956
0
38,006
L
8,667
4,232
0
1,821
7,039
1,833
0
3,742
3,297
0
32,360
W
Chernobog
Yellowshadow100
Chernobog
6,688
4,576
0
1,666
5,893
1,892
48
1,659
4,234
0
41,472
L
4,188
417
0
1,981
6,038
1,714
0
3,125
2,913
39,856
0
W
Sylvanus
iTzzMawcus
Sylvanus
4,404
2,015
2,020
3,484
9,122
6,095
0
1,841
7,281
14,469
0
L
Chaac
iu riot
Chaac
3,069
211
0
3,552
9,057
4,100
0
5,132
3,925
0
35,957

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,465
Gold Earned
29,597
286
Minions Killed
344
0
Camps Cleared
0
995,108
Distance Traveled
967,677
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
5,196
577
36
4
0
197,237
0
W
Hera
7,042
782
91
10
0
196,495
2
L
Izanami
4,277
475
34
4
0
224,665
0
W
Baron Samedi
6,317
702
81
9
0
174,656
1
W
Da Ji
5,477
609
74
8
0
207,472
0
L
Hou Yi
5,514
613
58
6
0
173,681
1
W
Chernobog
5,254
584
77
9
0
203,470
2
L
Agni
5,773
641
78
9
0
206,321
0
W
Sylvanus
5,507
612
21
2
0
185,584
1
L
Chaac
5,705
634
80
9
0
193,204
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role